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20 #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TRANSFORMPRIMITIVE3D_HXX
21 #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TRANSFORMPRIMITIVE3D_HXX
23 #include <drawinglayer/drawinglayerdllapi.h>
25 #include <drawinglayer/primitive3d/groupprimitive3d.hxx>
26 #include <basegfx/matrix/b3dhommatrix.hxx>
29 namespace drawinglayer::primitive3d
31 /** TransformPrimitive3D class
33 This is one of the basic grouping 3D primitives and it provides
34 embedding a sequence of primitives (a geometry) into a
37 Please see the description for TransformPrimitive2D since these
38 primitives are pretty similar.
40 class DRAWINGLAYER_DLLPUBLIC TransformPrimitive3D final
: public GroupPrimitive3D
43 // the 3D transformation to apply
44 basegfx::B3DHomMatrix maTransformation
;
49 basegfx::B3DHomMatrix aTransformation
,
50 const Primitive3DContainer
& rChildren
);
53 const basegfx::B3DHomMatrix
& getTransformation() const { return maTransformation
; }
56 virtual bool operator==(const BasePrimitive3D
& rPrimitive
) const override
;
59 virtual basegfx::B3DRange
getB3DRange(const geometry::ViewInformation3D
& rViewInformation
) const override
;
62 DeclPrimitive3DIDBlock()
65 } // end of namespace drawinglayer::primitive3d
68 #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TRANSFORMPRIMITIVE3D_HXX
70 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */