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22 #include <drawinglayer/drawinglayerdllapi.h>
24 #include <drawinglayer/primitive2d/primitivetools2d.hxx>
25 #include <vcl/bitmapex.hxx>
26 #include <basegfx/matrix/b2dhommatrix.hxx>
29 // DiscreteShadowPrimitive2D class
31 namespace drawinglayer::primitive2d
33 /** DiscreteShadow data class
36 class DRAWINGLAYER_DLLPUBLIC DiscreteShadow
39 /// the original shadow BitmapEx in a special form
42 /// buffered extracted parts of CombinedShadow for easier usage
47 BitmapEx maBottomRight
;
49 BitmapEx maBottomLeft
;
54 explicit DiscreteShadow(const BitmapEx
& rBitmapEx
);
57 const BitmapEx
& getBitmapEx() const { return maBitmapEx
; }
60 bool operator==(const DiscreteShadow
& rCompare
) const
62 return getBitmapEx() == rCompare
.getBitmapEx();
65 /// helper accesses which create on-demand needed segments
66 const BitmapEx
& getTopLeft() const;
67 const BitmapEx
& getTop() const;
68 const BitmapEx
& getTopRight() const;
69 const BitmapEx
& getRight() const;
70 const BitmapEx
& getBottomRight() const;
71 const BitmapEx
& getBottom() const;
72 const BitmapEx
& getBottomLeft() const;
73 const BitmapEx
& getLeft() const;
76 /** DiscreteShadowPrimitive2D class
79 class DRAWINGLAYER_DLLPUBLIC DiscreteShadowPrimitive2D final
: public DiscreteMetricDependentPrimitive2D
82 // the object transformation of the rectangular object
83 basegfx::B2DHomMatrix maTransform
;
85 // the bitmap shadow data
86 DiscreteShadow maDiscreteShadow
;
88 /// create local decomposition
89 virtual Primitive2DReference
create2DDecomposition(const geometry::ViewInformation2D
& rViewInformation
) const override
;
93 DiscreteShadowPrimitive2D(
94 const basegfx::B2DHomMatrix
& rTransform
,
95 const DiscreteShadow
& rDiscreteShadow
);
98 const basegfx::B2DHomMatrix
& getTransform() const { return maTransform
; }
99 const DiscreteShadow
& getDiscreteShadow() const { return maDiscreteShadow
; }
102 virtual bool operator==(const BasePrimitive2D
& rPrimitive
) const override
;
105 virtual basegfx::B2DRange
getB2DRange(const geometry::ViewInformation2D
& rViewInformation
) const override
;
107 /// provide unique ID
108 virtual sal_uInt32
getPrimitive2DID() const override
;
110 } // end of namespace drawinglayer::primitive2d
113 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */