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20 #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPRIMITIVE3D_HXX
21 #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPRIMITIVE3D_HXX
23 #include <drawinglayer/drawinglayerdllapi.h>
25 #include <drawinglayer/primitive3d/baseprimitive3d.hxx>
26 #include <basegfx/matrix/b3dhommatrix.hxx>
27 #include <basegfx/vector/b2dvector.hxx>
28 #include <drawinglayer/attribute/sdrallattribute3d.hxx>
29 #include <drawinglayer/primitive3d/sdrextrudelathetools3d.hxx>
30 #include <drawinglayer/attribute/sdrobjectattribute3d.hxx>
33 namespace drawinglayer
35 /** SdrPrimitive3D class
37 Base class for the more complicated geometric primitives, so
38 derive from buffered primitive to allow overriding of
39 create3DDecomposition there.
43 class DRAWINGLAYER_DLLPUBLIC SdrPrimitive3D
: public BufferedDecompositionPrimitive3D
46 /// object surface attributes
47 basegfx::B3DHomMatrix maTransform
;
48 basegfx::B2DVector maTextureSize
;
49 attribute::SdrLineFillShadowAttribute3D maSdrLFSAttribute
;
50 attribute::Sdr3DObjectAttribute maSdr3DObjectAttribute
;
53 /** Standard implementation for primitive3D which
54 will use maTransform as range and expand by evtl. line width / 2
56 basegfx::B3DRange
getStandard3DRange() const;
58 /** implementation for primitive3D which
59 will use given Slice3Ds and expand by evtl. line width / 2
61 basegfx::B3DRange
get3DRangeFromSlices(const Slice3DVector
& rSlices
) const;
66 basegfx::B3DHomMatrix aTransform
,
67 const basegfx::B2DVector
& rTextureSize
,
68 attribute::SdrLineFillShadowAttribute3D aSdrLFSAttribute
,
69 const attribute::Sdr3DObjectAttribute
& rSdr3DObjectAttribute
);
72 const basegfx::B3DHomMatrix
& getTransform() const { return maTransform
; }
73 const basegfx::B2DVector
& getTextureSize() const { return maTextureSize
; }
74 const attribute::SdrLineFillShadowAttribute3D
& getSdrLFSAttribute() const { return maSdrLFSAttribute
; }
75 const attribute::Sdr3DObjectAttribute
& getSdr3DObjectAttribute() const { return maSdr3DObjectAttribute
; }
78 virtual bool operator==(const BasePrimitive3D
& rPrimitive
) const override
;
80 } // end of namespace primitive3d
81 } // end of namespace drawinglayer
84 #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPRIMITIVE3D_HXX
86 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */