1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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22 #include <drawinglayer/primitive2d/baseprimitive2d.hxx>
23 #include <basegfx/matrix/b2dhommatrix.hxx>
24 #include <sdr/attribute/sdrlinefilleffectstextattribute.hxx>
30 namespace drawinglayer::primitive2d
32 class SdrOle2Primitive2D final
: public BasePrimitive2D
35 Primitive2DContainer maOLEContent
;
36 basegfx::B2DHomMatrix maTransform
;
37 attribute::SdrLineFillEffectsTextAttribute maSdrLFSTAttribute
;
41 Primitive2DContainer
&& rOLEContent
,
42 basegfx::B2DHomMatrix aTransform
,
43 const attribute::SdrLineFillEffectsTextAttribute
& rSdrLFSTAttribute
);
46 const Primitive2DContainer
& getOLEContent() const { return maOLEContent
; }
47 const basegfx::B2DHomMatrix
& getTransform() const { return maTransform
; }
48 const attribute::SdrLineFillEffectsTextAttribute
& getSdrLFSTAttribute() const { return maSdrLFSTAttribute
; }
51 virtual bool operator==(const BasePrimitive2D
& rPrimitive
) const override
;
53 // local decomposition.
54 virtual void get2DDecomposition(Primitive2DDecompositionVisitor
& rVisitor
, const geometry::ViewInformation2D
& aViewInformation
) const override
;
57 virtual sal_uInt32
getPrimitive2DID() const override
;
59 } // end of namespace drawinglayer::primitive2d
61 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */