1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
21 #include <sal/config.h>
23 #include <basegfx/point/b2dpoint.hxx>
24 #include <cppuhelper/supportsservice.hxx>
25 #include <comphelper/diagnose_ex.hxx>
26 #include <vcl/outdev.hxx>
28 #include "canvascustomsprite.hxx"
30 using namespace ::com::sun::star
;
36 CanvasCustomSprite::CanvasCustomSprite( const geometry::RealSize2D
& rSpriteSize
,
37 rendering::XGraphicDevice
& rDevice
,
38 const ::canvas::SpriteSurface::Reference
& rOwningSpriteCanvas
,
39 const OutDevProviderSharedPtr
& rOutDevProvider
,
40 bool bShowSpriteBounds
)
42 ENSURE_OR_THROW( rOwningSpriteCanvas
&&
44 "CanvasCustomSprite::CanvasCustomSprite(): Invalid sprite canvas" );
50 static_cast<sal_Int32
>( std::max( 1.0,
51 ceil( rSpriteSize
.Width
))), // round up to nearest int,
52 // enforce sprite to have at
53 // least (1,1) pixel size
54 static_cast<sal_Int32
>( std::max( 1.0,
55 ceil( rSpriteSize
.Height
))) );
57 // create content backbuffer in screen depth
58 BackBufferSharedPtr pBackBuffer
= std::make_shared
<BackBuffer
>( rOutDevProvider
->getOutDev() );
59 pBackBuffer
->setSize( aSize
);
61 // create mask backbuffer
62 BackBufferSharedPtr pBackBufferMask
= std::make_shared
<BackBuffer
>( rOutDevProvider
->getOutDev() );
63 pBackBufferMask
->setSize( aSize
);
65 // TODO(F1): Implement alpha vdev (could prolly enable
66 // antialiasing again, then)
68 // disable font antialiasing (causes ugly shadows otherwise)
69 pBackBuffer
->getOutDev().SetAntialiasing( AntialiasingFlags::DisableText
);
70 pBackBufferMask
->getOutDev().SetAntialiasing( AntialiasingFlags::DisableText
);
72 // set mask vdev drawmode, such that everything is painted
73 // black. That leaves us with a binary image, white for
74 // background, black for painted content
75 pBackBufferMask
->getOutDev().SetDrawMode( DrawModeFlags::BlackLine
| DrawModeFlags::BlackFill
| DrawModeFlags::BlackText
|
76 DrawModeFlags::BlackGradient
| DrawModeFlags::BlackBitmap
);
79 // setup canvas helper
82 // always render into back buffer, don't preserve state (it's
83 // our private VDev, after all), have notion of alpha
84 maCanvasHelper
.init( rDevice
,
88 maCanvasHelper
.setBackgroundOutDev( pBackBufferMask
);
91 // setup sprite helper
94 maSpriteHelper
.init( rSpriteSize
,
100 // clear sprite to 100% transparent
101 maCanvasHelper
.clear();
104 OUString SAL_CALL
CanvasCustomSprite::getImplementationName()
106 return u
"VCLCanvas.CanvasCustomSprite"_ustr
;
109 sal_Bool SAL_CALL
CanvasCustomSprite::supportsService( const OUString
& ServiceName
)
111 return cppu::supportsService( this, ServiceName
);
114 uno::Sequence
< OUString
> SAL_CALL
CanvasCustomSprite::getSupportedServiceNames()
116 return { u
"com.sun.star.rendering.CanvasCustomSprite"_ustr
};
120 void CanvasCustomSprite::redraw( OutputDevice
& rOutDev
,
121 bool bBufferedUpdate
) const
123 SolarMutexGuard aGuard
;
125 redraw( rOutDev
, maSpriteHelper
.getPosPixel(), bBufferedUpdate
);
128 void CanvasCustomSprite::redraw( OutputDevice
& rOutDev
,
129 const ::basegfx::B2DPoint
& rOrigOutputPos
,
130 bool bBufferedUpdate
) const
132 SolarMutexGuard aGuard
;
134 maSpriteHelper
.redraw( rOutDev
,
139 mbSurfaceDirty
= false;
142 bool CanvasCustomSprite::repaint( const GraphicObjectSharedPtr
& rGrf
,
143 const rendering::ViewState
& viewState
,
144 const rendering::RenderState
& renderState
,
147 const GraphicAttr
& rAttr
) const
149 SolarMutexGuard aGuard
;
151 mbSurfaceDirty
= true;
153 return maCanvasHelper
.repaint( rGrf
, viewState
, renderState
, rPt
, rSz
, rAttr
);
158 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */