1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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21 #include "transitiontools.hxx"
22 #include <basegfx/point/b2dpoint.hxx>
23 #include <basegfx/polygon/b2dpolygon.hxx>
24 #include <basegfx/polygon/b2dpolygontools.hxx>
25 #include <basegfx/matrix/b2dhommatrix.hxx>
26 #include <basegfx/matrix/b2dhommatrixtools.hxx>
32 // TODO(Q2): Move this to basegfx
33 ::basegfx::B2DPolygon
createUnitRect()
35 return ::basegfx::utils::createPolygonFromRect(
36 ::basegfx::B2DRectangle(0.0,0.0,
40 ::basegfx::B2DPolyPolygon
flipOnYAxis(
41 ::basegfx::B2DPolyPolygon
const & polypoly
)
43 ::basegfx::B2DPolyPolygon
res(polypoly
);
44 res
.transform(basegfx::utils::createScaleTranslateB2DHomMatrix(-1.0, 1.0, 1.0, 0.0));
49 ::basegfx::B2DPolyPolygon
flipOnXAxis(
50 ::basegfx::B2DPolyPolygon
const & polypoly
)
52 ::basegfx::B2DPolyPolygon
res(polypoly
);
53 res
.transform(basegfx::utils::createScaleTranslateB2DHomMatrix(1.0, -1.0, 0.0, 1.0));
61 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */