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22 #include <drawinglayer/primitive2d/BufferedDecompositionPrimitive2D.hxx>
23 #include <basegfx/matrix/b2dhommatrix.hxx>
24 #include <sdr/attribute/sdrlinefilleffectstextattribute.hxx>
30 namespace drawinglayer::primitive2d
32 class SdrRectanglePrimitive2D final
: public BufferedDecompositionPrimitive2D
35 basegfx::B2DHomMatrix maTransform
;
36 attribute::SdrLineFillEffectsTextAttribute maSdrLFSTAttribute
;
37 double mfCornerRadiusX
; // [0.0..1.0] relative to 1/2 width
38 double mfCornerRadiusY
; // [0.0..1.0] relative to 1/2 height
40 // flag which decides if the HitArea should be the filled geometry
41 bool mbForceFillForHitTest
: 1;
43 // local decomposition.
44 virtual Primitive2DReference
create2DDecomposition(const geometry::ViewInformation2D
& aViewInformation
) const override
;
47 SdrRectanglePrimitive2D(
48 basegfx::B2DHomMatrix aTransform
,
49 const attribute::SdrLineFillEffectsTextAttribute
& rSdrLFSTAttribute
,
50 double fCornerRadiusX
,
51 double fCornerRadiusY
,
52 bool bForceFillForHitTest
);
55 const basegfx::B2DHomMatrix
& getTransform() const { return maTransform
; }
56 const attribute::SdrLineFillEffectsTextAttribute
& getSdrLFSTAttribute() const { return maSdrLFSTAttribute
; }
57 double getCornerRadiusX() const { return mfCornerRadiusX
; }
58 double getCornerRadiusY() const { return mfCornerRadiusY
; }
59 bool getForceFillForHitTest() const { return mbForceFillForHitTest
; }
62 virtual bool operator==(const BasePrimitive2D
& rPrimitive
) const override
;
65 virtual sal_uInt32
getPrimitive2DID() const override
;
67 } // end of namespace drawinglayer::primitive2d
69 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */