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[LibreOffice.git] / filter / source / graphicfilter / idxf / dxfvec.hxx
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1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
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20 #ifndef INCLUDED_FILTER_SOURCE_GRAPHICFILTER_IDXF_DXFVEC_HXX
21 #define INCLUDED_FILTER_SOURCE_GRAPHICFILTER_IDXF_DXFVEC_HXX
23 #include <sal/types.h>
24 #include <vcl/lineinfo.hxx>
26 class Point;
28 class DXFLineInfo {
29 public:
30 LineStyle eStyle;
31 sal_Int32 nDashCount;
32 double fDashLen;
33 sal_Int32 nDotCount;
34 double fDotLen;
35 double fDistance;
37 DXFLineInfo() :
38 eStyle(LineStyle::Solid),
39 nDashCount(0),
40 fDashLen(0),
41 nDotCount(0),
42 fDotLen(0),
43 fDistance(0) {}
47 //---------------------------- DXFVector ---------------------------------------
49 // common 3D vector with doubles
51 class DXFVector {
53 public:
55 double fx,fy,fz; // public ! - why not?
57 inline DXFVector(double fX=0.0, double fY=0.0, double fZ=0.0);
59 // summation/subtraktion:
60 DXFVector & operator += (const DXFVector & rV);
61 DXFVector operator + (const DXFVector & rV) const;
62 DXFVector operator - (const DXFVector & rV) const;
64 // vector product
65 DXFVector operator * (const DXFVector & rV) const;
67 // scalar product:
68 double SProd(const DXFVector & rV) const;
70 // multiplication with scalar:
71 DXFVector & operator *= (double fs);
72 DXFVector operator * (double fs) const;
74 // length:
75 double Abs() const;
77 // vector with same direction and a length of 1:
78 DXFVector Unit() const;
80 // equivalence or net:
81 bool operator == (const DXFVector & rV) const;
85 //---------------------------- DXFTransform ------------------------------------
87 // a transformation matrice specialized for our problem
89 class DXFTransform {
91 public:
93 DXFTransform();
94 // destination coordinate = source coordinate
96 DXFTransform(double fScaleX, double fScaleY, double fScaleZ,
97 const DXFVector & rShift);
98 // dest coordinate = translate(scale(source coordinate))
100 DXFTransform(double fScaleX, double fScaleY, double fScaleZ,
101 double fRotAngle,
102 const DXFVector & rShift);
103 // dest coordinate = translate(rotate(scale(source coordinate)))
104 // rotation around z-axis, fRotAngle in degrees.
106 DXFTransform(const DXFVector & rExtrusion);
107 // Transformation "ECS->WCS" via "Entity Extrusion Direction"
108 // ant the "Arbitrary Axis Algorithm"
109 // (See DXF-Docu from AutoDesk)
111 DXFTransform(const DXFVector & rViewDir, const DXFVector & rViewTarget);
112 // Transformation object space->picture space on the basis of direction
113 // destination point of a viewport
114 // (See DXF-Docu from AutoDesk: VPORT)
116 DXFTransform(const DXFTransform & rT1, const DXFTransform & rT2);
117 // destination coordinate = rT2(rT1(source coordinate))
120 void Transform(const DXFVector & rSrc, DXFVector & rTgt) const;
121 // Transformation from DXFVector to DXFVector
123 void Transform(const DXFVector & rSrc, Point & rTgt) const;
124 // Transformation from DXFVector to SvPoint
126 void TransDir(const DXFVector & rSrc, DXFVector & rTgt) const;
127 // Transformation of a relative vector (so no translation)
129 bool TransCircleToEllipse(double fRadius, double & rEx, double & rEy) const;
130 // Attempt to transform a circle (in xy plane) so that it results
131 // in an aligned ellipse. If the does not work because an ellipse of
132 // arbitrary position would be created, sal_False is returned.
133 // (The center point will not be transformed, use Transform(..))
135 double CalcRotAngle() const;
136 // Calculates the rotation angle around z-axis (in degrees)
138 bool Mirror() const;
139 // Returns sal_True, if the matrice represents a left-handed coordinate system
141 LineInfo Transform(const DXFLineInfo& aDXFLineInfo) const;
142 // Transform to LineInfo
144 private:
145 DXFVector aMX;
146 DXFVector aMY;
147 DXFVector aMZ;
148 DXFVector aMP;
152 //------------------------------- inlines --------------------------------------
155 inline DXFVector::DXFVector(double fX, double fY, double fZ)
157 fx=fX; fy=fY; fz=fZ;
161 inline DXFVector & DXFVector::operator += (const DXFVector & rV)
163 fx+=rV.fx; fy+=rV.fy; fz+=rV.fz;
164 return *this;
168 inline DXFVector DXFVector::operator + (const DXFVector & rV) const
170 return DXFVector(fx+rV.fx, fy+rV.fy, fz+rV.fz);
174 inline DXFVector DXFVector::operator - (const DXFVector & rV) const
176 return DXFVector(fx-rV.fx, fy-rV.fy, fz-rV.fz);
180 inline DXFVector DXFVector::operator * (const DXFVector & rV) const
182 return DXFVector(
183 fy * rV.fz - fz * rV.fy,
184 fz * rV.fx - fx * rV.fz,
185 fx * rV.fy - fy * rV.fx
190 inline double DXFVector::SProd(const DXFVector & rV) const
192 return fx*rV.fx + fy*rV.fy + fz*rV.fz;
196 inline DXFVector & DXFVector::operator *= (double fs)
198 fx*=fs; fy*=fs; fz*=fs;
199 return *this;
203 inline DXFVector DXFVector::operator * (double fs) const
205 return DXFVector(fx*fs,fy*fs,fz*fs);
209 inline bool DXFVector::operator == (const DXFVector & rV) const
211 if (fx==rV.fx && fy==rV.fy && fz==rV.fz) return true;
212 else return false;
216 #endif
218 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */