1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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22 #include <drawinglayer/primitive2d/BufferedDecompositionPrimitive2D.hxx>
23 #include <sdr/attribute/sdrlineeffectstextattribute.hxx>
24 #include <basegfx/polygon/b2dpolygon.hxx>
30 namespace drawinglayer::primitive2d
32 class SdrConnectorPrimitive2D final
: public BufferedDecompositionPrimitive2D
35 attribute::SdrLineEffectsTextAttribute maSdrLSTAttribute
;
36 ::basegfx::B2DPolygon maUnitPolygon
;
38 // local decomposition.
39 virtual Primitive2DReference
create2DDecomposition(const geometry::ViewInformation2D
& aViewInformation
) const override
;
42 SdrConnectorPrimitive2D(
43 const attribute::SdrLineEffectsTextAttribute
& rSdrLSTAttribute
,
44 ::basegfx::B2DPolygon aUnitPolygon
);
47 const attribute::SdrLineEffectsTextAttribute
& getSdrLSTAttribute() const { return maSdrLSTAttribute
; }
48 const ::basegfx::B2DPolygon
& getUnitPolygon() const { return maUnitPolygon
; }
51 virtual bool operator==(const BasePrimitive2D
& rPrimitive
) const override
;
54 virtual sal_uInt32
getPrimitive2DID() const override
;
56 } // end of namespace drawinglayer::primitive2d
58 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */