1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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20 #include <drawinglayer/primitive3d/groupprimitive3d.hxx>
21 #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
25 namespace drawinglayer::primitive3d
27 GroupPrimitive3D::GroupPrimitive3D( Primitive3DContainer aChildren
)
28 : maChildren(std::move(aChildren
))
32 /** The compare operator uses the Sequence::==operator, so only checking if
33 the references are equal. All non-equal references are interpreted as
36 bool GroupPrimitive3D::operator==( const BasePrimitive3D
& rPrimitive
) const
38 if(BasePrimitive3D::operator==(rPrimitive
))
40 const GroupPrimitive3D
& rCompare
= static_cast< const GroupPrimitive3D
& >(rPrimitive
);
42 return getChildren() == rCompare
.getChildren();
48 /// default: just return children, so all renderers not supporting group will use its content
49 Primitive3DContainer
GroupPrimitive3D::get3DDecomposition(const geometry::ViewInformation3D
& /*rViewInformation*/) const
55 ImplPrimitive3DIDBlock(GroupPrimitive3D
, PRIMITIVE3D_ID_GROUPPRIMITIVE3D
)
59 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */