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20 #ifndef INCLUDED_SVX_INC_SDR_CONTACT_VIEWOBJECTCONTACTOFE3D_HXX
21 #define INCLUDED_SVX_INC_SDR_CONTACT_VIEWOBJECTCONTACTOFE3D_HXX
23 #include <svx/sdr/contact/viewobjectcontactofsdrobj.hxx>
24 #include <drawinglayer/primitive3d/baseprimitive3d.hxx>
26 namespace sdr::contact
{
27 class ViewObjectContactOfE3dScene
;
30 namespace sdr::contact
32 class ViewObjectContactOfE3d final
: public ViewObjectContactOfSdrObj
34 // also override the 2d method to deliver a 2d object with embedded 3d and the 3d transformation which is able to
35 // answer the get2DRange question accordingly
36 virtual void createPrimitive2DSequence(const DisplayInfo
& rDisplayInfo
, drawinglayer::primitive2d::Primitive2DDecompositionVisitor
& rVisitor
) const override
;
39 ViewObjectContactOfE3d(ObjectContact
& rObjectContact
, ViewContact
& rViewContact
);
40 virtual ~ViewObjectContactOfE3d() override
;
42 // access to the local primitive sequence. This will ensure that the list is
43 // current in comparing the local list content with a fresh created incarnation
44 // This method will not handle included hierarchies or visibility.
45 drawinglayer::primitive3d::Primitive3DContainer
getPrimitive3DContainer(const DisplayInfo
& rDisplayInfo
) const;
48 } // end of namespace sdr::contact
50 #endif // INCLUDED_SVX_INC_SDR_CONTACT_VIEWOBJECTCONTACTOFE3D_HXX
52 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */