LanguageTool: don't crash if REST protocol isn't set
[LibreOffice.git] / drawinglayer / inc / processor3d / zbufferprocessor3d.hxx
blob4207a6fcd474f598036233054e16114cbc41f259
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
20 #pragma once
22 #include <processor3d/defaultprocessor3d.hxx>
23 #include <basegfx/matrix/b3dhommatrix.hxx>
24 #include <memory>
26 namespace basegfx {
27 class BZPixelRaster;
30 namespace drawinglayer::attribute {
31 class SdrSceneAttribute;
32 class SdrLightingAttribute;
33 class MaterialAttribute3D;
37 class ZBufferRasterConverter3D;
38 class RasterPrimitive3D;
40 namespace drawinglayer::processor3d
42 /**
43 This 3D renderer derived from DefaultProcessor3D renders all fed primitives to a 2D
44 raster bitmap using a Z-Buffer based approach. It is able to supersample and to handle
45 transparent content.
47 class ZBufferProcessor3D final : public DefaultProcessor3D
49 private:
50 /// inverse of EyeToView for rasterconversion with evtl. Phong shading
51 basegfx::B3DHomMatrix maInvEyeToView;
53 /// The raster converter for Z-Buffer
54 std::unique_ptr<ZBufferRasterConverter3D> mpZBufferRasterConverter3D;
56 /* AA value. Defines how many oversamples will be used in X and Y. Values 0, 1
57 will switch it off while e.g. 2 will use 2x2 pixels for each pixel to create
59 sal_uInt16 mnAntiAlialize;
61 /* remembered RasterPrimitive3D's which need to be painted back to front
62 for transparent 3D parts
64 mutable std::vector< RasterPrimitive3D > maRasterPrimitive3Ds;
66 sal_uInt32 mnStartLine;
67 sal_uInt32 mnStopLine;
69 // rasterconversions for filled and non-filled polygons
71 virtual void rasterconvertB3DPolygon(const attribute::MaterialAttribute3D& rMaterial, const basegfx::B3DPolygon& rHairline) const override;
72 virtual void rasterconvertB3DPolyPolygon(const attribute::MaterialAttribute3D& rMaterial, const basegfx::B3DPolyPolygon& rFill) const override;
74 public:
75 ZBufferProcessor3D(
76 const geometry::ViewInformation3D& rViewInformation3D,
77 const attribute::SdrSceneAttribute& rSdrSceneAttribute,
78 const attribute::SdrLightingAttribute& rSdrLightingAttribute,
79 const basegfx::B2DRange& rVisiblePart,
80 sal_uInt16 nAntiAlialize,
81 double fFullViewSizeX,
82 double fFullViewSizeY,
83 basegfx::BZPixelRaster& rBZPixelRaster,
84 sal_uInt32 nStartLine,
85 sal_uInt32 nStopLine);
86 virtual ~ZBufferProcessor3D() override;
88 void finish();
93 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */