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20 #ifndef INCLUDED_VCL_VCLLAYOUT_HXX
21 #define INCLUDED_VCL_VCLLAYOUT_HXX
23 #include <basegfx/polygon/b2dpolypolygon.hxx>
24 #include <tools/gen.hxx>
25 #include <tools/degree.hxx>
26 #include <vcl/devicecoordinate.hxx>
27 #include <vcl/dllapi.h>
30 class PhysicalFontFace
;
33 class SalLayoutGlyphs
;
35 // all positions/widths are in font units
36 // one exception: drawposition is in pixel units
38 // Unfortunately there is little documentation to help implementors of
39 // new classes derived from SalLayout ("layout engines"), and the code
40 // and data structures are far from obvious.
42 // For instance, I *think* the important virtual functions in the
43 // layout engines are called in this order:
47 // * AdjustLayout(), any number of times (but presumably
48 // usually not at all or just once)
49 // * Optionally, DrawText()
51 // Functions that just return information like GetTexWidth() and
52 // FillDXArray() are called after LayoutText() and before DrawText().
54 // Another important questions is which parts of an ImplLayoutArgs can
55 // be changed by callers between LayoutText() and AdjustLayout()
56 // calls. It probably makes sense only if one assumes that the "string
57 // related inputs" part are not changed after LayoutText().
59 // But why use the same ImplLayoutArgs structure as parameter for both
60 // LayoutText() and AdjustLayout() in the first place? And why
61 // duplicate some of the fields in both SalLayout and ImplLayoutArgs
62 // (mnMinCharPos, mnEndCharPos, mnLayoutFlags==mnFlags,
63 // mnOrientation)? Lost in history...
65 class VCL_DLLPUBLIC SalLayout
69 // used by upper layers
70 Point
& DrawBase() { return maDrawBase
; }
71 const Point
& DrawBase() const { return maDrawBase
; }
72 Point
& DrawOffset() { return maDrawOffset
; }
73 const Point
& DrawOffset() const { return maDrawOffset
; }
74 Point
GetDrawPosition( const Point
& rRelative
= Point(0,0) ) const;
76 virtual bool LayoutText( ImplLayoutArgs
&, const SalLayoutGlyphs
* ) = 0; // first step of layouting
77 virtual void AdjustLayout( ImplLayoutArgs
& ); // adjusting after fallback etc.
78 virtual void InitFont() const {}
79 virtual void DrawText( SalGraphics
& ) const = 0;
81 int GetUnitsPerPixel() const { return mnUnitsPerPixel
; }
82 Degree10
GetOrientation() const { return mnOrientation
; }
84 // methods using string indexing
85 virtual sal_Int32
GetTextBreak(DeviceCoordinate nMaxWidth
, DeviceCoordinate nCharExtra
, int nFactor
) const = 0;
86 virtual DeviceCoordinate
FillDXArray( DeviceCoordinate
* pDXArray
) const = 0;
87 virtual DeviceCoordinate
GetTextWidth() const { return FillDXArray( nullptr ); }
88 virtual void GetCaretPositions( int nArraySize
, tools::Long
* pCaretXArray
) const = 0;
89 virtual bool IsKashidaPosValid ( int /*nCharPos*/ ) const { return true; } // i60594
91 // methods using glyph indexing
92 virtual bool GetNextGlyph(const GlyphItem
** pGlyph
, Point
& rPos
, int& nStart
,
93 const PhysicalFontFace
** pFallbackFont
= nullptr) const = 0;
94 virtual bool GetOutline(basegfx::B2DPolyPolygonVector
&) const;
95 bool GetBoundRect(tools::Rectangle
&) const;
97 virtual const SalLayoutGlyphs
* GetGlyphs() const;
100 // used by layout engines
104 SalLayout(const SalLayout
&) = delete;
105 SalLayout
& operator=(const SalLayout
&) = delete;
112 Degree10 mnOrientation
;
114 mutable Point maDrawOffset
;
118 #endif // INCLUDED_VCL_VCLLAYOUT_HXX
120 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */