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20 #ifndef INCLUDED_DRAWINGLAYER_PROCESSOR2D_HITTESTPROCESSOR2D_HXX
21 #define INCLUDED_DRAWINGLAYER_PROCESSOR2D_HITTESTPROCESSOR2D_HXX
23 #include <drawinglayer/drawinglayerdllapi.h>
24 #include <drawinglayer/primitive2d/Primitive2DContainer.hxx>
25 #include <drawinglayer/processor2d/baseprocessor2d.hxx>
27 namespace basegfx
{ class B2DPolygon
; }
28 namespace basegfx
{ class B2DPolyPolygon
; }
29 namespace drawinglayer::primitive2d
{ class ScenePrimitive2D
; }
32 namespace drawinglayer::processor2d
34 /** HitTestProcessor2D class
36 This processor implements a HitTest with the fed primitives,
37 given tolerance and extras
39 class DRAWINGLAYER_DLLPUBLIC HitTestProcessor2D final
: public BaseProcessor2D
42 /// discrete HitTest position
43 basegfx::B2DPoint maDiscreteHitPosition
;
45 /// discrete HitTolerance
46 basegfx::B2DVector maDiscreteHitTolerancePerAxis
;
48 /// stack of HitPrimitives, taken care of during HitTest run
49 primitive2d::Primitive2DContainer maHitStack
;
51 /// flag if HitStack shall be collected as part of the result, default is false
52 bool mbCollectHitStack
: 1;
54 /// Boolean to flag if a hit was found. If yes, fast exit is taken
57 /// flag to concentrate on text hits only
58 bool mbHitTextOnly
: 1;
61 void processBasePrimitive2D(const primitive2d::BasePrimitive2D
& rCandidate
) override
;
62 bool checkHairlineHitWithTolerance(
63 const basegfx::B2DPolygon
& rPolygon
,
64 const basegfx::B2DVector
& rDiscreteHitTolerancePerAxis
) const;
65 bool checkFillHitWithTolerance(
66 const basegfx::B2DPolyPolygon
& rPolyPolygon
,
67 const basegfx::B2DVector
& rDiscreteHitTolerancePerAxis
) const;
68 void check3DHit(const primitive2d::ScenePrimitive2D
& rCandidate
);
69 void checkBitmapHit(basegfx::B2DRange aRange
, const BitmapEx
& rBitmapEx
, const basegfx::B2DHomMatrix
& rTransform
);
73 const geometry::ViewInformation2D
& rViewInformation
,
74 const basegfx::B2DPoint
& rLogicHitPosition
,
75 const basegfx::B2DVector
& rLogicHitTolerancePerAxis
,
77 virtual ~HitTestProcessor2D() override
;
79 /// switch on collecting primitives for a found hit on maHitStack, default is off
80 void collectHitStack(bool bCollect
) { mbCollectHitStack
= bCollect
; }
82 /// get HitStack of primitives, first is the one that created the hit, last is the
84 const primitive2d::Primitive2DContainer
& getHitStack() const { return maHitStack
; }
87 const basegfx::B2DPoint
& getDiscreteHitPosition() const { return maDiscreteHitPosition
; }
88 const basegfx::B2DVector
& getDiscreteHitTolerance() const { return maDiscreteHitTolerancePerAxis
; }
89 bool getCollectHitStack() const { return mbCollectHitStack
; }
90 bool getHit() const { return mbHit
; }
91 bool getHitTextOnly() const { return mbHitTextOnly
; }
94 } // end of namespace drawinglayer::processor2d
96 #endif // INCLUDED_DRAWINGLAYER_PROCESSOR2D_HITTESTPROCESSOR2D_HXX
98 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */