1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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20 #include <Clipping.hxx>
21 #include <CommonConverters.hxx>
22 #include <BaseGFXHelper.hxx>
24 #include <o3tl/safeint.hxx>
25 #include <osl/diagnose.h>
27 #include <com/sun/star/drawing/Position3D.hpp>
28 #include <com/sun/star/drawing/DoubleSequence.hpp>
32 using namespace ::com::sun::star
;
33 using ::basegfx::B2DRectangle
;
34 using ::basegfx::B2DTuple
;
37 /** @descr This is a supporting function for lcl_clip2d. It computes a new parametric
38 value for an entering (dTE) or leaving (dTL) intersection point with one
39 of the edges bounding the clipping area.
40 For explanation of the parameters please refer to :
42 Liang-Biarsky parametric line-clipping algorithm as described in:
43 Computer Graphics: principles and practice, 2nd ed.,
44 James D. Foley et al.,
45 Section 3.12.4 on page 117.
47 bool lcl_CLIPt(double fDenom
,double fNum
, double & fTE
, double & fTL
)
51 if (fDenom
> 0) // Intersection enters: PE
53 fT
= fNum
/ fDenom
; // Parametric value at the intersection.
54 if (fT
> fTL
) // fTE and fTL crossover
55 return false; // therefore reject the line.
56 else if (fT
> fTE
) // A new fTE has been found.
59 else if (fDenom
< 0) // Intersection leaves: PL
61 fT
= fNum
/ fDenom
; // Parametric Value at the intersection.
62 if (fT
< fTE
) // fTE and fTL crossover
63 return false; // therefore reject the line.
64 else if (fT
< fTL
) // A new fTL has been found.
68 return false; // Line lies on the outside of the edge.
73 /** @descr The line given by its two endpoints rP0 and rP1 is clipped at the rectangle
74 rRectangle. If there is at least a part of it visible then sal_True is returned and
75 the endpoints of that part are stored in rP0 and rP1. The points rP0 and rP1
76 may have the same coordinates.
77 @param rP0 Start point of the line to clip. Modified to contain a start point inside
78 the clipping area if possible.
79 @param rP1 End point of the line to clip. Modified to contain an end point inside
80 the clipping area if possible.
81 @param rRectangle Clipping area.
82 @return If the line lies completely or partly inside the clipping area then TRUE
83 is returned. If the line lies completely outside then sal_False is returned and rP0 and
84 rP1 are left unmodified.
86 bool lcl_clip2d(B2DTuple
& rPoint0
, B2DTuple
& rPoint1
, const B2DRectangle
& rRectangle
)
88 //Direction vector of the line.
89 B2DTuple aDirection
= rPoint1
- rPoint0
;
91 if( aDirection
.getX()==0 && aDirection
.getY()==0 && rRectangle
.isInside(rPoint0
) )
93 // Degenerate case of a zero length line.
98 // Values of the line parameter where the line enters resp. leaves the rectangle.
102 // Test whether at least a part lies in the four half-planes with respect to
103 // the rectangles four edges.
104 if( lcl_CLIPt(aDirection
.getX(), rRectangle
.getMinX() - rPoint0
.getX(), fTE
, fTL
) )
105 if( lcl_CLIPt(-aDirection
.getX(), rPoint0
.getX() - rRectangle
.getMaxX(), fTE
, fTL
) )
106 if( lcl_CLIPt(aDirection
.getY(), rRectangle
.getMinY() - rPoint0
.getY(), fTE
, fTL
) )
107 if( lcl_CLIPt(-aDirection
.getY(), rPoint0
.getY() - rRectangle
.getMaxY(), fTE
, fTL
) )
109 // At least a part is visible.
112 // Compute the new end point.
113 rPoint1
.setX( rPoint0
.getX() + fTL
* aDirection
.getX() );
114 rPoint1
.setY( rPoint0
.getY() + fTL
* aDirection
.getY() );
118 // Compute the new starting point.
119 rPoint0
.setX( rPoint0
.getX() + fTE
* aDirection
.getX() );
120 rPoint0
.setY( rPoint0
.getY() + fTE
* aDirection
.getY() );
125 // Line is not visible.
130 bool lcl_clip2d_(drawing::Position3D
& rPoint0
, drawing::Position3D
& rPoint1
, const B2DRectangle
& rRectangle
)
132 B2DTuple
aP0(rPoint0
.PositionX
,rPoint0
.PositionY
);
133 B2DTuple
aP1(rPoint1
.PositionX
,rPoint1
.PositionY
);
134 bool bRet
= lcl_clip2d( aP0
, aP1
, rRectangle
);
136 rPoint0
.PositionX
= aP0
.getX();
137 rPoint0
.PositionY
= aP0
.getY();
138 rPoint1
.PositionX
= aP1
.getX();
139 rPoint1
.PositionY
= aP1
.getY();
144 unsigned int round_up_nearest_pow2(unsigned int v
)
146 // compute the next highest power of 2 of 32-bit v
157 void lcl_addPointToPoly( drawing::PolyPolygonShape3D
& rPoly
158 , const drawing::Position3D
& rPos
159 , sal_Int32 nPolygonIndex
160 , std::vector
< sal_Int32
>& rResultPointCount
161 , sal_Int32 nReservePointCount
)
165 OSL_FAIL( "The polygon index needs to be > 0");
169 //make sure that we have enough polygons
170 if(nPolygonIndex
>= rPoly
.SequenceX
.getLength() )
172 rPoly
.SequenceX
.realloc(nPolygonIndex
+1);
173 rPoly
.SequenceY
.realloc(nPolygonIndex
+1);
174 rPoly
.SequenceZ
.realloc(nPolygonIndex
+1);
175 rResultPointCount
.resize(nPolygonIndex
+1,0);
178 drawing::DoubleSequence
* pOuterSequenceX
= &rPoly
.SequenceX
.getArray()[nPolygonIndex
];
179 drawing::DoubleSequence
* pOuterSequenceY
= &rPoly
.SequenceY
.getArray()[nPolygonIndex
];
180 drawing::DoubleSequence
* pOuterSequenceZ
= &rPoly
.SequenceZ
.getArray()[nPolygonIndex
];
182 sal_Int32 nNewResultPointCount
= rResultPointCount
[nPolygonIndex
]+1;
183 sal_Int32 nSeqLength
= pOuterSequenceX
->getLength();
185 if( nSeqLength
<= nNewResultPointCount
)
187 sal_Int32 nReallocLength
= nReservePointCount
> SAL_MAX_INT16
? round_up_nearest_pow2(nNewResultPointCount
) * 2 : nReservePointCount
;
188 if( nNewResultPointCount
> nReallocLength
)
190 nReallocLength
= nNewResultPointCount
;
191 OSL_FAIL("this should not be the case to avoid performance problems");
193 pOuterSequenceX
->realloc(nReallocLength
);
194 pOuterSequenceY
->realloc(nReallocLength
);
195 pOuterSequenceZ
->realloc(nReallocLength
);
198 double* pInnerSequenceX
= pOuterSequenceX
->getArray();
199 double* pInnerSequenceY
= pOuterSequenceY
->getArray();
200 double* pInnerSequenceZ
= pOuterSequenceZ
->getArray();
202 pInnerSequenceX
[nNewResultPointCount
-1] = rPos
.PositionX
;
203 pInnerSequenceY
[nNewResultPointCount
-1] = rPos
.PositionY
;
204 pInnerSequenceZ
[nNewResultPointCount
-1] = rPos
.PositionZ
;
205 rResultPointCount
[nPolygonIndex
]=nNewResultPointCount
;
208 void lcl_addPointToPoly( std::vector
<std::vector
<css::drawing::Position3D
>>& rPoly
209 , const drawing::Position3D
& rPos
210 , sal_Int32 nPolygonIndex
211 , std::vector
< sal_Int32
>& rResultPointCount
212 , sal_Int32 nReservePointCount
)
216 OSL_FAIL( "The polygon index needs to be > 0");
220 //make sure that we have enough polygons
221 if(o3tl::make_unsigned(nPolygonIndex
) >= rPoly
.size() )
223 rPoly
.resize(nPolygonIndex
+1);
224 rResultPointCount
.resize(nPolygonIndex
+1,0);
227 std::vector
<css::drawing::Position3D
>* pOuterSequence
= &rPoly
[nPolygonIndex
];
229 sal_Int32 nNewResultPointCount
= rResultPointCount
[nPolygonIndex
]+1;
230 sal_Int32 nSeqLength
= pOuterSequence
->size();
232 if( nSeqLength
<= nNewResultPointCount
)
234 sal_Int32 nReallocLength
= nReservePointCount
> SAL_MAX_INT16
? round_up_nearest_pow2(nNewResultPointCount
) * 2 : nReservePointCount
;
235 if( nNewResultPointCount
> nReallocLength
)
237 nReallocLength
= nNewResultPointCount
;
238 OSL_FAIL("this should not be the case to avoid performance problems");
240 pOuterSequence
->resize(nReallocLength
);
243 css::drawing::Position3D
* pInnerSequence
= pOuterSequence
->data();
245 pInnerSequence
[nNewResultPointCount
-1] = rPos
;
246 rResultPointCount
[nPolygonIndex
]=nNewResultPointCount
;
249 }//end anonymous namespace
251 void Clipping::clipPolygonAtRectangle( const drawing::PolyPolygonShape3D
& rPolygon
252 , const B2DRectangle
& rRectangle
253 , drawing::PolyPolygonShape3D
& aResult
254 , bool bSplitPiecesToDifferentPolygons
)
256 aResult
.SequenceX
.realloc(0);
257 aResult
.SequenceY
.realloc(0);
258 aResult
.SequenceZ
.realloc(0);
260 if(!rPolygon
.SequenceX
.hasElements())
265 ::basegfx::B3DRange
a3DRange( BaseGFXHelper::getBoundVolume( rPolygon
) );
266 ::basegfx::B2DRange
a2DRange( a3DRange
.getMinX(), a3DRange
.getMinY(), a3DRange
.getMaxX(), a3DRange
.getMaxY() );
267 if( rRectangle
.isInside( a2DRange
) )
274 a2DRange
.intersect( rRectangle
);
275 if( a2DRange
.isEmpty() )
280 std::vector
< sal_Int32
> aResultPointCount
;//per polygon index
283 drawing::Position3D aFrom
;
284 drawing::Position3D aTo
;
286 sal_Int32 nNewPolyIndex
= 0;
287 sal_Int32 nOldPolyCount
= rPolygon
.SequenceX
.getLength();
288 for(sal_Int32 nOldPolyIndex
=0; nOldPolyIndex
<nOldPolyCount
; nOldPolyIndex
++, nNewPolyIndex
++ )
290 sal_Int32 nOldPointCount
= rPolygon
.SequenceX
[nOldPolyIndex
].getLength();
292 // set last point to a position outside the rectangle, such that the first
293 // time lcl_clip2d returns true, the comparison to last will always yield false
294 drawing::Position3D
aLast(rRectangle
.getMinX()-1.0,rRectangle
.getMinY()-1.0, 0.0 );
296 for(sal_Int32 nOldPoint
=1; nOldPoint
<nOldPointCount
; nOldPoint
++)
298 aFrom
= getPointFromPoly(rPolygon
,nOldPoint
-1,nOldPolyIndex
);
299 aTo
= getPointFromPoly(rPolygon
,nOldPoint
,nOldPolyIndex
);
300 if( lcl_clip2d_(aFrom
, aTo
, rRectangle
) )
302 // compose a Polygon of as many consecutive points as possible
307 lcl_addPointToPoly( aResult
, aTo
, nNewPolyIndex
, aResultPointCount
, nOldPointCount
);
312 if( bSplitPiecesToDifferentPolygons
&& nOldPoint
!=1 )
314 if( nNewPolyIndex
< aResult
.SequenceX
.getLength()
315 && aResultPointCount
[nNewPolyIndex
]>0 )
318 lcl_addPointToPoly( aResult
, aFrom
, nNewPolyIndex
, aResultPointCount
, nOldPointCount
);
320 lcl_addPointToPoly( aResult
, aTo
, nNewPolyIndex
, aResultPointCount
, nOldPointCount
);
327 for( sal_Int32 nPolygonIndex
= aResultPointCount
.size(); nPolygonIndex
--; )
329 drawing::DoubleSequence
* pOuterSequenceX
= &aResult
.SequenceX
.getArray()[nPolygonIndex
];
330 drawing::DoubleSequence
* pOuterSequenceY
= &aResult
.SequenceY
.getArray()[nPolygonIndex
];
331 drawing::DoubleSequence
* pOuterSequenceZ
= &aResult
.SequenceZ
.getArray()[nPolygonIndex
];
333 sal_Int32 nUsedPointCount
= aResultPointCount
[nPolygonIndex
];
334 pOuterSequenceX
->realloc(nUsedPointCount
);
335 pOuterSequenceY
->realloc(nUsedPointCount
);
336 pOuterSequenceZ
->realloc(nUsedPointCount
);
340 void Clipping::clipPolygonAtRectangle( const std::vector
<std::vector
<css::drawing::Position3D
>>& rPolygon
341 , const B2DRectangle
& rRectangle
342 , std::vector
<std::vector
<css::drawing::Position3D
>>& aResult
343 , bool bSplitPiecesToDifferentPolygons
)
352 ::basegfx::B3DRange
a3DRange( BaseGFXHelper::getBoundVolume( rPolygon
) );
353 ::basegfx::B2DRange
a2DRange( a3DRange
.getMinX(), a3DRange
.getMinY(), a3DRange
.getMaxX(), a3DRange
.getMaxY() );
354 if( rRectangle
.isInside( a2DRange
) )
361 a2DRange
.intersect( rRectangle
);
362 if( a2DRange
.isEmpty() )
367 std::vector
< sal_Int32
> aResultPointCount
;//per polygon index
370 drawing::Position3D aFrom
;
371 drawing::Position3D aTo
;
373 sal_Int32 nNewPolyIndex
= 0;
374 sal_Int32 nOldPolyCount
= rPolygon
.size();
375 for(sal_Int32 nOldPolyIndex
=0; nOldPolyIndex
<nOldPolyCount
; nOldPolyIndex
++, nNewPolyIndex
++ )
377 sal_Int32 nOldPointCount
= rPolygon
[nOldPolyIndex
].size();
379 // set last point to a position outside the rectangle, such that the first
380 // time lcl_clip2d returns true, the comparison to last will always yield false
381 drawing::Position3D
aLast(rRectangle
.getMinX()-1.0,rRectangle
.getMinY()-1.0, 0.0 );
383 for(sal_Int32 nOldPoint
=1; nOldPoint
<nOldPointCount
; nOldPoint
++)
385 aFrom
= getPointFromPoly(rPolygon
,nOldPoint
-1,nOldPolyIndex
);
386 aTo
= getPointFromPoly(rPolygon
,nOldPoint
,nOldPolyIndex
);
387 if( lcl_clip2d_(aFrom
, aTo
, rRectangle
) )
389 // compose a Polygon of as many consecutive points as possible
394 lcl_addPointToPoly( aResult
, aTo
, nNewPolyIndex
, aResultPointCount
, nOldPointCount
);
399 if( bSplitPiecesToDifferentPolygons
&& nOldPoint
!=1 )
401 if( nNewPolyIndex
< static_cast<sal_Int32
>(aResult
.size())
402 && aResultPointCount
[nNewPolyIndex
]>0 )
405 lcl_addPointToPoly( aResult
, aFrom
, nNewPolyIndex
, aResultPointCount
, nOldPointCount
);
407 lcl_addPointToPoly( aResult
, aTo
, nNewPolyIndex
, aResultPointCount
, nOldPointCount
);
414 for( sal_Int32 nPolygonIndex
= aResultPointCount
.size(); nPolygonIndex
--; )
416 std::vector
<css::drawing::Position3D
>* pOuterSequence
= &aResult
[nPolygonIndex
];
418 sal_Int32 nUsedPointCount
= aResultPointCount
[nPolygonIndex
];
419 pOuterSequence
->resize(nUsedPointCount
);
425 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */