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[LibreOffice.git] / include / drawinglayer / primitive3d / sdrlatheprimitive3d.hxx
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20 #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRLATHEPRIMITIVE3D_HXX
21 #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRLATHEPRIMITIVE3D_HXX
23 #include <drawinglayer/drawinglayerdllapi.h>
25 #include <drawinglayer/primitive3d/sdrprimitive3d.hxx>
26 #include <basegfx/polygon/b2dpolypolygon.hxx>
27 #include <memory>
30 namespace drawinglayer::primitive3d
32 /** SdrLathePrimitive3D class
34 This 3D primitive expands the SdrPrimitive3D to a 3D rotation definition.
35 The given 2D tools::PolyPolygon geometry is imagined as lying on the XY-plane in 3D
36 and gets rotated around the Y-Axis.
38 Various possibilities e.g. for creating diagonals (edge roudings in 3D)
39 and similar are given.
41 The decomposition will create all necessary 3D planes for visualisation.
43 class DRAWINGLAYER_DLLPUBLIC SdrLathePrimitive3D final : public SdrPrimitive3D
45 private:
46 /// geometry helper for slices
47 basegfx::B2DPolyPolygon maCorrectedPolyPolygon;
48 Slice3DVector maSlices;
50 /// primitive geometry data
51 basegfx::B2DPolyPolygon maPolyPolygon;
52 sal_uInt32 mnHorizontalSegments;
53 sal_uInt32 mnVerticalSegments;
54 double mfDiagonal;
55 double mfBackScale;
56 double mfRotation;
58 /// decomposition data when ReducedLineGeometry is used, see get3DDecomposition
59 std::unique_ptr<geometry::ViewInformation3D> mpLastRLGViewInformation;
61 bool mbSmoothNormals : 1; // Plane self
62 bool mbSmoothLids : 1; // Front/back
63 bool mbCharacterMode : 1;
64 bool mbCloseFront : 1;
65 bool mbCloseBack : 1;
67 /// create slices
68 void impCreateSlices();
70 /// get (evtl. create) slices
71 const Slice3DVector& getSlices() const;
73 /// local decomposition.
74 virtual Primitive3DContainer create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const override;
76 public:
77 /// constructor
78 SdrLathePrimitive3D(
79 const basegfx::B3DHomMatrix& rTransform,
80 const basegfx::B2DVector& rTextureSize,
81 const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute,
82 const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute,
83 const basegfx::B2DPolyPolygon& rPolyPolygon,
84 sal_uInt32 nHorizontalSegments,
85 sal_uInt32 nVerticalSegments,
86 double fDiagonal,
87 double fBackScale,
88 double fRotation,
89 bool bSmoothNormals,
90 bool bSmoothLids,
91 bool bCharacterMode,
92 bool bCloseFront,
93 bool bCloseBack);
94 virtual ~SdrLathePrimitive3D() override;
96 /// data read access
97 const basegfx::B2DPolyPolygon& getPolyPolygon() const { return maPolyPolygon; }
98 sal_uInt32 getHorizontalSegments() const { return mnHorizontalSegments; }
99 sal_uInt32 getVerticalSegments() const { return mnVerticalSegments; }
100 double getDiagonal() const { return mfDiagonal; }
101 double getBackScale() const { return mfBackScale; }
102 double getRotation() const { return mfRotation; }
103 bool getSmoothNormals() const { return mbSmoothNormals; }
104 bool getSmoothLids() const { return mbSmoothLids; }
105 bool getCharacterMode() const { return mbCharacterMode; }
106 bool getCloseFront() const { return mbCloseFront; }
107 bool getCloseBack() const { return mbCloseBack; }
109 /// compare operator
110 virtual bool operator==(const BasePrimitive3D& rPrimitive) const override;
112 /// get range
113 virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const override;
115 /// Overridden to allow for reduced line mode to decide if to buffer decomposition or not
116 virtual Primitive3DContainer get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const override;
118 /// provide unique ID
119 DeclPrimitive3DIDBlock()
122 } // end of namespace drawinglayer::primitive3d
125 #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRLATHEPRIMITIVE3D_HXX
127 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */