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20 #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRLATHEPRIMITIVE3D_HXX
21 #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRLATHEPRIMITIVE3D_HXX
23 #include <drawinglayer/drawinglayerdllapi.h>
25 #include <drawinglayer/primitive3d/sdrprimitive3d.hxx>
26 #include <basegfx/polygon/b2dpolypolygon.hxx>
30 namespace drawinglayer::primitive3d
32 /** SdrLathePrimitive3D class
34 This 3D primitive expands the SdrPrimitive3D to a 3D rotation definition.
35 The given 2D tools::PolyPolygon geometry is imagined as lying on the XY-plane in 3D
36 and gets rotated around the Y-Axis.
38 Various possibilities e.g. for creating diagonals (edge roudings in 3D)
39 and similar are given.
41 The decomposition will create all necessary 3D planes for visualisation.
43 class DRAWINGLAYER_DLLPUBLIC SdrLathePrimitive3D final
: public SdrPrimitive3D
46 /// geometry helper for slices
47 basegfx::B2DPolyPolygon maCorrectedPolyPolygon
;
48 Slice3DVector maSlices
;
50 /// primitive geometry data
51 basegfx::B2DPolyPolygon maPolyPolygon
;
52 sal_uInt32 mnHorizontalSegments
;
53 sal_uInt32 mnVerticalSegments
;
58 /// decomposition data when ReducedLineGeometry is used, see get3DDecomposition
59 std::unique_ptr
<geometry::ViewInformation3D
> mpLastRLGViewInformation
;
61 bool mbSmoothNormals
: 1; // Plane self
62 bool mbSmoothLids
: 1; // Front/back
63 bool mbCharacterMode
: 1;
64 bool mbCloseFront
: 1;
68 void impCreateSlices();
70 /// get (evtl. create) slices
71 const Slice3DVector
& getSlices() const;
73 /// local decomposition.
74 virtual Primitive3DContainer
create3DDecomposition(const geometry::ViewInformation3D
& rViewInformation
) const override
;
79 const basegfx::B3DHomMatrix
& rTransform
,
80 const basegfx::B2DVector
& rTextureSize
,
81 const attribute::SdrLineFillShadowAttribute3D
& rSdrLFSAttribute
,
82 const attribute::Sdr3DObjectAttribute
& rSdr3DObjectAttribute
,
83 const basegfx::B2DPolyPolygon
& rPolyPolygon
,
84 sal_uInt32 nHorizontalSegments
,
85 sal_uInt32 nVerticalSegments
,
94 virtual ~SdrLathePrimitive3D() override
;
97 const basegfx::B2DPolyPolygon
& getPolyPolygon() const { return maPolyPolygon
; }
98 sal_uInt32
getHorizontalSegments() const { return mnHorizontalSegments
; }
99 sal_uInt32
getVerticalSegments() const { return mnVerticalSegments
; }
100 double getDiagonal() const { return mfDiagonal
; }
101 double getBackScale() const { return mfBackScale
; }
102 double getRotation() const { return mfRotation
; }
103 bool getSmoothNormals() const { return mbSmoothNormals
; }
104 bool getSmoothLids() const { return mbSmoothLids
; }
105 bool getCharacterMode() const { return mbCharacterMode
; }
106 bool getCloseFront() const { return mbCloseFront
; }
107 bool getCloseBack() const { return mbCloseBack
; }
110 virtual bool operator==(const BasePrimitive3D
& rPrimitive
) const override
;
113 virtual basegfx::B3DRange
getB3DRange(const geometry::ViewInformation3D
& rViewInformation
) const override
;
115 /// Overridden to allow for reduced line mode to decide if to buffer decomposition or not
116 virtual Primitive3DContainer
get3DDecomposition(const geometry::ViewInformation3D
& rViewInformation
) const override
;
118 /// provide unique ID
119 DeclPrimitive3DIDBlock()
122 } // end of namespace drawinglayer::primitive3d
125 #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRLATHEPRIMITIVE3D_HXX
127 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */