nss: upgrade to release 3.73
[LibreOffice.git] / include / drawinglayer / attribute / sdrlightingattribute3d.hxx
blob95ef197b98fd4047ce903f9c12369dbda3610ea5
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
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14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
20 #ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTINGATTRIBUTE3D_HXX
21 #define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTINGATTRIBUTE3D_HXX
23 #include <drawinglayer/drawinglayerdllapi.h>
24 #include <o3tl/cow_wrapper.hxx>
26 #include <vector>
29 // predefines
31 namespace basegfx {
32 class BColor;
33 class B3DVector;
36 namespace drawinglayer::attribute {
37 class ImpSdrLightingAttribute;
38 class Sdr3DLightAttribute;
42 namespace drawinglayer::attribute
44 class DRAWINGLAYER_DLLPUBLIC SdrLightingAttribute
46 public:
47 typedef o3tl::cow_wrapper< ImpSdrLightingAttribute > ImplType;
49 private:
50 ImplType mpSdrLightingAttribute;
52 public:
53 /// constructors/assignmentoperator/destructor
54 SdrLightingAttribute(
55 const basegfx::BColor& rAmbientLight,
56 const ::std::vector< Sdr3DLightAttribute >& rLightVector);
57 SdrLightingAttribute();
58 SdrLightingAttribute(const SdrLightingAttribute& rCandidate);
59 SdrLightingAttribute(SdrLightingAttribute&& rCandidate);
60 SdrLightingAttribute& operator=(const SdrLightingAttribute& rCandidate);
61 SdrLightingAttribute& operator=(SdrLightingAttribute&& rCandidate);
62 ~SdrLightingAttribute();
64 // checks if the incarnation is default constructed
65 bool isDefault() const;
67 // compare operator
68 bool operator==(const SdrLightingAttribute& rCandidate) const;
70 // data read access
71 const ::std::vector< Sdr3DLightAttribute >& getLightVector() const;
73 // color model solver
74 basegfx::BColor solveColorModel(
75 const basegfx::B3DVector& rNormalInEyeCoordinates,
76 const basegfx::BColor& rColor, const basegfx::BColor& rSpecular,
77 const basegfx::BColor& rEmission, sal_uInt16 nSpecularIntensity) const;
80 } // end of namespace drawinglayer::attribute
83 #endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTINGATTRIBUTE3D_HXX
85 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */