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22 #include <drawinglayer/drawinglayerdllapi.h>
24 #include <drawinglayer/primitive2d/groupprimitive2d.hxx>
27 namespace drawinglayer::primitive2d
29 // This primitive is used to represent geometry for non-visible objects,
30 // e.g. a PresObj's outline. To still be able to use primitives for HitTest
31 // functionality, the 2d decompositions will produce an as much as possible
32 // simplified line geometry encapsulated in this primitive when there is no
33 // line geometry. In a further enhanced version this may change to 'if neither
34 // filled nor lines' creation criteria. The whole primitive decomposes to nothing,
35 // so no one not knowing it will be influenced. Only helper processors for hit test
36 // (and maybe BoundRect extractors) will use it and its children subcontent.
37 class DRAWINGLAYER_DLLPUBLIC HiddenGeometryPrimitive2D final
: public GroupPrimitive2D
40 explicit HiddenGeometryPrimitive2D(Primitive2DContainer
&& aChildren
);
42 // despite returning an empty decomposition since it's no visualisation data,
43 // range calculation is intended to use hidden geometry, so
44 // the local implementation will return the children's range
45 virtual basegfx::B2DRange
getB2DRange(const geometry::ViewInformation2D
& rViewInformation
) const override
;
47 /// local decomposition. Implementation will return empty Primitive2DSequence
48 virtual void get2DDecomposition(Primitive2DDecompositionVisitor
& rVisitor
, const geometry::ViewInformation2D
& rViewInformation
) const override
;
51 virtual sal_uInt32
getPrimitive2DID() const override
;
53 } // end of namespace drawinglayer::primitive2d
56 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */