tdf#130857 qt weld: Implement QtInstanceWidget::strip_mnemonic
[LibreOffice.git] / drawinglayer / source / primitive3d / sdrcubeprimitive3d.cxx
blob6297c7df0b074a05383d57edf54edee30d63ca12
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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20 #include <drawinglayer/primitive3d/sdrcubeprimitive3d.hxx>
21 #include <basegfx/polygon/b3dpolypolygontools.hxx>
22 #include <basegfx/polygon/b3dpolygon.hxx>
23 #include <basegfx/matrix/b2dhommatrix.hxx>
24 #include <primitive3d/sdrdecompositiontools3d.hxx>
25 #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
26 #include <drawinglayer/attribute/sdrfillattribute.hxx>
27 #include <drawinglayer/attribute/sdrlineattribute.hxx>
28 #include <drawinglayer/attribute/sdrshadowattribute.hxx>
31 using namespace com::sun::star;
34 namespace drawinglayer::primitive3d
36 Primitive3DContainer SdrCubePrimitive3D::create3DDecomposition(const geometry::ViewInformation3D& /*rViewInformation*/) const
38 const basegfx::B3DRange aUnitRange(0.0, 0.0, 0.0, 1.0, 1.0, 1.0);
39 Primitive3DContainer aRetval;
40 basegfx::B3DPolyPolygon aFill(basegfx::utils::createCubeFillPolyPolygonFromB3DRange(aUnitRange));
42 // normal creation
43 if(!getSdrLFSAttribute().getFill().isDefault())
45 if(css::drawing::NormalsKind_SPECIFIC == getSdr3DObjectAttribute().getNormalsKind()
46 || css::drawing::NormalsKind_SPHERE == getSdr3DObjectAttribute().getNormalsKind())
48 // create sphere normals
49 const basegfx::B3DPoint aCenter(basegfx::utils::getRange(aFill).getCenter());
50 aFill = basegfx::utils::applyDefaultNormalsSphere(aFill, aCenter);
53 if(getSdr3DObjectAttribute().getNormalsInvert())
55 // invert normals
56 aFill = basegfx::utils::invertNormals(aFill);
60 // texture coordinates
61 if(!getSdrLFSAttribute().getFill().isDefault())
63 // handle texture coordinates X
64 const bool bParallelX(css::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionX());
65 const bool bObjectSpecificX(css::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionX());
66 const bool bSphereX(!bParallelX && (css::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionX()));
68 // handle texture coordinates Y
69 const bool bParallelY(css::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionY());
70 const bool bObjectSpecificY(css::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionY());
71 const bool bSphereY(!bParallelY && (css::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionY()));
73 if(bParallelX || bParallelY)
75 // apply parallel texture coordinates in X and/or Y
76 const basegfx::B3DRange aRange(basegfx::utils::getRange(aFill));
77 aFill = basegfx::utils::applyDefaultTextureCoordinatesParallel(aFill, aRange, bParallelX, bParallelY);
80 if(bSphereX || bSphereY)
82 // apply spherical texture coordinates in X and/or Y
83 const basegfx::B3DRange aRange(basegfx::utils::getRange(aFill));
84 const basegfx::B3DPoint aCenter(aRange.getCenter());
85 aFill = basegfx::utils::applyDefaultTextureCoordinatesSphere(aFill, aCenter, bSphereX, bSphereY);
88 if(bObjectSpecificX || bObjectSpecificY)
90 // object-specific
91 for(sal_uInt32 a(0); a < aFill.count(); a++)
93 basegfx::B3DPolygon aTmpPoly(aFill.getB3DPolygon(a));
95 if(aTmpPoly.count() >= 4)
97 for(sal_uInt32 b(0); b < 4; b++)
99 basegfx::B2DPoint aPoint(aTmpPoly.getTextureCoordinate(b));
101 if(bObjectSpecificX)
103 aPoint.setX((1 == b || 2 == b) ? 1.0 : 0.0);
106 if(bObjectSpecificY)
108 aPoint.setY((2 == b || 3 == b) ? 1.0 : 0.0);
111 aTmpPoly.setTextureCoordinate(b, aPoint);
114 aFill.setB3DPolygon(a, aTmpPoly);
119 // transform texture coordinates to texture size
120 basegfx::B2DHomMatrix aTexMatrix;
121 aTexMatrix.scale(getTextureSize().getX(), getTextureSize().getY());
122 aFill.transformTextureCoordinates(aTexMatrix);
125 // build vector of PolyPolygons
126 std::vector< basegfx::B3DPolyPolygon > a3DPolyPolygonVector;
128 for(sal_uInt32 a(0); a < aFill.count(); a++)
130 a3DPolyPolygonVector.emplace_back(aFill.getB3DPolygon(a));
133 if(!getSdrLFSAttribute().getFill().isDefault())
135 // add fill
136 aRetval = create3DPolyPolygonFillPrimitives(
137 a3DPolyPolygonVector,
138 getTransform(),
139 getTextureSize(),
140 getSdr3DObjectAttribute(),
141 getSdrLFSAttribute().getFill(),
142 getSdrLFSAttribute().getFillFloatTransGradient());
144 else
146 // create simplified 3d hit test geometry
147 aRetval = createHiddenGeometryPrimitives3D(
148 a3DPolyPolygonVector,
149 getTransform(),
150 getTextureSize(),
151 getSdr3DObjectAttribute());
154 // add line
155 if(!getSdrLFSAttribute().getLine().isDefault())
157 basegfx::B3DPolyPolygon aLine(basegfx::utils::createCubePolyPolygonFromB3DRange(aUnitRange));
158 const Primitive3DContainer aLines(create3DPolyPolygonLinePrimitives(
159 aLine, getTransform(), getSdrLFSAttribute().getLine()));
160 aRetval.append(aLines);
163 // add shadow
164 if(!getSdrLFSAttribute().getShadow().isDefault() && !aRetval.empty())
166 const Primitive3DContainer aShadow(createShadowPrimitive3D(
167 aRetval, getSdrLFSAttribute().getShadow(), getSdr3DObjectAttribute().getShadow3D()));
168 aRetval.append(aShadow);
171 return aRetval;
174 SdrCubePrimitive3D::SdrCubePrimitive3D(
175 const basegfx::B3DHomMatrix& rTransform,
176 const basegfx::B2DVector& rTextureSize,
177 const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute,
178 const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute)
179 : SdrPrimitive3D(rTransform, rTextureSize, rSdrLFSAttribute, rSdr3DObjectAttribute)
183 basegfx::B3DRange SdrCubePrimitive3D::getB3DRange(const geometry::ViewInformation3D& /*rViewInformation*/) const
185 // use default from sdrPrimitive3D which uses transformation expanded by line width/2.
186 // The parent implementation which uses the ranges of the decomposition would be more
187 // correct, but for historical reasons it is necessary to do the old method: To get
188 // the range of the non-transformed geometry and transform it then. This leads to different
189 // ranges where the new method is more correct, but the need to keep the old behaviour
190 // has priority here.
191 return getStandard3DRange();
194 // provide unique ID
195 ImplPrimitive3DIDBlock(SdrCubePrimitive3D, PRIMITIVE3D_ID_SDRCUBEPRIMITIVE3D)
197 } // end of namespace
199 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */