1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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20 #include <drawinglayer/processor3d/baseprocessor3d.hxx>
24 using namespace com::sun::star
;
27 namespace drawinglayer::processor3d
29 void BaseProcessor3D::processBasePrimitive3D(const primitive3d::BasePrimitive3D
& /*rCandidate*/)
33 BaseProcessor3D::BaseProcessor3D(geometry::ViewInformation3D aViewInformation
)
34 : maViewInformation3D(std::move(aViewInformation
))
38 BaseProcessor3D::~BaseProcessor3D()
42 void BaseProcessor3D::process(const primitive3d::Primitive3DContainer
& rSource
)
47 const size_t nCount(rSource
.size());
49 for(size_t a(0); a
< nCount
; a
++)
52 const primitive3d::Primitive3DReference
& xReference(rSource
[a
]);
56 const primitive3d::BasePrimitive3D
* pBasePrimitive
= static_cast< const primitive3d::BasePrimitive3D
* >(xReference
.get());
57 processBasePrimitive3D(*pBasePrimitive
);
64 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */