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20 #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_POLYGONPRIMITIVE3D_HXX
21 #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_POLYGONPRIMITIVE3D_HXX
23 #include <drawinglayer/drawinglayerdllapi.h>
25 #include <drawinglayer/primitive3d/baseprimitive3d.hxx>
26 #include <basegfx/color/bcolor.hxx>
27 #include <basegfx/polygon/b3dpolygon.hxx>
28 #include <drawinglayer/attribute/lineattribute.hxx>
29 #include <drawinglayer/attribute/strokeattribute.hxx>
32 namespace drawinglayer::primitive3d
34 /** PolygonHairlinePrimitive3D class
36 This primitive defines a Hairline in 3D. Since hairlines are view-dependent,
37 this primitive is view-dependent, too.
39 This is one of the non-decomposable 3D primitives, so a renderer
42 class DRAWINGLAYER_DLLPUBLIC PolygonHairlinePrimitive3D
: public BasePrimitive3D
45 /// the hairline geometry
46 basegfx::B3DPolygon maPolygon
;
48 /// the hairline color
49 basegfx::BColor maBColor
;
53 PolygonHairlinePrimitive3D(
54 basegfx::B3DPolygon aPolygon
,
55 const basegfx::BColor
& rBColor
);
58 const basegfx::B3DPolygon
& getB3DPolygon() const { return maPolygon
; }
59 const basegfx::BColor
& getBColor() const { return maBColor
; }
62 virtual bool operator==(const BasePrimitive3D
& rPrimitive
) const override
;
65 virtual basegfx::B3DRange
getB3DRange(const geometry::ViewInformation3D
& rViewInformation
) const override final
;
68 DeclPrimitive3DIDBlock()
71 } // end of namespace drawinglayer::primitive3d
74 namespace drawinglayer::primitive3d
76 /** PolygonStrokePrimitive3D class
78 This primitive defines a 3D line with line width, line join, line color
79 and stroke attributes. It will be decomposed dependent on the definition
80 to the needed primitives, e.g. filled Tubes for fat lines.
82 class PolygonStrokePrimitive3D final
: public BufferedDecompositionPrimitive3D
86 basegfx::B3DPolygon maPolygon
;
88 /// the line attributes like width, join and color
89 attribute::LineAttribute maLineAttribute
;
91 /// the line stroking (if used)
92 attribute::StrokeAttribute maStrokeAttribute
;
94 /// local decomposition.
95 virtual Primitive3DContainer
create3DDecomposition(const geometry::ViewInformation3D
& rViewInformation
) const override
;
99 PolygonStrokePrimitive3D(
100 basegfx::B3DPolygon aPolygon
,
101 const attribute::LineAttribute
& rLineAttribute
,
102 attribute::StrokeAttribute aStrokeAttribute
);
105 const basegfx::B3DPolygon
& getB3DPolygon() const { return maPolygon
; }
106 const attribute::LineAttribute
& getLineAttribute() const { return maLineAttribute
; }
107 const attribute::StrokeAttribute
& getStrokeAttribute() const { return maStrokeAttribute
; }
110 virtual bool operator==(const BasePrimitive3D
& rPrimitive
) const override
;
112 /// provide unique ID
113 DeclPrimitive3DIDBlock()
116 } // end of namespace drawinglayer::primitive3d
119 #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_POLYGONPRIMITIVE3D_HXX
121 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */