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22 #include <drawinglayer/drawinglayerdllapi.h>
24 #include <drawinglayer/primitive2d/groupprimitive2d.hxx>
27 namespace drawinglayer::primitive2d
29 /** UnifiedTransparencePrimitive2D class
31 This primitive encapsulates a child hierarchy and defines
32 that it shall be visualized with the given transparency. That
33 transparency is unique for all contained geometry, so that
34 e.g. overlapping polygons in the child geometry will not show
35 regions of combined transparency, but be all rendered with the
36 defined, single transparency.
38 class DRAWINGLAYER_DLLPUBLIC UnifiedTransparencePrimitive2D final
: public GroupPrimitive2D
41 /// the unified transparence
42 double mfTransparence
;
46 UnifiedTransparencePrimitive2D(
47 Primitive2DContainer
&& rChildren
,
48 double fTransparence
);
51 double getTransparence() const { return mfTransparence
; }
54 virtual bool operator==(const BasePrimitive2D
& rPrimitive
) const override
;
56 /// own getB2DRange implementation to include transparent geometries to BoundRect calculations
57 virtual basegfx::B2DRange
getB2DRange(const geometry::ViewInformation2D
& rViewInformation
) const override
;
59 /// create decomposition
60 virtual void get2DDecomposition(Primitive2DDecompositionVisitor
& rVisitor
, const geometry::ViewInformation2D
& rViewInformation
) const override
;
63 virtual sal_uInt32
getPrimitive2DID() const override
;
65 } // end of namespace drawinglayer::primitive2d
68 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */