1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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20 #include <drawinglayer/primitive3d/transformprimitive3d.hxx>
21 #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
24 using namespace com::sun::star
;
27 namespace drawinglayer::primitive3d
29 TransformPrimitive3D::TransformPrimitive3D(
30 const basegfx::B3DHomMatrix
& rTransformation
,
31 const Primitive3DContainer
& rChildren
)
32 : GroupPrimitive3D(rChildren
),
33 maTransformation(rTransformation
)
37 bool TransformPrimitive3D::operator==(const BasePrimitive3D
& rPrimitive
) const
39 if(GroupPrimitive3D::operator==(rPrimitive
))
41 const TransformPrimitive3D
& rCompare
= static_cast< const TransformPrimitive3D
& >(rPrimitive
);
43 return (getTransformation() == rCompare
.getTransformation());
49 basegfx::B3DRange
TransformPrimitive3D::getB3DRange(const geometry::ViewInformation3D
& rViewInformation
) const
51 basegfx::B3DRange
aRetval(getChildren().getB3DRange(rViewInformation
));
52 aRetval
.transform(getTransformation());
57 ImplPrimitive3DIDBlock(TransformPrimitive3D
, PRIMITIVE3D_ID_TRANSFORMPRIMITIVE3D
)
61 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */