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20 #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRCUBEPRIMITIVE3D_HXX
21 #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRCUBEPRIMITIVE3D_HXX
23 #include <drawinglayer/drawinglayerdllapi.h>
25 #include <drawinglayer/primitive3d/sdrprimitive3d.hxx>
28 namespace drawinglayer::primitive3d
30 /** SdrCubePrimitive3D class
32 This 3D primitive expands the SdrPrimitive3D to a 3D cube definition.
33 The cube is implicitly in unit coordinates and the given transformation
34 defines its geometry in space.
36 class DRAWINGLAYER_DLLPUBLIC SdrCubePrimitive3D final
: public SdrPrimitive3D
38 /// local decomposition.
39 virtual Primitive3DContainer
create3DDecomposition(const geometry::ViewInformation3D
& rViewInformation
) const override
;
44 const basegfx::B3DHomMatrix
& rTransform
,
45 const basegfx::B2DVector
& rTextureSize
,
46 const attribute::SdrLineFillShadowAttribute3D
& rSdrLFSAttribute
,
47 const attribute::Sdr3DObjectAttribute
& rSdr3DObjectAttribute
);
50 virtual basegfx::B3DRange
getB3DRange(const geometry::ViewInformation3D
& rViewInformation
) const override
;
53 DeclPrimitive3DIDBlock()
56 } // end of namespace drawinglayer::primitive3d
59 #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRCUBEPRIMITIVE3D_HXX
61 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */