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20 #include <basegfx/curve/b2dbeziertools.hxx>
21 #include <basegfx/curve/b2dcubicbezier.hxx>
26 B2DCubicBezierHelper::B2DCubicBezierHelper(const B2DCubicBezier
& rBase
, sal_uInt32 nDivisions
)
29 const bool bIsBezier(rBase
.isBezier());
33 // check nDivisions; at least one is needed, but also prevent too big values
38 else if(nDivisions
> 1000)
44 mnEdgeCount
= nDivisions
+ 1;
46 // fill in maLengthArray
47 maLengthArray
.clear();
48 maLengthArray
.reserve(mnEdgeCount
);
49 B2DPoint
aCurrent(rBase
.getStartPoint());
52 for(sal_uInt32
a(1);;)
54 const B2DPoint
aNext(rBase
.interpolatePoint(static_cast<double>(a
) / static_cast<double>(mnEdgeCount
)));
55 const B2DVector
aEdge(aNext
- aCurrent
);
57 fLength
+= aEdge
.getLength();
58 maLengthArray
.push_back(fLength
);
66 const B2DPoint
& aLastNext(rBase
.getEndPoint());
67 const B2DVector
aLastEdge(aLastNext
- aNext
);
69 fLength
+= aLastEdge
.getLength();
70 maLengthArray
.push_back(fLength
);
77 maLengthArray
.clear();
78 maLengthArray
.push_back(rBase
.getEdgeLength());
83 double B2DCubicBezierHelper::distanceToRelative(double fDistance
) const
90 const double fLength(getLength());
92 if(fTools::moreOrEqual(fDistance
, fLength
))
97 // fDistance is in ]0.0 .. fLength[
101 // not a bezier, linear edge
102 return fDistance
/ fLength
;
106 std::vector
< double >::const_iterator aIter
= std::lower_bound(maLengthArray
.begin(), maLengthArray
.end(), fDistance
);
107 const sal_uInt32
nIndex(aIter
- maLengthArray
.begin());
108 const double fHighBound(maLengthArray
[nIndex
]);
109 const double fLowBound(nIndex
? maLengthArray
[nIndex
- 1] : 0.0);
110 const double fLinearInterpolatedLength((fDistance
- fLowBound
) / (fHighBound
- fLowBound
));
112 return (static_cast< double >(nIndex
) + fLinearInterpolatedLength
) / static_cast< double >(mnEdgeCount
);
115 } // end of namespace basegfx
117 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */