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22 #include <drawinglayer/drawinglayerdllapi.h>
24 #include <drawinglayer/primitive2d/groupprimitive2d.hxx>
25 #include <basegfx/matrix/b2dhommatrix.hxx>
28 namespace drawinglayer::primitive2d
30 /** TransformPrimitive2D class
32 This is one of the basic grouping primitives and it provides
33 embedding a sequence of primitives (a geometry) into a
34 transformation. All renderers have to handle this, usually by
35 building a current transformation stack (linear combination)
36 and applying this to all to-be-rendered geometry. If not handling
37 this, the output will be mostly wrong since this primitive is
40 It does transform by embedding an existing geometry into a
41 transformation as Child-content. This allows re-usage of the
42 refcounted Uno-Api primitives and their existing, buffered
45 It could e.g. be used to show a single object geometry in 1000
46 different, transformed states without the need to create those
47 thousand primitive contents.
49 class DRAWINGLAYER_DLLPUBLIC TransformPrimitive2D final
: public GroupPrimitive2D
52 // the transformation to apply to the child geometry
53 basegfx::B2DHomMatrix maTransformation
;
58 const basegfx::B2DHomMatrix
& rTransformation
,
59 const Primitive2DContainer
& rChildren
);
62 const basegfx::B2DHomMatrix
& getTransformation() const { return maTransformation
; }
65 virtual bool operator==(const BasePrimitive2D
& rPrimitive
) const override
;
68 virtual basegfx::B2DRange
getB2DRange(const geometry::ViewInformation2D
& rViewInformation
) const override
;
71 virtual sal_uInt32
getPrimitive2DID() const override
;
73 } // end of namespace drawinglayer::primitive2d
75 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */