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[LibreOffice.git] / drawinglayer / source / primitive3d / sdrlatheprimitive3d.cxx
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1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
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6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
20 #include <drawinglayer/primitive3d/sdrlatheprimitive3d.hxx>
21 #include <basegfx/matrix/b2dhommatrix.hxx>
22 #include <basegfx/polygon/b3dpolygon.hxx>
23 #include <primitive3d/sdrdecompositiontools3d.hxx>
24 #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
25 #include <drawinglayer/geometry/viewinformation3d.hxx>
26 #include <drawinglayer/attribute/sdrfillattribute.hxx>
27 #include <drawinglayer/attribute/sdrlineattribute.hxx>
28 #include <drawinglayer/attribute/sdrshadowattribute.hxx>
31 using namespace com::sun::star;
34 namespace drawinglayer::primitive3d
36 Primitive3DContainer SdrLathePrimitive3D::create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const
38 Primitive3DContainer aRetval;
40 // get slices
41 const Slice3DVector& rSliceVector = getSlices();
43 if(!rSliceVector.empty())
45 const bool bBackScale(!basegfx::fTools::equal(getBackScale(), 1.0));
46 const bool bClosedRotation(!bBackScale && getHorizontalSegments() && basegfx::fTools::equal(getRotation(), F_2PI));
47 sal_uInt32 a;
49 // decide what to create
50 const css::drawing::NormalsKind eNormalsKind(getSdr3DObjectAttribute().getNormalsKind());
51 const bool bCreateNormals(css::drawing::NormalsKind_SPECIFIC == eNormalsKind);
52 const bool bCreateTextureCoordinatesX(css::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionX());
53 const bool bCreateTextureCoordinatesY(css::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionY());
54 basegfx::B2DHomMatrix aTexTransform;
56 if(!getSdrLFSAttribute().getFill().isDefault()
57 && (bCreateTextureCoordinatesX || bCreateTextureCoordinatesY))
59 aTexTransform.set(0, 0, 0.0);
60 aTexTransform.set(0, 1, 1.0);
61 aTexTransform.set(1, 0, 1.0);
62 aTexTransform.set(1, 1, 0.0);
64 aTexTransform.translate(0.0, -0.5);
65 aTexTransform.scale(1.0, -1.0);
66 aTexTransform.translate(0.0, 0.5);
69 // create geometry
70 std::vector< basegfx::B3DPolyPolygon > aFill;
71 extractPlanesFromSlice(aFill, rSliceVector,
72 bCreateNormals, getSmoothNormals(), getSmoothLids(), bClosedRotation,
73 0.85, 0.6, bCreateTextureCoordinatesX || bCreateTextureCoordinatesY, aTexTransform);
75 // get full range
76 const basegfx::B3DRange aRange(getRangeFrom3DGeometry(aFill));
78 // normal creation
79 if(!getSdrLFSAttribute().getFill().isDefault())
81 if(css::drawing::NormalsKind_SPHERE == eNormalsKind)
83 applyNormalsKindSphereTo3DGeometry(aFill, aRange);
85 else if(css::drawing::NormalsKind_FLAT == eNormalsKind)
87 applyNormalsKindFlatTo3DGeometry(aFill);
90 if(getSdr3DObjectAttribute().getNormalsInvert())
92 applyNormalsInvertTo3DGeometry(aFill);
96 // texture coordinates
97 if(!getSdrLFSAttribute().getFill().isDefault())
99 applyTextureTo3DGeometry(
100 getSdr3DObjectAttribute().getTextureProjectionX(),
101 getSdr3DObjectAttribute().getTextureProjectionY(),
102 aFill,
103 aRange,
104 getTextureSize());
107 if(!getSdrLFSAttribute().getFill().isDefault())
109 // add fill
110 aRetval = create3DPolyPolygonFillPrimitives(
111 aFill,
112 getTransform(),
113 getTextureSize(),
114 getSdr3DObjectAttribute(),
115 getSdrLFSAttribute().getFill(),
116 getSdrLFSAttribute().getFillFloatTransGradient());
118 else
120 // create simplified 3d hit test geometry
121 aRetval = createHiddenGeometryPrimitives3D(
122 aFill,
123 getTransform(),
124 getTextureSize(),
125 getSdr3DObjectAttribute());
128 // add line
129 if(!getSdrLFSAttribute().getLine().isDefault())
131 if(getSdr3DObjectAttribute().getReducedLineGeometry())
133 // create geometric outlines with reduced line geometry for chart
134 const basegfx::B3DPolyPolygon aHorLine(extractHorizontalLinesFromSlice(rSliceVector, bClosedRotation));
135 const sal_uInt32 nCount(aHorLine.count());
136 basegfx::B3DPolyPolygon aNewLineGeometry;
138 for(a = 1; a < nCount; a++)
140 // for each loop pair create the connection edges
141 createReducedOutlines(
142 rViewInformation,
143 getTransform(),
144 aHorLine.getB3DPolygon(a - 1),
145 aHorLine.getB3DPolygon(a),
146 aNewLineGeometry);
149 for(a = 0; a < nCount; a++)
151 // filter hor lines for empty loops (those who have their defining point on the Y-Axis)
152 basegfx::B3DPolygon aCandidate(aHorLine.getB3DPolygon(a));
153 aCandidate.removeDoublePoints();
155 if(aCandidate.count())
157 aNewLineGeometry.append(aCandidate);
161 if(aNewLineGeometry.count())
163 const Primitive3DContainer aLines(create3DPolyPolygonLinePrimitives(
164 aNewLineGeometry, getTransform(), getSdrLFSAttribute().getLine()));
165 aRetval.append(aLines);
168 else
170 // extract line geometry from slices
171 const basegfx::B3DPolyPolygon aHorLine(extractHorizontalLinesFromSlice(rSliceVector, bClosedRotation));
172 const basegfx::B3DPolyPolygon aVerLine(extractVerticalLinesFromSlice(rSliceVector));
174 // add horizontal lines
175 const Primitive3DContainer aHorLines(create3DPolyPolygonLinePrimitives(
176 aHorLine, getTransform(), getSdrLFSAttribute().getLine()));
177 aRetval.append(aHorLines);
179 // add vertical lines
180 const Primitive3DContainer aVerLines(create3DPolyPolygonLinePrimitives(
181 aVerLine, getTransform(), getSdrLFSAttribute().getLine()));
182 aRetval.append(aVerLines);
186 // add shadow
187 if(!getSdrLFSAttribute().getShadow().isDefault()
188 && !aRetval.empty())
190 const Primitive3DContainer aShadow(createShadowPrimitive3D(
191 aRetval, getSdrLFSAttribute().getShadow(), getSdr3DObjectAttribute().getShadow3D()));
192 aRetval.append(aShadow);
196 return aRetval;
199 void SdrLathePrimitive3D::impCreateSlices()
201 // prepare the polygon. No double points, correct orientations and a correct
202 // outmost polygon are needed
203 // Also important: subdivide here to ensure equal point count for all slices (!)
204 maCorrectedPolyPolygon = basegfx::utils::adaptiveSubdivideByAngle(getPolyPolygon());
205 maCorrectedPolyPolygon.removeDoublePoints();
206 maCorrectedPolyPolygon = basegfx::utils::correctOrientations(maCorrectedPolyPolygon);
207 maCorrectedPolyPolygon = basegfx::utils::correctOutmostPolygon(maCorrectedPolyPolygon);
209 // check edge count of first sub-polygon. If different, reSegment polyPolygon. This ensures
210 // that for polyPolygons, the subPolys 1..n only get reSegmented when polygon 0 is different
211 // at all (and not always)
212 const basegfx::B2DPolygon aSubCandidate(maCorrectedPolyPolygon.getB2DPolygon(0));
213 const sal_uInt32 nSubEdgeCount(aSubCandidate.isClosed() ? aSubCandidate.count() : (aSubCandidate.count() ? aSubCandidate.count() - 1 : 0));
215 if(nSubEdgeCount != getVerticalSegments())
217 maCorrectedPolyPolygon = basegfx::utils::reSegmentPolyPolygon(maCorrectedPolyPolygon, getVerticalSegments());
220 // prepare slices as geometry
221 createLatheSlices(maSlices, maCorrectedPolyPolygon, getBackScale(), getDiagonal(), getRotation(), getHorizontalSegments(), getCharacterMode(), getCloseFront(), getCloseBack());
224 const Slice3DVector& SdrLathePrimitive3D::getSlices() const
226 // This can be made dependent of getSdrLFSAttribute().getFill() and getSdrLFSAttribute().getLine()
227 // again when no longer geometry is needed for non-visible 3D objects as it is now for chart
228 if(getPolyPolygon().count() && maSlices.empty())
230 ::osl::MutexGuard aGuard( m_aMutex );
232 const_cast< SdrLathePrimitive3D& >(*this).impCreateSlices();
235 return maSlices;
238 SdrLathePrimitive3D::SdrLathePrimitive3D(
239 const basegfx::B3DHomMatrix& rTransform,
240 const basegfx::B2DVector& rTextureSize,
241 const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute,
242 const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute,
243 const basegfx::B2DPolyPolygon& rPolyPolygon,
244 sal_uInt32 nHorizontalSegments,
245 sal_uInt32 nVerticalSegments,
246 double fDiagonal,
247 double fBackScale,
248 double fRotation,
249 bool bSmoothNormals,
250 bool bSmoothLids,
251 bool bCharacterMode,
252 bool bCloseFront,
253 bool bCloseBack)
254 : SdrPrimitive3D(rTransform, rTextureSize, rSdrLFSAttribute, rSdr3DObjectAttribute),
255 maCorrectedPolyPolygon(),
256 maSlices(),
257 maPolyPolygon(rPolyPolygon),
258 mnHorizontalSegments(nHorizontalSegments),
259 mnVerticalSegments(nVerticalSegments),
260 mfDiagonal(fDiagonal),
261 mfBackScale(fBackScale),
262 mfRotation(fRotation),
263 mbSmoothNormals(bSmoothNormals),
264 mbSmoothLids(bSmoothLids),
265 mbCharacterMode(bCharacterMode),
266 mbCloseFront(bCloseFront),
267 mbCloseBack(bCloseBack)
269 // make sure Rotation is positive
270 if(basegfx::fTools::lessOrEqual(getRotation(), 0.0))
272 mfRotation = 0.0;
275 // make sure the percentage value getDiagonal() is between 0.0 and 1.0
276 if(basegfx::fTools::lessOrEqual(getDiagonal(), 0.0))
278 mfDiagonal = 0.0;
280 else if(basegfx::fTools::moreOrEqual(getDiagonal(), 1.0))
282 mfDiagonal = 1.0;
285 // no close front/back when polygon is not closed
286 if(getPolyPolygon().count() && !getPolyPolygon().getB2DPolygon(0).isClosed())
288 mbCloseFront = mbCloseBack = false;
291 // no edge rounding when not closing
292 if(!getCloseFront() && !getCloseBack())
294 mfDiagonal = 0.0;
298 SdrLathePrimitive3D::~SdrLathePrimitive3D()
302 bool SdrLathePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
304 if(SdrPrimitive3D::operator==(rPrimitive))
306 const SdrLathePrimitive3D& rCompare = static_cast< const SdrLathePrimitive3D& >(rPrimitive);
308 return (getPolyPolygon() == rCompare.getPolyPolygon()
309 && getHorizontalSegments() == rCompare.getHorizontalSegments()
310 && getVerticalSegments() == rCompare.getVerticalSegments()
311 && getDiagonal() == rCompare.getDiagonal()
312 && getBackScale() == rCompare.getBackScale()
313 && getRotation() == rCompare.getRotation()
314 && getSmoothNormals() == rCompare.getSmoothNormals()
315 && getSmoothLids() == rCompare.getSmoothLids()
316 && getCharacterMode() == rCompare.getCharacterMode()
317 && getCloseFront() == rCompare.getCloseFront()
318 && getCloseBack() == rCompare.getCloseBack());
321 return false;
324 basegfx::B3DRange SdrLathePrimitive3D::getB3DRange(const geometry::ViewInformation3D& /*rViewInformation*/) const
326 // use default from sdrPrimitive3D which uses transformation expanded by line width/2
327 // The parent implementation which uses the ranges of the decomposition would be more
328 // correct, but for historical reasons it is necessary to do the old method: To get
329 // the range of the non-transformed geometry and transform it then. This leads to different
330 // ranges where the new method is more correct, but the need to keep the old behaviour
331 // has priority here.
332 return get3DRangeFromSlices(getSlices());
335 Primitive3DContainer SdrLathePrimitive3D::get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const
337 if(getSdr3DObjectAttribute().getReducedLineGeometry())
339 if(!mpLastRLGViewInformation ||
340 (!getBuffered3DDecomposition().empty()
341 && *mpLastRLGViewInformation != rViewInformation))
343 ::osl::MutexGuard aGuard( m_aMutex );
345 // conditions of last local decomposition with reduced lines have changed. Remember
346 // new one and clear current decompositiopn
347 SdrLathePrimitive3D* pThat = const_cast< SdrLathePrimitive3D* >(this);
348 pThat->setBuffered3DDecomposition(Primitive3DContainer());
349 pThat->mpLastRLGViewInformation.reset( new geometry::ViewInformation3D(rViewInformation) );
353 // no test for buffering needed, call parent
354 return SdrPrimitive3D::get3DDecomposition(rViewInformation);
357 // provide unique ID
358 ImplPrimitive3DIDBlock(SdrLathePrimitive3D, PRIMITIVE3D_ID_SDRLATHEPRIMITIVE3D)
360 } // end of namespace
362 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */