1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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22 #include <basegfx/range/b2drectangle.hxx>
24 namespace com::sun::star::drawing
{ struct PolyPolygonShape3D
; }
25 namespace com::sun::star::drawing
{ struct Position3D
; }
32 /** This class uses the Liang-Biarsky parametric line-clipping algorithm as described in:
33 Computer Graphics: principles and practice, 2nd ed.,
34 James D. Foley et al.,
35 Section 3.12.4 on page 117.
39 /** @descr The intersection between an open polygon and a rectangle is
40 calculated and the resulting lines are placed into the poly-polygon aResult.
41 @param rPolygon The polygon is required to be open, ie. its start and end point
42 have different coordinates and that it is continuous, ie. has no holes.
43 @param rRectangle The clipping area.
44 @param aResult The resulting lines that are the parts of the given polygon lying inside
45 the clipping area are stored into aResult whose prior content is deleted first.
47 static void clipPolygonAtRectangle(
48 const css::drawing::PolyPolygonShape3D
& rPolygon
49 , const ::basegfx::B2DRectangle
& rRectangle
50 , css::drawing::PolyPolygonShape3D
& aResult
51 , bool bSplitPiecesToDifferentPolygons
= true );
52 static void clipPolygonAtRectangle(
53 const std::vector
<std::vector
<css::drawing::Position3D
>>& rPolygon
54 , const ::basegfx::B2DRectangle
& rRectangle
55 , std::vector
<std::vector
<css::drawing::Position3D
>>& aResult
56 , bool bSplitPiecesToDifferentPolygons
= true );
61 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */