tdf#154285 Check upper bound of arguments in SbRtl_Minute function
[LibreOffice.git] / drawinglayer / source / processor3d / cutfindprocessor3d.cxx
blobcb1f737f5964688a523bd6d25eb8263c57ac9f48
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20 #include <drawinglayer/processor3d/cutfindprocessor3d.hxx>
21 #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
22 #include <drawinglayer/primitive3d/transformprimitive3d.hxx>
23 #include <primitive3d/hatchtextureprimitive3d.hxx>
24 #include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx>
25 #include <basegfx/polygon/b3dpolygon.hxx>
26 #include <basegfx/polygon/b3dpolygontools.hxx>
27 #include <basegfx/polygon/b3dpolypolygontools.hxx>
28 #include <primitive3d/hiddengeometryprimitive3d.hxx>
31 namespace drawinglayer::processor3d
33 CutFindProcessor::CutFindProcessor(const geometry::ViewInformation3D& rViewInformation,
34 const basegfx::B3DPoint& rFront,
35 const basegfx::B3DPoint& rBack,
36 bool bAnyHit)
37 : BaseProcessor3D(rViewInformation),
38 maFront(rFront),
39 maBack(rBack),
40 mbAnyHit(bAnyHit)
44 void CutFindProcessor::processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate)
46 if(mbAnyHit && !maResult.empty())
48 // stop processing as soon as a hit was recognized
49 return;
52 // it is a BasePrimitive3D implementation, use getPrimitive3DID() call for switch
53 switch(rCandidate.getPrimitive3DID())
55 case PRIMITIVE3D_ID_TRANSFORMPRIMITIVE3D :
57 // transform group.
58 const primitive3d::TransformPrimitive3D& rPrimitive = static_cast< const primitive3d::TransformPrimitive3D& >(rCandidate);
60 // remember old and transform front, back to object coordinates
61 const basegfx::B3DPoint aLastFront(maFront);
62 const basegfx::B3DPoint aLastBack(maBack);
63 basegfx::B3DHomMatrix aInverseTrans(rPrimitive.getTransformation());
64 aInverseTrans.invert();
65 maFront *= aInverseTrans;
66 maBack *= aInverseTrans;
68 // remember current and create new transformation; add new object transform from right side
69 const geometry::ViewInformation3D aLastViewInformation3D(getViewInformation3D());
70 const geometry::ViewInformation3D aNewViewInformation3D(
71 aLastViewInformation3D.getObjectTransformation() * rPrimitive.getTransformation(),
72 aLastViewInformation3D.getOrientation(),
73 aLastViewInformation3D.getProjection(),
74 aLastViewInformation3D.getDeviceToView(),
75 aLastViewInformation3D.getViewTime(),
76 aLastViewInformation3D.getExtendedInformationSequence());
77 updateViewInformation(aNewViewInformation3D);
79 // #i102956# remember needed back-transform for found cuts (combine from right side)
80 const basegfx::B3DHomMatrix aLastCombinedTransform(maCombinedTransform);
81 maCombinedTransform = maCombinedTransform * rPrimitive.getTransformation();
83 // let break down
84 process(rPrimitive.getChildren());
86 // restore transformations and front, back
87 maCombinedTransform = aLastCombinedTransform;
88 updateViewInformation(aLastViewInformation3D);
89 maFront = aLastFront;
90 maBack = aLastBack;
91 break;
93 case PRIMITIVE3D_ID_POLYGONHAIRLINEPRIMITIVE3D :
95 // PolygonHairlinePrimitive3D, not used for hit test with planes, ignore. This
96 // means that also thick line expansion will not be hit-tested as
97 // PolyPolygonMaterialPrimitive3D
98 break;
100 case PRIMITIVE3D_ID_HATCHTEXTUREPRIMITIVE3D :
102 // #i97321#
103 // For HatchTexturePrimitive3D, do not use the decomposition since it will produce
104 // clipped hatch lines in 3D. It can be used when the hatch also has a filling, but for
105 // simplicity, just use the children which are the PolyPolygonMaterialPrimitive3D
106 // which define the hatched areas anyways; for HitTest this is more than adequate
107 const primitive3d::HatchTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::HatchTexturePrimitive3D& >(rCandidate);
108 process(rPrimitive.getChildren());
109 break;
111 case PRIMITIVE3D_ID_HIDDENGEOMETRYPRIMITIVE3D :
113 // HiddenGeometryPrimitive3D; the default decomposition would return an empty sequence,
114 // so force this primitive to process its children directly if the switch is set
115 // (which is the default). Else, ignore invisible content
116 const primitive3d::HiddenGeometryPrimitive3D& rHiddenGeometry(static_cast< const primitive3d::HiddenGeometryPrimitive3D& >(rCandidate));
117 const primitive3d::Primitive3DContainer& rChildren = rHiddenGeometry.getChildren();
119 if(!rChildren.empty())
121 process(rChildren);
124 break;
126 case PRIMITIVE3D_ID_UNIFIEDTRANSPARENCETEXTUREPRIMITIVE3D :
128 const primitive3d::UnifiedTransparenceTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::UnifiedTransparenceTexturePrimitive3D& >(rCandidate);
129 const primitive3d::Primitive3DContainer& rChildren = rPrimitive.getChildren();
131 if(!rChildren.empty())
133 process(rChildren);
136 break;
138 case PRIMITIVE3D_ID_POLYPOLYGONMATERIALPRIMITIVE3D :
140 // PolyPolygonMaterialPrimitive3D
141 const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive = static_cast< const primitive3d::PolyPolygonMaterialPrimitive3D& >(rCandidate);
143 if(!maFront.equal(maBack))
145 const basegfx::B3DPolyPolygon& rPolyPolygon = rPrimitive.getB3DPolyPolygon();
146 const sal_uInt32 nPolyCount(rPolyPolygon.count());
148 if(nPolyCount)
150 const basegfx::B3DPolygon& aPolygon(rPolyPolygon.getB3DPolygon(0));
151 const sal_uInt32 nPointCount(aPolygon.count());
153 if(nPointCount > 2)
155 const basegfx::B3DVector aPlaneNormal(aPolygon.getNormal());
157 if(!aPlaneNormal.equalZero())
159 const basegfx::B3DPoint aPointOnPlane(aPolygon.getB3DPoint(0));
160 double fCut(0.0);
162 if(basegfx::utils::getCutBetweenLineAndPlane(aPlaneNormal, aPointOnPlane, maFront, maBack, fCut))
164 const basegfx::B3DPoint aCutPoint(basegfx::interpolate(maFront, maBack, fCut));
166 if(basegfx::utils::isInside(rPolyPolygon, aCutPoint))
168 // #i102956# add result. Do not forget to do this in the coordinate
169 // system the processor get started with, so use the collected
170 // combined transformation from processed TransformPrimitive3D's
171 maResult.push_back(maCombinedTransform * aCutPoint);
179 break;
181 default :
183 // process recursively
184 process(rCandidate.get3DDecomposition(getViewInformation3D()));
185 break;
190 } // end of namespace
192 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */