nss: upgrade to release 3.73
[LibreOffice.git] / include / drawinglayer / primitive2d / shadowprimitive2d.hxx
blob37258d8f34ed81a314b586b7000eb92a072a6ad2
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
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11 * Licensed to the Apache Software Foundation (ASF) under one or more
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14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
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17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
20 #pragma once
22 #include <drawinglayer/drawinglayerdllapi.h>
24 #include <drawinglayer/primitive2d/groupprimitive2d.hxx>
25 #include <basegfx/matrix/b2dhommatrix.hxx>
26 #include <basegfx/color/bcolor.hxx>
29 namespace drawinglayer::primitive2d
31 /** ShadowPrimitive2D class
33 This primitive defines a generic shadow geometry construction
34 for 2D objects. It decomposes to a TransformPrimitive2D embedded
35 into a ModifiedColorPrimitive2D.
37 It's for primitive usage convenience, so that not everyone has
38 to implement the generic shadow construction by himself.
40 The same geometry as sequence of primitives is used as geometry and
41 as shadow. Since these are RefCounted Uno-Api objects, no extra objects
42 are needed for the shadow itself; all the local decompositions of the
43 original geometry can be reused from the renderer for shadow visualisation.
45 class DRAWINGLAYER_DLLPUBLIC ShadowPrimitive2D final : public GroupPrimitive2D
47 private:
48 /// the shadow transformation, normally just an offset
49 basegfx::B2DHomMatrix maShadowTransform;
51 /// the shadow color to which all geometry is to be forced
52 basegfx::BColor maShadowColor;
54 /// the blur radius of the shadow
55 double mfShadowBlur;
58 public:
59 /// constructor
60 ShadowPrimitive2D(
61 const basegfx::B2DHomMatrix& rShadowTransform,
62 const basegfx::BColor& rShadowColor,
63 double fShadowBlur,
64 const Primitive2DContainer& rChildren);
66 /// data read access
67 const basegfx::B2DHomMatrix& getShadowTransform() const { return maShadowTransform; }
68 const basegfx::BColor& getShadowColor() const { return maShadowColor; }
69 double getShadowBlur() const { return mfShadowBlur; }
70 /// compare operator
71 virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;
73 /// get range
74 virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override;
76 /// create decomposition
77 virtual void get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, const geometry::ViewInformation2D& rViewInformation) const override;
79 /// provide unique ID
80 virtual sal_uInt32 getPrimitive2DID() const override;
82 } // end of namespace drawinglayer::primitive2d
85 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */