docthemes: Save themes def. to a file when added to ColorSets
[LibreOffice.git] / drawinglayer / inc / pch / precompiled_drawinglayer.hxx
blobfc6371906615941afbef9c1a6e78cffc06b4c67b
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 */
11 This file has been autogenerated by update_pch.sh. It is possible to edit it
12 manually (such as when an include file has been moved/renamed/removed). All such
13 manual changes will be rewritten by the next run of update_pch.sh (which presumably
14 also fixes all possible problems, so it's usually better to use it).
16 Generated on 2021-12-23 08:55:28 using:
17 ./bin/update_pch drawinglayer drawinglayer --cutoff=4 --exclude:system --exclude:module --exclude:local
19 If after updating build fails, use the following command to locate conflicting headers:
20 ./bin/update_pch_bisect ./drawinglayer/inc/pch/precompiled_drawinglayer.hxx "make drawinglayer.build" --find-conflicts
23 #include <sal/config.h>
24 #if PCH_LEVEL >= 1
25 #include <algorithm>
26 #include <cassert>
27 #include <cmath>
28 #include <cstddef>
29 #include <cstdlib>
30 #include <deque>
31 #include <limits.h>
32 #include <limits>
33 #include <memory>
34 #include <new>
35 #include <optional>
36 #include <ostream>
37 #include <string.h>
38 #include <string_view>
39 #include <type_traits>
40 #include <utility>
41 #include <vector>
42 #endif // PCH_LEVEL >= 1
43 #if PCH_LEVEL >= 2
44 #include <osl/diagnose.h>
45 #include <osl/interlck.h>
46 #include <osl/mutex.hxx>
47 #include <rtl/instance.hxx>
48 #include <rtl/math.hxx>
49 #include <rtl/ref.hxx>
50 #include <rtl/string.h>
51 #include <rtl/string.hxx>
52 #include <rtl/stringconcat.hxx>
53 #include <rtl/stringutils.hxx>
54 #include <rtl/textenc.h>
55 #include <rtl/ustrbuf.hxx>
56 #include <rtl/ustring.h>
57 #include <rtl/ustring.hxx>
58 #include <sal/detail/log.h>
59 #include <sal/log.hxx>
60 #include <sal/types.h>
61 #include <vcl/bitmap.hxx>
62 #include <vcl/bitmapex.hxx>
63 #include <vcl/canvastools.hxx>
64 #include <vcl/dllapi.h>
65 #include <vcl/graph.hxx>
66 #include <vcl/outdev.hxx>
67 #include <vcl/svapp.hxx>
68 #include <vcl/vclenum.hxx>
69 #include <vcl/virdev.hxx>
70 #endif // PCH_LEVEL >= 2
71 #if PCH_LEVEL >= 3
72 #include <basegfx/basegfxdllapi.h>
73 #include <basegfx/color/bcolor.hxx>
74 #include <basegfx/matrix/b2dhommatrix.hxx>
75 #include <basegfx/matrix/b2dhommatrixtools.hxx>
76 #include <basegfx/matrix/b3dhommatrix.hxx>
77 #include <basegfx/numeric/ftools.hxx>
78 #include <basegfx/point/b2dpoint.hxx>
79 #include <basegfx/point/b2ipoint.hxx>
80 #include <basegfx/point/b3dpoint.hxx>
81 #include <basegfx/polygon/b2dpolygon.hxx>
82 #include <basegfx/polygon/b2dpolygonclipper.hxx>
83 #include <basegfx/polygon/b2dpolygontools.hxx>
84 #include <basegfx/polygon/b2dpolypolygon.hxx>
85 #include <basegfx/polygon/b2dpolypolygontools.hxx>
86 #include <basegfx/polygon/b3dpolygon.hxx>
87 #include <basegfx/polygon/b3dpolygontools.hxx>
88 #include <basegfx/polygon/b3dpolypolygon.hxx>
89 #include <basegfx/polygon/b3dpolypolygontools.hxx>
90 #include <basegfx/range/b2drange.hxx>
91 #include <basegfx/range/b3drange.hxx>
92 #include <basegfx/range/basicrange.hxx>
93 #include <basegfx/tuple/b2dtuple.hxx>
94 #include <basegfx/tuple/b3dtuple.hxx>
95 #include <basegfx/vector/b2dvector.hxx>
96 #include <basegfx/vector/b2enums.hxx>
97 #include <basegfx/vector/b2ivector.hxx>
98 #include <basegfx/vector/b3dvector.hxx>
99 #include <com/sun/star/beans/XPropertySet.hpp>
100 #include <com/sun/star/drawing/LineCap.hpp>
101 #include <com/sun/star/drawing/NormalsKind.hpp>
102 #include <com/sun/star/drawing/TextureKind2.hpp>
103 #include <com/sun/star/drawing/TextureMode.hpp>
104 #include <com/sun/star/drawing/TextureProjectionMode.hpp>
105 #include <com/sun/star/graphic/XPrimitive3D.hpp>
106 #include <com/sun/star/uno/Sequence.h>
107 #include <comphelper/comphelperdllapi.h>
108 #include <comphelper/processfactory.hxx>
109 #include <comphelper/sequence.hxx>
110 #include <cppuhelper/basemutex.hxx>
111 #include <cppuhelper/compbase.hxx>
112 #include <i18nlangtag/lang.h>
113 #include <i18nlangtag/languagetag.hxx>
114 #include <o3tl/cow_wrapper.hxx>
115 #include <o3tl/strong_int.hxx>
116 #include <o3tl/typed_flags_set.hxx>
117 #include <o3tl/unit_conversion.hxx>
118 #include <salhelper/simplereferenceobject.hxx>
119 #include <svtools/optionsdrawinglayer.hxx>
120 #include <toolkit/helper/vclunohelper.hxx>
121 #include <tools/color.hxx>
122 #include <tools/degree.hxx>
123 #include <tools/fontenum.hxx>
124 #include <tools/gen.hxx>
125 #include <tools/long.hxx>
126 #include <tools/stream.hxx>
127 #include <tools/toolsdllapi.h>
128 #endif // PCH_LEVEL >= 3
129 #if PCH_LEVEL >= 4
130 #include <drawinglayer/attribute/fillgradientattribute.hxx>
131 #include <drawinglayer/attribute/fillgraphicattribute.hxx>
132 #include <drawinglayer/attribute/fontattribute.hxx>
133 #include <drawinglayer/attribute/lineattribute.hxx>
134 #include <drawinglayer/attribute/materialattribute3d.hxx>
135 #include <drawinglayer/attribute/sdrallattribute3d.hxx>
136 #include <drawinglayer/attribute/sdrfillattribute.hxx>
137 #include <drawinglayer/attribute/sdrfillgraphicattribute.hxx>
138 #include <drawinglayer/attribute/sdrlightattribute3d.hxx>
139 #include <drawinglayer/attribute/sdrlineattribute.hxx>
140 #include <drawinglayer/attribute/sdrlinestartendattribute.hxx>
141 #include <drawinglayer/attribute/sdrobjectattribute3d.hxx>
142 #include <drawinglayer/attribute/sdrshadowattribute.hxx>
143 #include <drawinglayer/drawinglayerdllapi.h>
144 #include <drawinglayer/geometry/viewinformation2d.hxx>
145 #include <drawinglayer/geometry/viewinformation3d.hxx>
146 #include <drawinglayer/primitive2d/BufferedDecompositionPrimitive2D.hxx>
147 #include <drawinglayer/primitive2d/PolyPolygonColorPrimitive2D.hxx>
148 #include <drawinglayer/primitive2d/PolyPolygonGradientPrimitive2D.hxx>
149 #include <drawinglayer/primitive2d/PolyPolygonGraphicPrimitive2D.hxx>
150 #include <drawinglayer/primitive2d/PolyPolygonHairlinePrimitive2D.hxx>
151 #include <drawinglayer/primitive2d/PolyPolygonStrokePrimitive2D.hxx>
152 #include <drawinglayer/primitive2d/PolygonHairlinePrimitive2D.hxx>
153 #include <drawinglayer/primitive2d/PolygonMarkerPrimitive2D.hxx>
154 #include <drawinglayer/primitive2d/PolygonStrokeArrowPrimitive2D.hxx>
155 #include <drawinglayer/primitive2d/PolygonWavePrimitive2D.hxx>
156 #include <drawinglayer/primitive2d/Primitive2DContainer.hxx>
157 #include <drawinglayer/primitive2d/Primitive2DVisitor.hxx>
158 #include <drawinglayer/primitive2d/baseprimitive2d.hxx>
159 #include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
160 #include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
161 #include <drawinglayer/primitive2d/epsprimitive2d.hxx>
162 #include <drawinglayer/primitive2d/fillgradientprimitive2d.hxx>
163 #include <drawinglayer/primitive2d/fillgraphicprimitive2d.hxx>
164 #include <drawinglayer/primitive2d/fillhatchprimitive2d.hxx>
165 #include <drawinglayer/primitive2d/groupprimitive2d.hxx>
166 #include <drawinglayer/primitive2d/hiddengeometryprimitive2d.hxx>
167 #include <drawinglayer/primitive2d/markerarrayprimitive2d.hxx>
168 #include <drawinglayer/primitive2d/maskprimitive2d.hxx>
169 #include <drawinglayer/primitive2d/metafileprimitive2d.hxx>
170 #include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
171 #include <drawinglayer/primitive2d/objectinfoprimitive2d.hxx>
172 #include <drawinglayer/primitive2d/pagepreviewprimitive2d.hxx>
173 #include <drawinglayer/primitive2d/pointarrayprimitive2d.hxx>
174 #include <drawinglayer/primitive2d/primitivetools2d.hxx>
175 #include <drawinglayer/primitive2d/sceneprimitive2d.hxx>
176 #include <drawinglayer/primitive2d/shadowprimitive2d.hxx>
177 #include <drawinglayer/primitive2d/svggradientprimitive2d.hxx>
178 #include <drawinglayer/primitive2d/textdecoratedprimitive2d.hxx>
179 #include <drawinglayer/primitive2d/textlayoutdevice.hxx>
180 #include <drawinglayer/primitive2d/textprimitive2d.hxx>
181 #include <drawinglayer/primitive2d/transformprimitive2d.hxx>
182 #include <drawinglayer/primitive2d/transparenceprimitive2d.hxx>
183 #include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
184 #include <drawinglayer/primitive3d/baseprimitive3d.hxx>
185 #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
186 #include <drawinglayer/primitive3d/modifiedcolorprimitive3d.hxx>
187 #include <drawinglayer/primitive3d/polygonprimitive3d.hxx>
188 #include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx>
189 #include <drawinglayer/primitive3d/sdrextrudelathetools3d.hxx>
190 #include <drawinglayer/primitive3d/sdrprimitive3d.hxx>
191 #include <drawinglayer/primitive3d/transformprimitive3d.hxx>
192 #include <drawinglayer/processor2d/baseprocessor2d.hxx>
193 #endif // PCH_LEVEL >= 4
195 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */