tdf#130857 qt weld: Implement QtInstanceWidget::strip_mnemonic
[LibreOffice.git] / chart2 / source / view / main / PolarLabelPositionHelper.cxx
blob5662f8639f087a395923a1a995cc8ada0d9b22ec
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
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14 * ownership. The ASF licenses this file to you under the Apache
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17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
20 #include <BaseGFXHelper.hxx>
21 #include <PolarLabelPositionHelper.hxx>
22 #include <PlottingPositionHelper.hxx>
23 #include <basegfx/vector/b2dvector.hxx>
24 #include <basegfx/vector/b2ivector.hxx>
26 #include <com/sun/star/chart/DataLabelPlacement.hpp>
28 namespace chart
30 using namespace ::com::sun::star;
32 PolarLabelPositionHelper::PolarLabelPositionHelper(
33 PolarPlottingPositionHelper* pPosHelper
34 , sal_Int32 nDimensionCount
35 , const rtl::Reference<SvxShapeGroupAnyD>& xLogicTarget )
36 : LabelPositionHelper( nDimensionCount, xLogicTarget )
37 , m_pPosHelper(pPosHelper)
41 PolarLabelPositionHelper::~PolarLabelPositionHelper()
45 awt::Point PolarLabelPositionHelper::getLabelScreenPositionAndAlignmentForLogicValues(
46 LabelAlignment& rAlignment
47 , double fLogicValueOnAngleAxis
48 , double fLogicValueOnRadiusAxis
49 , double fLogicZ
50 , sal_Int32 nScreenValueOffsetInRadiusDirection ) const
52 double fUnitCircleAngleDegree = m_pPosHelper->transformToAngleDegree( fLogicValueOnAngleAxis );
53 double fUnitCircleRadius = m_pPosHelper->transformToRadius( fLogicValueOnRadiusAxis );
55 return getLabelScreenPositionAndAlignmentForUnitCircleValues(
56 rAlignment, css::chart::DataLabelPlacement::OUTSIDE
57 , fUnitCircleAngleDegree, 0.0
58 , fUnitCircleRadius, fUnitCircleRadius, fLogicZ, nScreenValueOffsetInRadiusDirection );
61 awt::Point PolarLabelPositionHelper::getLabelScreenPositionAndAlignmentForUnitCircleValues(
62 LabelAlignment& rAlignment, sal_Int32 nLabelPlacement
63 , double fUnitCircleStartAngleDegree, double fUnitCircleWidthAngleDegree
64 , double fUnitCircleInnerRadius, double fUnitCircleOuterRadius
65 , double fLogicZ
66 , sal_Int32 nScreenValueOffsetInRadiusDirection
67 , const ::basegfx::B3DVector& aOffset) const
69 bool bCenter = (nLabelPlacement != css::chart::DataLabelPlacement::OUTSIDE)
70 && (nLabelPlacement != css::chart::DataLabelPlacement::INSIDE);
72 double fAngleDegree = fUnitCircleStartAngleDegree + fUnitCircleWidthAngleDegree/2.0;
73 double fRadius = 0.0;
74 if( !bCenter ) //e.g. for pure pie chart(one ring only) or for angle axis of polar coordinate system
75 fRadius = fUnitCircleOuterRadius;
76 else
77 fRadius = fUnitCircleInnerRadius + (fUnitCircleOuterRadius-fUnitCircleInnerRadius)/2.0 ;
79 awt::Point aRet( transformSceneToScreenPosition(
80 m_pPosHelper->transformUnitCircleToScene( fAngleDegree, fRadius,
81 fLogicZ+0.5, aOffset ) ) );
83 if(m_nDimensionCount==3 && nLabelPlacement == css::chart::DataLabelPlacement::OUTSIDE)
85 //check whether the upper or the downer edge is more distant from the center
86 //take the farthest point to put the label to
88 awt::Point aP0( transformSceneToScreenPosition(
89 m_pPosHelper->transformUnitCircleToScene( 0, 0, fLogicZ, aOffset ) ) );
90 awt::Point aP1(aRet);
91 awt::Point aP2( transformSceneToScreenPosition(
92 m_pPosHelper->transformUnitCircleToScene( fAngleDegree, fRadius,
93 fLogicZ-0.5, aOffset ) ) );
95 ::basegfx::B2DVector aV0( aP0.X, aP0.Y );
96 ::basegfx::B2DVector aV1( aP1.X, aP1.Y );
97 ::basegfx::B2DVector aV2( aP2.X, aP2.Y );
99 double fL1 = ::basegfx::B2DVector(aV1-aV0).getLength();
100 double fL2 = ::basegfx::B2DVector(aV2-aV0).getLength();
102 if(fL2>fL1)
103 aRet = aP2;
105 //calculate new angle for alignment
106 double fDX = aRet.X-aP0.X;
107 double fDY = aRet.Y-aP0.Y;
108 fDY*=-1.0;//drawing layer has inverse y values
110 fAngleDegree = basegfx::rad2deg(atan2(fDY,fDX));
112 //set LabelAlignment
113 if( !bCenter )
115 // tdf#123504: both 0 and 360 are valid and different values here!
116 while (fAngleDegree > 360.0)
117 fAngleDegree -= 360.0;
118 while (fAngleDegree < 0.0)
119 fAngleDegree += 360.0;
121 bool bOutside = nLabelPlacement == css::chart::DataLabelPlacement::OUTSIDE;
123 if (fAngleDegree <= 5 || fAngleDegree >= 355)
124 rAlignment = bOutside ? LABEL_ALIGN_RIGHT : LABEL_ALIGN_LEFT;
125 else if (fAngleDegree < 85)
126 rAlignment = bOutside ? LABEL_ALIGN_RIGHT_TOP : LABEL_ALIGN_LEFT_BOTTOM;
127 else if (fAngleDegree <= 95)
128 rAlignment = bOutside ? LABEL_ALIGN_TOP : LABEL_ALIGN_BOTTOM;
129 else if (fAngleDegree < 175)
130 rAlignment = bOutside ? LABEL_ALIGN_LEFT_TOP : LABEL_ALIGN_RIGHT_BOTTOM;
131 else if (fAngleDegree <= 185)
132 rAlignment = bOutside ? LABEL_ALIGN_LEFT : LABEL_ALIGN_RIGHT;
133 else if (fAngleDegree < 265)
134 rAlignment = bOutside ? LABEL_ALIGN_LEFT_BOTTOM : LABEL_ALIGN_RIGHT_TOP;
135 else if (fAngleDegree <= 275)
136 rAlignment = bOutside ? LABEL_ALIGN_BOTTOM : LABEL_ALIGN_TOP;
137 else
138 rAlignment = bOutside ? LABEL_ALIGN_RIGHT_BOTTOM : LABEL_ALIGN_LEFT_TOP;
140 else
142 rAlignment = LABEL_ALIGN_CENTER;
145 //add a scaling independent Offset if requested
146 if( nScreenValueOffsetInRadiusDirection != 0)
148 awt::Point aOrigin( transformSceneToScreenPosition(
149 m_pPosHelper->transformUnitCircleToScene( 0.0, 0.0, fLogicZ+0.5,
150 aOffset ) ) );
151 basegfx::B2IVector aDirection( aRet.X- aOrigin.X, aRet.Y- aOrigin.Y );
152 aDirection.setLength(nScreenValueOffsetInRadiusDirection);
153 aRet.X += aDirection.getX();
154 aRet.Y += aDirection.getY();
157 return aRet;
160 } //namespace chart
162 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */