tdf#130857 qt weld: Implement QtInstanceWidget::strip_mnemonic
[LibreOffice.git] / drawinglayer / source / primitive3d / sdrsphereprimitive3d.cxx
blobc3127261f5022ee561635bb327b72aa7a466a17a
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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20 #include <drawinglayer/primitive3d/sdrsphereprimitive3d.hxx>
21 #include <basegfx/polygon/b3dpolypolygontools.hxx>
22 #include <basegfx/matrix/b2dhommatrix.hxx>
23 #include <primitive3d/sdrdecompositiontools3d.hxx>
24 #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
25 #include <drawinglayer/attribute/sdrfillattribute.hxx>
26 #include <drawinglayer/attribute/sdrlineattribute.hxx>
27 #include <drawinglayer/attribute/sdrshadowattribute.hxx>
30 using namespace com::sun::star;
33 namespace drawinglayer::primitive3d
35 Primitive3DContainer SdrSpherePrimitive3D::create3DDecomposition(const geometry::ViewInformation3D& /*rViewInformation*/) const
37 Primitive3DContainer aRetval;
38 const basegfx::B3DRange aUnitRange(0.0, 0.0, 0.0, 1.0, 1.0, 1.0);
39 const bool bCreateNormals(css::drawing::NormalsKind_SPECIFIC == getSdr3DObjectAttribute().getNormalsKind()
40 || css::drawing::NormalsKind_SPHERE == getSdr3DObjectAttribute().getNormalsKind());
42 // create unit geometry
43 basegfx::B3DPolyPolygon aFill(basegfx::utils::createSphereFillPolyPolygonFromB3DRange(aUnitRange,
44 getHorizontalSegments(), getVerticalSegments(), bCreateNormals));
46 // normal inversion
47 if(!getSdrLFSAttribute().getFill().isDefault()
48 && bCreateNormals
49 && getSdr3DObjectAttribute().getNormalsInvert()
50 && aFill.areNormalsUsed())
52 // invert normals
53 aFill = basegfx::utils::invertNormals(aFill);
56 // texture coordinates
57 if(!getSdrLFSAttribute().getFill().isDefault())
59 // handle texture coordinates X
60 const bool bParallelX(css::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionX());
61 const bool bObjectSpecificX(css::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionX());
62 const bool bSphereX(css::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionX());
64 // handle texture coordinates Y
65 const bool bParallelY(css::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionY());
66 const bool bObjectSpecificY(css::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionY());
67 const bool bSphereY(css::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionY());
69 if(bParallelX || bParallelY)
71 // apply parallel texture coordinates in X and/or Y
72 const basegfx::B3DRange aRange(basegfx::utils::getRange(aFill));
73 aFill = basegfx::utils::applyDefaultTextureCoordinatesParallel(aFill, aRange, bParallelX, bParallelY);
76 if(bSphereX || bObjectSpecificX || bSphereY || bObjectSpecificY)
78 double fRelativeAngle(0.0);
80 if(bObjectSpecificX)
82 // Since the texture coordinates are (for historical reasons)
83 // different from forced to sphere texture coordinates,
84 // create a old version from it by rotating to old state before applying
85 // the texture coordinates to emulate old behaviour
86 fRelativeAngle = 2 * M_PI * (static_cast<double>((getHorizontalSegments() >> 1) - 1) / static_cast<double>(getHorizontalSegments()));
87 basegfx::B3DHomMatrix aRot;
88 aRot.rotate(0.0, fRelativeAngle, 0.0);
89 aFill.transform(aRot);
92 // apply spherical texture coordinates in X and/or Y
93 const basegfx::B3DRange aRange(basegfx::utils::getRange(aFill));
94 const basegfx::B3DPoint aCenter(aRange.getCenter());
95 aFill = basegfx::utils::applyDefaultTextureCoordinatesSphere(aFill, aCenter,
96 bSphereX || bObjectSpecificX, bSphereY || bObjectSpecificY);
98 if(bObjectSpecificX)
100 // rotate back again
101 basegfx::B3DHomMatrix aRot;
102 aRot.rotate(0.0, -fRelativeAngle, 0.0);
103 aFill.transform(aRot);
107 // transform texture coordinates to texture size
108 basegfx::B2DHomMatrix aTexMatrix;
109 aTexMatrix.scale(getTextureSize().getX(), getTextureSize().getY());
110 aFill.transformTextureCoordinates(aTexMatrix);
113 // build vector of PolyPolygons
114 std::vector< basegfx::B3DPolyPolygon > a3DPolyPolygonVector;
116 for(sal_uInt32 a(0); a < aFill.count(); a++)
118 a3DPolyPolygonVector.emplace_back(aFill.getB3DPolygon(a));
121 if(!getSdrLFSAttribute().getFill().isDefault())
123 // add fill
124 aRetval = create3DPolyPolygonFillPrimitives(
125 a3DPolyPolygonVector,
126 getTransform(),
127 getTextureSize(),
128 getSdr3DObjectAttribute(),
129 getSdrLFSAttribute().getFill(),
130 getSdrLFSAttribute().getFillFloatTransGradient());
132 else
134 // create simplified 3d hit test geometry
135 aRetval = createHiddenGeometryPrimitives3D(
136 a3DPolyPolygonVector,
137 getTransform(),
138 getTextureSize(),
139 getSdr3DObjectAttribute());
142 // add line
143 if(!getSdrLFSAttribute().getLine().isDefault())
145 basegfx::B3DPolyPolygon aSphere(basegfx::utils::createSpherePolyPolygonFromB3DRange(aUnitRange, getHorizontalSegments(), getVerticalSegments()));
146 const Primitive3DContainer aLines(create3DPolyPolygonLinePrimitives(
147 aSphere, getTransform(), getSdrLFSAttribute().getLine()));
148 aRetval.append(aLines);
151 // add shadow
152 if(!getSdrLFSAttribute().getShadow().isDefault()
153 && !aRetval.empty())
155 const Primitive3DContainer aShadow(createShadowPrimitive3D(
156 aRetval, getSdrLFSAttribute().getShadow(), getSdr3DObjectAttribute().getShadow3D()));
157 aRetval.append(aShadow);
160 return aRetval;
163 SdrSpherePrimitive3D::SdrSpherePrimitive3D(
164 const basegfx::B3DHomMatrix& rTransform,
165 const basegfx::B2DVector& rTextureSize,
166 const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute,
167 const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute,
168 sal_uInt32 nHorizontalSegments,
169 sal_uInt32 nVerticalSegments)
170 : SdrPrimitive3D(rTransform, rTextureSize, rSdrLFSAttribute, rSdr3DObjectAttribute),
171 mnHorizontalSegments(nHorizontalSegments),
172 mnVerticalSegments(nVerticalSegments)
176 bool SdrSpherePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
178 if(SdrPrimitive3D::operator==(rPrimitive))
180 const SdrSpherePrimitive3D& rCompare = static_cast< const SdrSpherePrimitive3D& >(rPrimitive);
182 return (getHorizontalSegments() == rCompare.getHorizontalSegments()
183 && getVerticalSegments() == rCompare.getVerticalSegments());
186 return false;
189 basegfx::B3DRange SdrSpherePrimitive3D::getB3DRange(const geometry::ViewInformation3D& /*rViewInformation*/) const
191 // use default from sdrPrimitive3D which uses transformation expanded by line width/2
192 // The parent implementation which uses the ranges of the decomposition would be more
193 // correct, but for historical reasons it is necessary to do the old method: To get
194 // the range of the non-transformed geometry and transform it then. This leads to different
195 // ranges where the new method is more correct, but the need to keep the old behaviour
196 // has priority here.
197 return getStandard3DRange();
200 // provide unique ID
201 ImplPrimitive3DIDBlock(SdrSpherePrimitive3D, PRIMITIVE3D_ID_SDRSPHEREPRIMITIVE3D)
203 } // end of namespace
205 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */