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21 #include <com/sun/star/drawing/Position3D.hpp>
22 #include <com/sun/star/drawing/Direction3D.hpp>
23 #include <com/sun/star/uno/Any.h>
28 /** A Stripe represents a 2 dimensional foursquare plane in a 3 dimensional room.
30 @todo could: it is not necessary to have 4 point members here; it would be sufficient to have one point and 2 directions
36 Stripe( const css::drawing::Position3D
& rPoint1
37 , const css::drawing::Direction3D
& rDirectionToPoint2
38 , const css::drawing::Direction3D
& rDirectionToPoint4
);
40 Stripe( const css::drawing::Position3D
& rPoint1
41 , const css::drawing::Position3D
& rPoint2
44 Stripe( const css::drawing::Position3D
& rPoint1
45 , const css::drawing::Position3D
& rPoint2
46 , const css::drawing::Position3D
& rPoint3
47 , const css::drawing::Position3D
& rPoint4
);
49 void SetManualNormal( const css::drawing::Direction3D
& rNormal
);
50 css::drawing::Direction3D
getNormal() const;
52 void InvertNormal( bool bInvertNormal
);
54 css::uno::Any
getPolyPolygonShape3D() const;
55 css::uno::Any
getNormalsPolygon() const;
56 static css::uno::Any
getTexturePolygon( short nRotatedTexture
); //0 to 7 are the different possibilities
59 css::drawing::Position3D m_aPoint1
;
60 css::drawing::Position3D m_aPoint2
;
61 css::drawing::Position3D m_aPoint3
;
62 css::drawing::Position3D m_aPoint4
;
65 bool m_bManualNormalSet
;
66 css::drawing::Direction3D m_aManualNormal
;
71 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */