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20 #ifndef INCLUDED_SVX_SDR_OVERLAY_OVERLAYANIMATEDBITMAPEX_HXX
21 #define INCLUDED_SVX_SDR_OVERLAY_OVERLAYANIMATEDBITMAPEX_HXX
23 #include <svx/sdr/overlay/overlayobject.hxx>
24 #include <vcl/bitmapex.hxx>
27 namespace sdr::overlay
29 class SVXCORE_DLLPUBLIC OverlayAnimatedBitmapEx final
: public OverlayObjectWithBasePosition
35 // position of the basePosition inside the Bitmaps, in pixels
36 sal_uInt16 mnCenterX1
;
37 sal_uInt16 mnCenterY1
;
38 sal_uInt16 mnCenterX2
;
39 sal_uInt16 mnCenterY2
;
41 // #i53216# added CursorBlinkTime (in ms)
42 sal_uInt32 mnBlinkTime
;
44 // optional shear and rotation
48 // Flag to remember which state to draw. Inited with false (0)
49 bool mbOverlayState
: 1;
51 // geometry creation for OverlayObject
52 virtual drawinglayer::primitive2d::Primitive2DContainer
createOverlayObjectPrimitive2DSequence() override
;
55 OverlayAnimatedBitmapEx(
56 const basegfx::B2DPoint
& rBasePos
,
57 const BitmapEx
& rBitmapEx1
,
58 const BitmapEx
& rBitmapEx2
,
59 sal_uInt64 nBlinkTime
,
60 sal_uInt16 nCenX1
= 0,
61 sal_uInt16 nCenY1
= 0,
62 sal_uInt16 nCenX2
= 0,
63 sal_uInt16 nCenY2
= 0,
65 double fRotation
= 0.0);
66 virtual ~OverlayAnimatedBitmapEx() override
;
68 // execute event from base class sdr::animation::Event. Default
69 // implementation does nothing and does not create a new event.
70 virtual void Trigger(sal_uInt32 nTime
) override
;
72 // get shearX and rotation
73 double getShearX() const { return mfShearX
; }
74 double getRotation() const { return mfRotation
; }
76 } // end of namespace sdr::overlay
79 #endif // INCLUDED_SVX_SDR_OVERLAY_OVERLAYANIMATEDBITMAPEX_HXX
81 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */