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20 #include <sal/config.h>
22 #include <osl/diagnose.h>
23 #include <vcl/bitmapex.hxx>
24 #include <vcl/svapp.hxx>
26 #include "bitmapbackbuffer.hxx"
27 #include "impltools.hxx"
31 BitmapBackBuffer::BitmapBackBuffer( const BitmapEx
& rBitmap
,
32 const OutputDevice
& rRefDevice
) :
35 mrRefDevice( rRefDevice
),
36 mbBitmapContentIsCurrent( false ),
37 mbVDevContentIsCurrent( false )
41 BitmapBackBuffer::~BitmapBackBuffer()
43 // make sure solar mutex is held on deletion (other methods
44 // are supposed to be called with already locked solar mutex)
45 SolarMutexGuard aGuard
;
47 mpVDev
.disposeAndClear();
50 OutputDevice
& BitmapBackBuffer::getOutDev()
57 const OutputDevice
& BitmapBackBuffer::getOutDev() const
64 void BitmapBackBuffer::clear()
66 // force current content to bitmap, make all transparent white
67 getBitmapReference().Erase(COL_TRANSPARENT
);
70 BitmapEx
& BitmapBackBuffer::getBitmapReference()
72 OSL_ENSURE( !mbBitmapContentIsCurrent
|| !mbVDevContentIsCurrent
,
73 "BitmapBackBuffer::getBitmapReference(): Both bitmap and VDev are valid?!" );
75 if( mbVDevContentIsCurrent
&& mpVDev
)
77 // VDev content is more current than bitmap - copy contents before!
78 mpVDev
->EnableMapMode( false );
79 mpVDev
->SetAntialiasing( AntialiasingFlags::Enable
);
80 const Point aEmptyPoint
;
81 *maBitmap
= mpVDev
->GetBitmapEx( aEmptyPoint
,
82 mpVDev
->GetOutputSizePixel() );
85 // client queries bitmap, and will possibly alter content -
86 // next time, VDev needs to be updated
87 mbBitmapContentIsCurrent
= true;
88 mbVDevContentIsCurrent
= false;
93 Size
BitmapBackBuffer::getBitmapSizePixel() const
95 Size aSize
= maBitmap
->GetSizePixel();
97 if( mbVDevContentIsCurrent
&& mpVDev
)
99 mpVDev
->EnableMapMode( false );
100 mpVDev
->SetAntialiasing( AntialiasingFlags::Enable
);
101 aSize
= mpVDev
->GetOutputSizePixel();
107 void BitmapBackBuffer::createVDev() const
112 // VDev not yet created, do it now. Create an alpha-VDev,
113 // if bitmap has transparency.
114 mpVDev
= maBitmap
->IsAlpha() ?
115 VclPtr
<VirtualDevice
>::Create( mrRefDevice
, DeviceFormat::WITH_ALPHA
) :
116 VclPtr
<VirtualDevice
>::Create( mrRefDevice
);
119 "BitmapBackBuffer::createVDev(): Unable to create VirtualDevice" );
121 mpVDev
->SetOutputSizePixel( maBitmap
->GetSizePixel() );
123 tools::SetDefaultDeviceAntiAliasing( mpVDev
);
126 void BitmapBackBuffer::updateVDev() const
128 OSL_ENSURE( !mbBitmapContentIsCurrent
|| !mbVDevContentIsCurrent
,
129 "BitmapBackBuffer::updateVDev(): Both bitmap and VDev are valid?!" );
131 if( mpVDev
&& mbBitmapContentIsCurrent
)
133 // fill with bitmap content
134 mpVDev
->EnableMapMode( false );
135 mpVDev
->SetAntialiasing( AntialiasingFlags::Enable
);
136 const Point aEmptyPoint
;
137 mpVDev
->DrawBitmapEx( aEmptyPoint
, *maBitmap
);
140 // canvas queried the VDev, and will possibly paint into
141 // it. Next time, bitmap must be updated
142 mbBitmapContentIsCurrent
= false;
143 mbVDevContentIsCurrent
= true;
147 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */