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22 #include <drawinglayer/primitive2d/BufferedDecompositionPrimitive2D.hxx>
23 #include <basegfx/matrix/b2dhommatrix.hxx>
24 #include <sdr/attribute/sdreffectstextattribute.hxx>
30 namespace drawinglayer::primitive2d
32 class SdrCustomShapePrimitive2D final
: public BufferedDecompositionPrimitive2D
35 attribute::SdrEffectsTextAttribute maSdrSTAttribute
;
36 Primitive2DContainer maSubPrimitives
;
37 basegfx::B2DHomMatrix maTextBox
;
39 // defines if SdrTextWordWrapItem was set at SdrObjCustomShape which means
40 // that the text needs to be block formatted
43 // defines that the object contains/is a 3D AutoShape. Needed for
44 // making exceptions with shadow generation
47 basegfx::B2DHomMatrix maTransform
;
49 // local decomposition.
50 virtual Primitive2DReference
create2DDecomposition(const geometry::ViewInformation2D
& aViewInformation
) const override
;
53 SdrCustomShapePrimitive2D(
54 const attribute::SdrEffectsTextAttribute
& rSdrSTAttribute
,
55 Primitive2DContainer
&& rSubPrimitives
,
56 basegfx::B2DHomMatrix aTextBox
,
59 basegfx::B2DHomMatrix aObjectMatrix
);
62 const attribute::SdrEffectsTextAttribute
& getSdrSTAttribute() const { return maSdrSTAttribute
; }
63 const Primitive2DContainer
& getSubPrimitives() const { return maSubPrimitives
; }
64 const basegfx::B2DHomMatrix
& getTextBox() const { return maTextBox
; }
65 bool getWordWrap() const { return mbWordWrap
; }
66 bool get3DShape() const { return mb3DShape
; }
69 virtual bool operator==(const BasePrimitive2D
& rPrimitive
) const override
;
72 virtual sal_uInt32
getPrimitive2DID() const override
;
74 } // end of namespace drawinglayer::primitive2d
76 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */