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20 #ifndef INCLUDED_SVX_SDRPAINTWINDOW_HXX
21 #define INCLUDED_SVX_SDRPAINTWINDOW_HXX
23 #include <rtl/ref.hxx>
24 #include <vcl/virdev.hxx>
25 #include <svx/svxdllapi.h>
29 namespace sdr::overlay
{ class OverlayManager
; }
32 #ifdef _MSC_VER // broken msvc template instantiation
33 #include <svx/sdr/overlay/overlaymanager.hxx>
36 /// paint the transparent children of rWin that overlap rPixelRect
37 /// (for example, transparent form controls like check boxes)
38 void SVXCORE_DLLPUBLIC
39 PaintTransparentChildren(vcl::Window
const & rWindow
, tools::Rectangle
const& rPixelRect
);
41 class SdrPreRenderDevice
43 // The original OutputDevice
44 VclPtr
<OutputDevice
> mpOutputDevice
;
46 // The VirtualDevice for PreRendering
47 VclPtr
<VirtualDevice
> mpPreRenderDevice
;
50 explicit SdrPreRenderDevice(OutputDevice
& rOriginal
);
51 ~SdrPreRenderDevice();
53 void PreparePreRenderDevice();
54 void OutputPreRenderDevice(const vcl::Region
& rExpandedRegion
);
56 OutputDevice
& GetPreRenderDevice() { return *mpPreRenderDevice
; }
59 class SVXCORE_DLLPUBLIC SdrPaintWindow
62 // the OutputDevice this window represents
63 VclPtr
<OutputDevice
> mpOutputDevice
;
65 /// In case mrOutputDevice is a buffer for a vcl::Window, this is the window.
66 VclPtr
<vcl::Window
> mpWindow
;
68 // the SdrPaintView this window belongs to
69 SdrPaintView
& mrPaintView
;
71 // the new OverlayManager for the new OverlayObjects. Test add here, will
72 // replace the IAOManager as soon as it works.
73 rtl::Reference
< sdr::overlay::OverlayManager
> mxOverlayManager
;
75 // The PreRenderDevice for PreRendering
76 std::unique_ptr
<SdrPreRenderDevice
> mpPreRenderDevice
;
78 // The RedrawRegion used for rendering
79 vcl::Region maRedrawRegion
;
81 // #i72889# flag if this is only a temporary target for repaint, default is false
82 bool mbTemporaryTarget
: 1;
84 bool mbOutputToWindow
: 1;
87 SdrPaintWindow
* mpPatched
;
90 void impCreateOverlayManager();
93 SdrPaintWindow(SdrPaintView
& rNewPaintView
, OutputDevice
& rOut
, vcl::Window
* pWindow
= nullptr);
96 // allow reference to patched, see patchPaintWindow/unpatchPaintWindow
97 void setPatched(SdrPaintWindow
* pPaintWindow
) { mpPatched
= pPaintWindow
; }
98 SdrPaintWindow
* getPatched() const { return mpPatched
; }
100 // data read accesses
101 OutputDevice
& GetOutputDevice() const { return *mpOutputDevice
; }
102 vcl::Window
* GetWindow() const { return mpWindow
; }
105 rtl::Reference
< sdr::overlay::OverlayManager
> const & GetOverlayManager() const;
107 // #i73602# add flag if buffer shall be used
108 void DrawOverlay(const vcl::Region
& rRegion
);
110 // calculate visible area and return
111 tools::Rectangle
GetVisibleArea() const;
113 // Is OutDev a printer?
114 bool OutputToPrinter() const { return (OUTDEV_PRINTER
== mpOutputDevice
->GetOutDevType()); }
116 // Is OutDev a window?
117 bool OutputToWindow() const { return mbOutputToWindow
; }
119 void SetOutputToWindow(bool bOutputToWindow
) { mbOutputToWindow
= bOutputToWindow
; }
121 // Is OutDev a recording MetaFile?
122 bool OutputToRecordingMetaFile() const;
124 // prepare PreRendering (evtl.)
125 void PreparePreRenderDevice();
126 void OutputPreRenderDevice(const vcl::Region
& rExpandedRegion
);
127 SdrPreRenderDevice
* GetPreRenderDevice() const { return mpPreRenderDevice
.get(); }
130 const vcl::Region
& GetRedrawRegion() const { return maRedrawRegion
;}
131 void SetRedrawRegion(const vcl::Region
& rNew
);
133 // #i72889# read/write access to TemporaryTarget
134 bool getTemporaryTarget() const { return mbTemporaryTarget
; }
135 void setTemporaryTarget(bool bNew
) { mbTemporaryTarget
= bNew
; }
137 // #i72889# get target output device, take into account output buffering
138 OutputDevice
& GetTargetOutputDevice() { if(mpPreRenderDevice
) return mpPreRenderDevice
->GetPreRenderDevice(); else return *mpOutputDevice
; }
141 #endif // INCLUDED_SVX_SDRPAINTWINDOW_HXX
143 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */