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22 #include <drawinglayer/drawinglayerdllapi.h>
24 #include <drawinglayer/primitive2d/primitivetools2d.hxx>
25 #include <vcl/bitmapex.hxx>
28 // DiscreteBitmapPrimitive2D class
30 namespace drawinglayer::primitive2d
32 /** DiscreteBitmapPrimitive2D class
34 This class defines a view-dependent BitmapPrimitive which has a
35 logic position for the top-left position and is always to be
36 painted in 1:1 pixel resolution. It will never be sheared, rotated
37 or scaled with the view.
39 class DRAWINGLAYER_DLLPUBLIC DiscreteBitmapPrimitive2D final
: public ObjectAndViewTransformationDependentPrimitive2D
42 /// the RGBA Bitmap-data
45 /** the top-left object position */
46 basegfx::B2DPoint maTopLeft
;
48 /// local decomposition.
49 virtual Primitive2DReference
create2DDecomposition(const geometry::ViewInformation2D
& rViewInformation
) const override
;
53 DiscreteBitmapPrimitive2D(
54 const BitmapEx
& rBitmapEx
,
55 const basegfx::B2DPoint
& rTopLeft
);
58 const BitmapEx
& getBitmapEx() const { return maBitmapEx
; }
59 const basegfx::B2DPoint
& getTopLeft() const { return maTopLeft
; }
62 virtual bool operator==(const BasePrimitive2D
& rPrimitive
) const override
;
65 virtual sal_uInt32
getPrimitive2DID() const override
;
67 } // end of namespace drawinglayer::primitive2d
70 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */