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20 #ifndef INCLUDED_HWPFILTER_SOURCE_MZSTRING_H
21 #define INCLUDED_HWPFILTER_SOURCE_MZSTRING_H
26 #include <tools/long.hxx>
28 /** @name MzString class
30 It was supposed to be used instead of std::string.
34 When you declare an MzString, it is initially empty. There is no need to
35 do things like #MzString a = "";#, especially not in constructors.
37 If you want to use a default empty MzString as a parameter, use
39 #void foo(MzString par = MzString()); // Correct#
43 #void foo(MzString par = ""); // WRONG!#
44 #void foo(MzString par = 0); // WRONG!#
46 (The last one is only wrong because some compilers can't handle it.)
48 Methods that take an index as parameter all follow this rule: Valid indexes
49 go from 0 to length()-1.
51 Correct: & #foo.substr(0, length()-1);# \\
52 Wrong: & #bar.substr(0, length());#
55 It is important that you declare MzStrings as const if possible, because
56 some methods are much more efficient in const versions.
58 If you want to check whether a string is empty, do
60 #if (foo.empty()) something right#
62 rather than something along the lines of
64 #if (!foo) completely wrong#
66 When you use the #.copy()# method, MzString calls "#new []#", so you have to
67 release the memory with #delete[]#. Don't preallocate memory.
69 When you want to copy an MzString, just do
71 #MzString a, b = "String";#
72 #a = b; // That's it!#
76 #MzString a, b = "String";#
79 The class automatically handles deep copying when required.
85 MzString(); // Create an empty string
89 const char* c_str() const;
90 operator char*() { return const_cast<char *>(c_str()); }
93 MzString
&operator = (const MzString
&s
);
94 MzString
&operator = (const char *s
);
98 MzString
&operator << (const char *);
99 MzString
&operator << (char);
100 MzString
&operator << (unsigned char c
) { return *this<<static_cast<char>(c
); }
101 MzString
&operator << (int);
102 MzString
&operator << (tools::Long
);
103 MzString
&operator << (short i
) { return *this<<static_cast<int>(i
); }
104 MzString
&operator << (MzString
const &);
105 /* MzString &operator << (MzString *s) { return *this<<*s; }
108 char operator >> (char &c);
110 // Access to specific characters
111 //char &operator [] (int n);
112 char operator [] (int n
);
116 // 0 : 'this' is equal to 's'.
117 // -1 : 'this' is less than 's'.
118 // 1 : 'this' is greater than 's'.
119 int compare(const char *s
);
121 // Searching for parts
123 int find (char c
, int pos
);
125 int rfind (char c
, int pos
);
128 void replace(int, char c
);
130 void append (MzString
const &s
);
131 void append (const char *s
);
132 void append (const char *s
, int n
);
135 int Length
; // Current Length
136 int Allocated
; // Total space allocated
137 char *Data
; // The actual contents
139 // Allocate some space for the data.
140 // Delete Data if it has been allocated.
141 bool allocate(int len
);
144 inline int MzString::length() const
150 inline const char* MzString::c_str() const
154 Data
[Length
] = '\0'; // We always leave room for this.
163 // Non friend, non member operators
165 #endif // INCLUDED_HWPFILTER_SOURCE_MZSTRING_H
167 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */