LanguageTool: don't crash if REST protocol isn't set
[LibreOffice.git] / drawinglayer / inc / processor3d / defaultprocessor3d.hxx
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1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
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5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
20 #pragma once
22 #include <drawinglayer/processor3d/baseprocessor3d.hxx>
23 #include <basegfx/range/b2drange.hxx>
24 #include <basegfx/color/bcolormodifier.hxx>
26 // predefines
28 namespace basegfx {
29 class B3DPolygon;
30 class B3DPolyPolygon;
33 namespace drawinglayer::attribute {
34 class SdrSceneAttribute;
35 class SdrLightingAttribute;
36 class MaterialAttribute3D;
39 namespace drawinglayer::primitive3d {
40 class PolygonHairlinePrimitive3D;
41 class PolyPolygonMaterialPrimitive3D;
42 class GradientTexturePrimitive3D;
43 class HatchTexturePrimitive3D;
44 class BitmapTexturePrimitive3D;
45 class TransformPrimitive3D;
46 class ModifiedColorPrimitive3D;
49 namespace drawinglayer::texture {
50 class GeoTexSvx;
54 namespace drawinglayer::processor3d
56 /** DefaultProcessor3D class
58 This processor renders all fed primitives to a 2D raster where for all
59 primitives the two basic methods rasterconvertB3DPolygon for hairlines and
60 rasterconvertB3DPolyPolygon for filled geometry is called. It is a baseclass to
61 e.g. base a Z-Buffer supported renderer on the 3D primitive processing.
63 class DefaultProcessor3D : public BaseProcessor3D
65 protected:
66 /// read-only scene infos (normal handling, etc...)
67 const attribute::SdrSceneAttribute& mrSdrSceneAttribute;
69 /// read-only light infos (lights, etc...)
70 const attribute::SdrLightingAttribute& mrSdrLightingAttribute;
72 /// renderer range. Need to be correctly set by the derived implementations
73 /// normally the (0, 0, W, H) range from mpBZPixelRaster
74 basegfx::B2DRange maRasterRange;
76 /// the modifiedColorPrimitive stack
77 basegfx::BColorModifierStack maBColorModifierStack;
79 /// the current active texture
80 std::shared_ptr< texture::GeoTexSvx > mpGeoTexSvx;
82 /// the current active transparence texture
83 std::shared_ptr< texture::GeoTexSvx > mpTransparenceGeoTexSvx;
85 /// counter for entered transparence textures
86 sal_uInt32 mnTransparenceCounter;
88 bool mbModulate : 1;
89 bool mbFilter : 1;
90 bool mbSimpleTextureActive : 1;
93 // rendering support
95 void impRenderGradientTexturePrimitive3D(const primitive3d::GradientTexturePrimitive3D& rPrimitive, bool bTransparence);
96 void impRenderHatchTexturePrimitive3D(const primitive3d::HatchTexturePrimitive3D& rPrimitive);
97 void impRenderBitmapTexturePrimitive3D(const primitive3d::BitmapTexturePrimitive3D& rPrimitive);
98 void impRenderModifiedColorPrimitive3D(const primitive3d::ModifiedColorPrimitive3D& rModifiedCandidate);
99 void impRenderPolygonHairlinePrimitive3D(const primitive3d::PolygonHairlinePrimitive3D& rPrimitive) const;
100 void impRenderPolyPolygonMaterialPrimitive3D(const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive) const;
101 void impRenderTransformPrimitive3D(const primitive3d::TransformPrimitive3D& rTransformCandidate);
104 // rasterconversions for filled and non-filled polygons. These NEED to be
105 // implemented from derivations
107 virtual void rasterconvertB3DPolygon(const attribute::MaterialAttribute3D& rMaterial, const basegfx::B3DPolygon& rHairline) const = 0;
108 virtual void rasterconvertB3DPolyPolygon(const attribute::MaterialAttribute3D& rMaterial, const basegfx::B3DPolyPolygon& rFill) const = 0;
110 // the processing method for a single, known primitive
111 virtual void processBasePrimitive3D(const primitive3d::BasePrimitive3D& rBasePrimitive) override;
113 public:
114 DefaultProcessor3D(
115 const geometry::ViewInformation3D& rViewInformation,
116 const attribute::SdrSceneAttribute& rSdrSceneAttribute,
117 const attribute::SdrLightingAttribute& rSdrLightingAttribute);
118 virtual ~DefaultProcessor3D() override;
120 /// data read access
121 const attribute::SdrSceneAttribute& getSdrSceneAttribute() const { return mrSdrSceneAttribute; }
122 const attribute::SdrLightingAttribute& getSdrLightingAttribute() const { return mrSdrLightingAttribute; }
124 /// data read access renderer stuff
125 const basegfx::BColorModifierStack& getBColorModifierStack() const { return maBColorModifierStack; }
126 const std::shared_ptr< texture::GeoTexSvx >& getGeoTexSvx() const { return mpGeoTexSvx; }
127 const std::shared_ptr< texture::GeoTexSvx >& getTransparenceGeoTexSvx() const { return mpTransparenceGeoTexSvx; }
128 sal_uInt32 getTransparenceCounter() const { return mnTransparenceCounter; }
129 bool getModulate() const { return mbModulate; }
130 bool getFilter() const { return mbFilter; }
131 bool getSimpleTextureActive() const { return mbSimpleTextureActive; }
134 } // end of namespace drawinglayer::processor3d
137 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */