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20 #ifndef INCLUDED_SVX_SDR_OVERLAY_OVERLAYOBJECTLIST_HXX
21 #define INCLUDED_SVX_SDR_OVERLAY_OVERLAYOBJECTLIST_HXX
23 #include <svx/sdr/overlay/overlayobject.hxx>
24 #include <sal/types.h>
25 #include <svx/svxdllapi.h>
32 namespace sdr::overlay
34 class SVXCORE_DLLPUBLIC OverlayObjectList final
36 // the vector of OverlayObjects
37 ::std::vector
< std::unique_ptr
<OverlayObject
> > maVector
;
40 OverlayObjectList() {}
41 OverlayObjectList(const OverlayObjectList
&) = delete;
42 OverlayObjectList
& operator=(const OverlayObjectList
&) = delete;
45 // clear list, this includes deletion of all contained objects
48 // append objects (takes ownership)
49 void append(std::unique_ptr
<OverlayObject
> pOverlayObject
);
52 sal_uInt32
count() const { return maVector
.size(); }
53 OverlayObject
& getOverlayObject(sal_uInt32 nIndex
) const { return *(maVector
[nIndex
]); }
55 // Hittest with logical coordinates
56 bool isHitLogic(const basegfx::B2DPoint
& rLogicPosition
, double fLogicTolerance
= 0.0) const;
58 // Hittest with pixel coordinates
59 bool isHitPixel(const Point
& rDiscretePosition
) const;
61 // calculate BaseRange of all included OverlayObjects and return
62 basegfx::B2DRange
getBaseRange() const;
65 } // end of namespace sdr::overlay
68 #endif // INCLUDED_SVX_SDR_OVERLAY_OVERLAYOBJECTLIST_HXX
70 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */