1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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22 #include <vcl/virdev.hxx>
29 // support methods for vcl direct gradient rendering
31 namespace drawinglayer
35 OutputDevice
& mrOutDev
;
36 VclPtr
<VirtualDevice
> mpContent
;
37 VclPtr
<VirtualDevice
> mpMask
;
38 VclPtr
<VirtualDevice
> mpAlpha
;
39 tools::Rectangle maDestPixel
;
42 impBufferDevice(OutputDevice
& rOutDev
, const basegfx::B2DRange
& rRange
);
45 void paint(double fTrans
= 0.0);
46 bool isVisible() const { return !maDestPixel
.IsEmpty(); }
47 VirtualDevice
& getContent();
48 VirtualDevice
& getMask();
49 VirtualDevice
& getTransparence();
51 } // end of namespace drawinglayer
53 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */