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22 #include <drawinglayer/drawinglayerdllapi.h>
24 #include <drawinglayer/primitive2d/BufferedDecompositionPrimitive2D.hxx>
25 #include <drawinglayer/attribute/fontattribute.hxx>
26 #include <basegfx/polygon/b2dpolypolygon.hxx>
27 #include <basegfx/matrix/b2dhommatrix.hxx>
28 #include <rtl/ustring.hxx>
29 #include <tools/color.hxx>
30 #include <tools/long.hxx>
31 #include <basegfx/color/bcolor.hxx>
32 #include <com/sun/star/lang/Locale.hpp>
36 namespace drawinglayer::primitive2d
38 class TextLayouterDevice
;
43 namespace drawinglayer::primitive2d
45 /** TextSimplePortionPrimitive2D class
47 This is the basic primitive for representing a text portion. It contains
48 all needed information. If it is not handled by a renderer, its decomposition
49 will provide the text tools::PolyPolygon outlines as filled polygons, correctly
52 To get better text quality, it is suggested to handle this primitive directly
53 in a renderer. In that case, e.g. hintings on the system can be supported.
55 @param maTextTransform
56 The text transformation contains the text start position (always baselined)
57 as translation, the FontSize as scale (where width relative to height defines
58 font scaling and width == height means no font scaling) and the font rotation
60 When shear is used and a renderer does not support it, it may be better to use
61 the decomposition which will do everything correctly. Same is true for mirroring
62 which would be expressed as negative scalings.
65 The text to be used. Only a part may be used, but a bigger part of the string
66 may be necessary for correct layouting (e.g. international)
69 The index to the first character to use from rText
72 The number of characters to use from rText
75 The distances between the characters. This parameter may be empty, in that case
76 the renderer is responsible to do something useful. If it is given, it has to be of
77 the size aTextLength. Its values are in logical coordinates and describe the
78 distance for each character to use. This is independent from the font width which
79 is given with maTextTransform. The first value is the offset to use from the start
80 point in FontCoordinateSystem X-Direction (given by maTextTransform) to the start
81 point of the second character
84 The Kashida insertion positions.
100 Text background color (has nothing to do with bFilled and nWidthToFill)
103 class DRAWINGLAYER_DLLPUBLIC TextSimplePortionPrimitive2D
: public BufferedDecompositionPrimitive2D
106 /// text transformation (FontCoordinateSystem)
107 basegfx::B2DHomMatrix maTextTransform
;
109 /// The text, used from maTextPosition up to maTextPosition + maTextLength
112 /// The index from where on maText is used
113 sal_Int32 mnTextPosition
;
115 /// The length for maText usage, starting from maTextPosition
116 sal_Int32 mnTextLength
;
118 /// The DX array in logic units
119 std::vector
<double> maDXArray
;
121 /// The Kashida array
122 std::vector
<sal_Bool
> maKashidaArray
;
124 /// The font definition
125 attribute::FontAttribute maFontAttribute
;
127 /// The Locale for the text
128 css::lang::Locale maLocale
;
131 basegfx::BColor maFontColor
;
133 /// The fill color of the text
134 Color maTextFillColor
;
136 /// #i96669# internal: add simple range buffering for this primitive
137 basegfx::B2DRange maB2DRange
;
140 /// local decomposition.
141 virtual Primitive2DReference
142 create2DDecomposition(const geometry::ViewInformation2D
& rViewInformation
) const override
;
145 /// helpers to create a TextLayouterDevice and SalLayout, e.g. needed for SDPRs
146 // and decompose. NOTE: the TextLayouterDevice is filled, but should always only
147 // be used temporary (do not try to buffer)
148 void createTextLayouter(TextLayouterDevice
& rTextLayouter
) const;
149 std::unique_ptr
<SalLayout
> createSalLayout(TextLayouterDevice
& rTextLayouter
) const;
152 TextSimplePortionPrimitive2D(basegfx::B2DHomMatrix aNewTransform
, OUString aText
,
153 sal_Int32 nTextPosition
, sal_Int32 nTextLength
,
154 std::vector
<double>&& rDXArray
,
155 std::vector
<sal_Bool
>&& rKashidaArray
,
156 attribute::FontAttribute aFontAttribute
, css::lang::Locale aLocale
,
157 const basegfx::BColor
& rFontColor
,
158 const Color
& rTextFillColor
= COL_TRANSPARENT
);
160 /** get text outlines as polygons and their according ObjectTransformation. Handles all
161 the necessary VCL outline extractions, scaling adaptations and other stuff.
163 void getTextOutlinesAndTransformation(basegfx::B2DPolyPolygonVector
& rTarget
,
164 basegfx::B2DHomMatrix
& rTransformation
) const;
167 const basegfx::B2DHomMatrix
& getTextTransform() const { return maTextTransform
; }
168 const OUString
& getText() const { return maText
; }
169 sal_Int32
getTextPosition() const { return mnTextPosition
; }
170 sal_Int32
getTextLength() const { return mnTextLength
; }
171 const ::std::vector
<double>& getDXArray() const { return maDXArray
; }
172 const ::std::vector
<sal_Bool
>& getKashidaArray() const { return maKashidaArray
; }
173 const attribute::FontAttribute
& getFontAttribute() const { return maFontAttribute
; }
174 const css::lang::Locale
& getLocale() const { return maLocale
; }
175 const basegfx::BColor
& getFontColor() const { return maFontColor
; }
176 const Color
& getTextFillColor() const { return maTextFillColor
; }
178 /// helpers for determining various decoration states
179 virtual bool hasTextRelief() const;
180 virtual bool hasShadow() const;
181 virtual bool hasTextDecoration() const;
182 bool hasOutline() const;
185 virtual bool operator==(const BasePrimitive2D
& rPrimitive
) const override
;
188 virtual basegfx::B2DRange
189 getB2DRange(const geometry::ViewInformation2D
& rViewInformation
) const override
;
191 /// provide unique ID
192 virtual sal_uInt32
getPrimitive2DID() const override
;
195 /// small helper to have a compare operator for Locale
196 bool DRAWINGLAYER_DLLPUBLIC
LocalesAreEqual(const css::lang::Locale
& rA
,
197 const css::lang::Locale
& rB
);
199 } // end of namespace drawinglayer::primitive2d
201 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */