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22 #include <sal/types.h>
23 #include <basegfx/basegfxdllapi.h>
24 #include <basegfx/tuple/Tuple2D.hxx>
28 /** Base class for all Points/Vectors with two sal_Int32 values
30 This class provides all methods common to Point
31 and Vector classes which are derived from here.
33 @derive Use this class to implement Points or Vectors
34 which are based on two sal_Int32 values
36 class SAL_WARN_UNUSED BASEGFX_DLLPUBLIC B2ITuple
: public Tuple2D
<sal_Int32
>
41 The tuple is initialized to (0, 0)
50 This parameter is used to initialize the X-coordinate
54 This parameter is used to initialize the Y-coordinate
57 B2ITuple(sal_Int32 nX
, sal_Int32 nY
)
63 B2ITuple
operator-(void) const
65 return B2ITuple(-mnX
, -mnY
);
72 inline B2ITuple
operator+(const B2ITuple
& rTupA
, const B2ITuple
& rTupB
)
79 inline B2ITuple
operator-(const B2ITuple
& rTupA
, const B2ITuple
& rTupB
)
86 inline B2ITuple
operator*(sal_Int32 t
, const B2ITuple
& rTup
)
93 } // end of namespace basegfx
95 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */