1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
20 #include "EnhancedCustomShape3d.hxx"
21 #include <o3tl/unit_conversion.hxx>
22 #include <svx/deflt3d.hxx>
23 #include <svx/svdmodel.hxx>
24 #include <tools/poly.hxx>
25 #include <svx/svditer.hxx>
26 #include <svx/svdobj.hxx>
27 #include <svx/svdoashp.hxx>
28 #include <svl/itemset.hxx>
29 #include <svl/whiter.hxx>
30 #include <svx/xfillit0.hxx>
31 #include <svx/xlineit0.hxx>
32 #include <svx/xsflclit.hxx>
33 #include <svx/xbtmpit.hxx>
34 #include <svx/xflclit.hxx>
35 #include <svx/svdopath.hxx>
36 #include <svx/svddef.hxx>
37 #include <svx/svx3ditems.hxx>
38 #include <extrud3d.hxx>
39 #include <svx/xflbmtit.hxx>
40 #include <svx/xlnclit.hxx>
41 #include <svx/sdasitm.hxx>
42 #include <svx/scene3d.hxx>
43 #include <com/sun/star/drawing/Position3D.hpp>
44 #include <com/sun/star/drawing/Direction3D.hpp>
45 #include <com/sun/star/drawing/NormalsKind.hpp>
46 #include <com/sun/star/drawing/ShadeMode.hpp>
47 #include <svx/sdr/properties/properties.hxx>
48 #include <com/sun/star/drawing/EnhancedCustomShapeParameterPair.hpp>
49 #include <com/sun/star/drawing/EnhancedCustomShapeMetalType.hpp>
50 #include <com/sun/star/drawing/ProjectionMode.hpp>
51 #include <basegfx/color/bcolor.hxx>
52 #include <basegfx/polygon/b2dpolypolygontools.hxx>
53 #include <basegfx/polygon/b3dpolygon.hxx>
54 #include <basegfx/range/b2drange.hxx>
55 #include <sdr/primitive2d/sdrattributecreator.hxx>
56 #include <drawinglayer/attribute/sdrlineattribute.hxx>
57 #include <drawinglayer/attribute/sdrlinestartendattribute.hxx>
58 #include <svx/xlnwtit.hxx>
59 #include <svx/xlntrit.hxx>
60 #include <svx/xfltrit.hxx>
61 #include <comphelper/configuration.hxx>
63 using namespace com::sun::star
;
64 using namespace com::sun::star::uno
;
68 void GetOrigin( const SdrCustomShapeGeometryItem
& rItem
, double& rOriginX
, double& rOriginY
)
70 css::drawing::EnhancedCustomShapeParameterPair aOriginParaPair
;
71 const Any
* pAny
= rItem
.GetPropertyValueByName( u
"Extrusion"_ustr
, u
"Origin"_ustr
);
72 if ( ! ( pAny
&& ( *pAny
>>= aOriginParaPair
) && ( aOriginParaPair
.First
.Value
>>= rOriginX
) && ( aOriginParaPair
.Second
.Value
>>= rOriginY
) ) )
79 void GetRotateAngle( const SdrCustomShapeGeometryItem
& rItem
, double& rAngleX
, double& rAngleY
)
81 css::drawing::EnhancedCustomShapeParameterPair aRotateAngleParaPair
;
82 const Any
* pAny
= rItem
.GetPropertyValueByName( u
"Extrusion"_ustr
, u
"RotateAngle"_ustr
);
83 if ( ! ( pAny
&& ( *pAny
>>= aRotateAngleParaPair
) && ( aRotateAngleParaPair
.First
.Value
>>= rAngleX
) && ( aRotateAngleParaPair
.Second
.Value
>>= rAngleY
) ) )
88 rAngleX
= basegfx::deg2rad(rAngleX
);
89 rAngleY
= basegfx::deg2rad(rAngleY
);
92 void GetSkew( const SdrCustomShapeGeometryItem
& rItem
, double& rSkewAmount
, double& rSkewAngle
)
94 css::drawing::EnhancedCustomShapeParameterPair aSkewParaPair
;
95 const Any
* pAny
= rItem
.GetPropertyValueByName( u
"Extrusion"_ustr
, u
"Skew"_ustr
);
96 if ( ! ( pAny
&& ( *pAny
>>= aSkewParaPair
) && ( aSkewParaPair
.First
.Value
>>= rSkewAmount
) && ( aSkewParaPair
.Second
.Value
>>= rSkewAngle
) ) )
99 // ODF default is 45, but older ODF documents expect -135 as default. For intermediate
100 // solution see tdf#141301 and tdf#141127.
101 // MS Office default -135 is set in msdffimp.cxx to make import independent from setting here.
104 rSkewAngle
= basegfx::deg2rad(rSkewAngle
);
107 void GetExtrusionDepth( const SdrCustomShapeGeometryItem
& rItem
, const double* pMap
, double& rBackwardDepth
, double& rForwardDepth
)
109 css::drawing::EnhancedCustomShapeParameterPair aDepthParaPair
;
110 double fDepth
= 0, fFraction
= 0;
111 const Any
* pAny
= rItem
.GetPropertyValueByName( u
"Extrusion"_ustr
, u
"Depth"_ustr
);
112 if ( pAny
&& ( *pAny
>>= aDepthParaPair
) && ( aDepthParaPair
.First
.Value
>>= fDepth
) && ( aDepthParaPair
.Second
.Value
>>= fFraction
) )
114 rForwardDepth
= fDepth
* fFraction
;
115 rBackwardDepth
= fDepth
- rForwardDepth
;
119 rBackwardDepth
= 1270;
125 rBackwardDepth
*= fMap
;
126 rForwardDepth
*= fMap
;
130 double GetDouble( const SdrCustomShapeGeometryItem
& rItem
, const OUString
& rPropertyName
, double fDefault
)
132 double fRetValue
= fDefault
;
133 const Any
* pAny
= rItem
.GetPropertyValueByName( u
"Extrusion"_ustr
, rPropertyName
);
139 drawing::ShadeMode
GetShadeMode( const SdrCustomShapeGeometryItem
& rItem
, const drawing::ShadeMode eDefault
)
141 drawing::ShadeMode
eRet( eDefault
);
142 const Any
* pAny
= rItem
.GetPropertyValueByName( u
"Extrusion"_ustr
, u
"ShadeMode"_ustr
);
145 if (!(*pAny
>>= eRet
))
150 eRet
= static_cast<drawing::ShadeMode
>(nEnum
);
157 bool GetBool( const SdrCustomShapeGeometryItem
& rItem
, const OUString
& rPropertyName
, const bool bDefault
)
159 bool bRetValue
= bDefault
;
160 const Any
* pAny
= rItem
.GetPropertyValueByName( u
"Extrusion"_ustr
, rPropertyName
);
166 drawing::Position3D
GetPosition3D( const SdrCustomShapeGeometryItem
& rItem
, const OUString
& rPropertyName
,
167 const drawing::Position3D
& rDefault
, const double* pMap
)
169 drawing::Position3D
aRetValue( rDefault
);
170 const Any
* pAny
= rItem
.GetPropertyValueByName( u
"Extrusion"_ustr
, rPropertyName
);
175 aRetValue
.PositionX
*= *pMap
;
176 aRetValue
.PositionY
*= *pMap
;
177 aRetValue
.PositionZ
*= *pMap
;
182 drawing::Direction3D
GetDirection3D( const SdrCustomShapeGeometryItem
& rItem
, const OUString
& rPropertyName
, const drawing::Direction3D
& rDefault
)
184 drawing::Direction3D
aRetValue( rDefault
);
185 const Any
* pAny
= rItem
.GetPropertyValueByName( u
"Extrusion"_ustr
, rPropertyName
);
191 sal_Int16
GetMetalType(const SdrCustomShapeGeometryItem
& rItem
, const sal_Int16 eDefault
)
193 sal_Int16
aRetValue(eDefault
);
194 const Any
* pAny
= rItem
.GetPropertyValueByName(u
"Extrusion"_ustr
, u
"MetalType"_ustr
);
200 // Calculates the light directions for the additional lights, which are used to emulate soft
201 // lights of MS Office. Method needs to be documented in the Wiki
202 // https://wiki.documentfoundation.org/Development/ODF_Implementer_Notes in part
203 // List_of_LibreOffice_ODF_implementation-defined_items
204 // The method expects vector rLight to be normalized and results normalized vectors.
205 void lcl_SoftLightsDirection(const basegfx::B3DVector
& rLight
, basegfx::B3DVector
& rSoftUp
,
206 basegfx::B3DVector
& rSoftDown
, basegfx::B3DVector
& rSoftRight
,
207 basegfx::B3DVector
& rSoftLeft
)
209 constexpr double fAngle
= basegfx::deg2rad(60); // angle between regular light and soft light
211 // We first create directions around (0|0|1) and then rotate them to the light position.
212 rSoftUp
= basegfx::B3DVector(0.0, sin(fAngle
), cos(fAngle
));
213 rSoftDown
= basegfx::B3DVector(0.0, -sin(fAngle
), cos(fAngle
));
214 rSoftRight
= basegfx::B3DVector(sin(fAngle
), 0.0, cos(fAngle
));
215 rSoftLeft
= basegfx::B3DVector(-sin(fAngle
), 0.0, cos(fAngle
));
217 basegfx::B3DHomMatrix aRotateMat
;
218 aRotateMat
.rotate(0.0, 0.0, M_PI_4
);
219 if (rLight
.getX() == 0.0 && rLight
.getZ() == 0.0)
221 // Special case with light from top or bottom
222 if (rLight
.getY() >= 0.0)
223 aRotateMat
.rotate(-M_PI_2
, 0.0, 0.0);
225 aRotateMat
.rotate(M_PI_2
, 0.0, 0.0);
229 // Azimuth from z-axis to x-axis. (0|0|1) to (1|0|0) is 90deg.
230 double fAzimuth
= atan2(rLight
.getX(), rLight
.getZ());
231 // Elevation from xz-plane to y-axis. (0|0|1) to (0|1|0) is 90deg.
232 double fElevation
= atan2(rLight
.getY(), std::hypot(rLight
.getX(), rLight
.getZ()));
233 aRotateMat
.rotate(-fElevation
, fAzimuth
, 0.0);
236 rSoftUp
= aRotateMat
* rSoftUp
;
237 rSoftDown
= aRotateMat
* rSoftDown
;
238 rSoftRight
= aRotateMat
* rSoftRight
;
239 rSoftLeft
= aRotateMat
* rSoftLeft
;
243 rtl::Reference
<SdrObject
> EnhancedCustomShape3d::Create3DObject(
244 const SdrObject
* pShape2d
,
245 const SdrObjCustomShape
& rSdrObjCustomShape
)
247 rtl::Reference
<SdrObject
> pRet
;
248 const SdrCustomShapeGeometryItem
& rGeometryItem(rSdrObjCustomShape
.GetMergedItem(SDRATTR_CUSTOMSHAPE_GEOMETRY
));
249 double fMap(1.0), *pMap
= nullptr;
251 if ( rSdrObjCustomShape
.getSdrModelFromSdrObject().GetScaleUnit() != MapUnit::Map100thMM
)
253 DBG_ASSERT( rSdrObjCustomShape
.getSdrModelFromSdrObject().GetScaleUnit() == MapUnit::MapTwip
, "EnhancedCustomShape3d::Current MapMode is Unsupported" );
254 // But we could use MapToO3tlUnit from <tools/UnitConversion> ... ?
255 fMap
*= o3tl::convert(1.0, o3tl::Length::mm100
, o3tl::Length::twip
);
259 if ( GetBool( rGeometryItem
, u
"Extrusion"_ustr
, false ) )
261 bool bIsMirroredX(rSdrObjCustomShape
.IsMirroredX());
262 bool bIsMirroredY(rSdrObjCustomShape
.IsMirroredY());
263 tools::Rectangle
aSnapRect(rSdrObjCustomShape
.GetLogicRect());
264 Degree100
nObjectRotation(rSdrObjCustomShape
.GetRotateAngle());
265 if ( nObjectRotation
)
267 double a
= toRadians(36000_deg100
- nObjectRotation
);
268 tools::Long dx
= aSnapRect
.Right() - aSnapRect
.Left();
269 tools::Long dy
= aSnapRect
.Bottom()- aSnapRect
.Top();
270 Point
aP( aSnapRect
.TopLeft() );
271 RotatePoint( aP
, rSdrObjCustomShape
.GetSnapRect().Center(), sin( a
), cos( a
) );
272 aSnapRect
.SetLeft( aP
.X() );
273 aSnapRect
.SetTop( aP
.Y() );
274 aSnapRect
.SetRight( aSnapRect
.Left() + dx
);
275 aSnapRect
.SetBottom( aSnapRect
.Top() + dy
);
277 Point
aCenter( aSnapRect
.Center() );
279 SfxItemSet
aSet( rSdrObjCustomShape
.GetMergedItemSet() );
281 // tdf#146360 If the ItemSet of the source SdrObject has a parent
282 // (which means it has a StyleSheet), we need to do some old-style
283 // 'BurnInStyleSheetAttributes' action.
284 // That means to set all Items which are set in the StyleSheet
285 // directly in the ItemSet.
286 // This is okay here since the 3D SdrObjects created are
287 // placeholders that get rendered, but never reach the
288 // surface/the user. If attributes for the source SdrObject
289 // change, these will be recreated.
290 // The problem is that while "aSet" still has a ptr to the style's
291 // ItemSet, this gets lost at the ItemSet of the SdrObject when
292 // an ItemSet gets set at the 3D SdrObject, like in diverse
293 // SetMergedItemSet calls below. This leads to fetching the wrong
294 // (default) FillBitmap in the calls p3DObj->GetMergedItem below
295 // (which is 32x32 white, that's what you see without the fix).
296 // This could also be fixed (tried it) by either
297 // - using rSdrObjCustomShape.GetMergedItem
298 // - setting the StyleSheet at 3D SdrObjects ASAP (done at caller)
299 // but both solutions contain the risk to not find all places, so
300 // it's just more safe to merge the StyleSheet attributes to the
301 // ItemSet used for the whole creation.
302 if(nullptr != aSet
.GetParent())
304 SfxWhichIter
aIter(aSet
);
305 sal_uInt16
nWhich(aIter
.FirstWhich());
306 const SfxPoolItem
*pItem(nullptr);
310 // this may look at 1st look like doing nothing, but it converts
311 // items set in parent/style to SfxItemState::SET items in the
312 // ItemSet (see AttributeProperties::ForceStyleToHardAttributes())
313 if(SfxItemState::SET
== aSet
.GetItemState(nWhich
, true, &pItem
))
318 nWhich
= aIter
.NextWhich();
321 aSet
.SetParent(nullptr);
324 //SJ: vertical writing is not required, by removing this item no outliner is created
325 aSet
.ClearItem( SDRATTR_TEXTDIRECTION
);
327 // #i105323# For 3D AutoShapes, the shadow attribute has to be applied to each
328 // created visualisation helper model shape individually. The shadow itself
329 // will then be rendered from the 3D renderer correctly for the whole 3D scene
330 // (and thus behind all objects of which the visualisation may be built). So,
331 // do NOT remove it from the ItemSet here.
332 // aSet.ClearItem(SDRATTR_SHADOW);
334 std::vector
< E3dCompoundObject
* > aPlaceholderObjectList
;
336 double fExtrusionBackward
, fExtrusionForward
;
337 GetExtrusionDepth( rGeometryItem
, pMap
, fExtrusionBackward
, fExtrusionForward
);
338 double fDepth
= fExtrusionBackward
+ fExtrusionForward
;
342 drawing::ProjectionMode
eProjectionMode( drawing::ProjectionMode_PARALLEL
);
343 const Any
* pAny
= rGeometryItem
.GetPropertyValueByName( u
"Extrusion"_ustr
, u
"ProjectionMode"_ustr
);
346 if(!(*pAny
>>= eProjectionMode
))
351 eProjectionMode
= static_cast<drawing::ProjectionMode
>(nEnum
);
355 // pShape2d Convert in scenes which include 3D Objects
356 E3dDefaultAttributes a3DDefaultAttr
;
357 a3DDefaultAttr
.SetDefaultLatheCharacterMode( true );
358 a3DDefaultAttr
.SetDefaultExtrudeCharacterMode( true );
360 rtl::Reference
<E3dScene
> pScene
= new E3dScene(rSdrObjCustomShape
.getSdrModelFromSdrObject());
362 bool bSceneHasObjects ( false );
363 bool bUseTwoFillStyles( false );
365 drawing::ShadeMode
eShadeMode( GetShadeMode( rGeometryItem
, drawing::ShadeMode_FLAT
) );
366 bool bUseExtrusionColor
= GetBool( rGeometryItem
, u
"Color"_ustr
, false );
368 drawing::FillStyle
eFillStyle( aSet
.Get(XATTR_FILLSTYLE
).GetValue() );
369 pScene
->GetProperties().SetObjectItem( Svx3DShadeModeItem(static_cast<sal_uInt16
>(eShadeMode
)));
370 aSet
.Put( makeSvx3DPercentDiagonalItem( 0 ) );
371 aSet
.Put( Svx3DTextureModeItem( 1 ) );
372 // SPECIFIC needed for ShadeMode_SMOOTH and ShadeMode_PHONG, otherwise FLAT is faster.
373 if (eShadeMode
== drawing::ShadeMode_SMOOTH
|| eShadeMode
== drawing::ShadeMode_PHONG
)
374 aSet
.Put( Svx3DNormalsKindItem(static_cast<sal_uInt16
>(drawing::NormalsKind_SPECIFIC
)));
376 aSet
.Put( Svx3DNormalsKindItem(static_cast<sal_uInt16
>(drawing::NormalsKind_FLAT
)));
378 if ( eShadeMode
== drawing::ShadeMode_DRAFT
)
380 aSet
.Put( XLineStyleItem( drawing::LineStyle_SOLID
) );
381 aSet
.Put( XFillStyleItem ( drawing::FillStyle_NONE
) );
382 aSet
.Put( makeSvx3DDoubleSidedItem( true ) );
386 aSet
.Put( XLineStyleItem( drawing::LineStyle_NONE
) );
387 if ( eFillStyle
== drawing::FillStyle_NONE
)
388 aSet
.Put( XFillStyleItem( drawing::FillStyle_SOLID
) );
389 else if ( ( eFillStyle
== drawing::FillStyle_BITMAP
) || ( eFillStyle
== drawing::FillStyle_GRADIENT
) || bUseExtrusionColor
)
390 bUseTwoFillStyles
= true;
392 // If shapes are mirrored once (mirroring two times correct geometry again)
393 // double-sided at the object and two-sided-lighting at the scene need to be set.
395 // #i122777# Also use double sided for two fill styles since there several 3d objects get
396 // created with a depth of 0; one of them is the backside which needs double-sided to
398 if(bUseTwoFillStyles
|| (bIsMirroredX
&& !bIsMirroredY
) || (!bIsMirroredX
&& bIsMirroredY
))
400 aSet
.Put( makeSvx3DDoubleSidedItem( true ) );
401 pScene
->GetProperties().SetObjectItem( makeSvx3DTwoSidedLightingItem( true ) );
405 tools::Rectangle aBoundRect2d
;
406 basegfx::B2DPolyPolygon aTotalPolyPoly
;
407 SdrObjListIter
aIter( *pShape2d
, SdrIterMode::DeepNoGroups
);
408 const bool bMultipleSubObjects(aIter
.Count() > 1);
409 const bool bFuzzing(comphelper::IsFuzzing());
411 while( aIter
.IsMore() )
413 const SdrObject
* pNext
= aIter
.Next();
414 bool bIsPlaceholderObject
= (pNext
->GetMergedItem( XATTR_FILLSTYLE
).GetValue() == drawing::FillStyle_NONE
)
415 && (pNext
->GetMergedItem( XATTR_LINESTYLE
).GetValue() == drawing::LineStyle_NONE
);
416 basegfx::B2DPolyPolygon aPolyPoly
;
417 SfxItemSet
aLocalSet(aSet
);
418 drawing::FillStyle
aLocalFillStyle(eFillStyle
);
420 if ( auto pPathObj
= dynamic_cast<const SdrPathObj
*>(pNext
) )
422 const SfxItemSet
& rSet
= pNext
->GetMergedItemSet();
423 bool bNeedToConvertToContour(false);
425 // do conversion only for single line objects; for all others a fill and a
426 // line object get created. When we have fill, we want no line. That line has
427 // always been there, but since it was never converted to contour, it kept
428 // invisible (all this 'hidden' logic should be migrated to primitives).
429 if(!bMultipleSubObjects
)
431 const drawing::FillStyle
eStyle(rSet
.Get(XATTR_FILLSTYLE
).GetValue());
433 if(drawing::FillStyle_NONE
== eStyle
)
435 const drawinglayer::attribute::SdrLineAttribute
aLine(
436 drawinglayer::primitive2d::createNewSdrLineAttribute(rSet
));
438 bNeedToConvertToContour
= (0.0 < aLine
.getWidth() || 0.0 != aLine
.getFullDotDashLen());
440 if(!bNeedToConvertToContour
&& !aLine
.isDefault())
442 const drawinglayer::attribute::SdrLineStartEndAttribute
aLineStartEnd(
443 drawinglayer::primitive2d::createNewSdrLineStartEndAttribute(rSet
, aLine
.getWidth()));
445 if((aLineStartEnd
.getStartWidth() && aLineStartEnd
.isStartActive())
446 || (aLineStartEnd
.getEndWidth() && aLineStartEnd
.isEndActive()))
448 bNeedToConvertToContour
= true;
454 if (bNeedToConvertToContour
&& !bFuzzing
)
456 rtl::Reference
<SdrObject
> pNewObj
= pNext
->ConvertToContourObj(const_cast< SdrObject
* >(pNext
));
457 SdrPathObj
* pNewPathObj
= dynamic_cast< SdrPathObj
* >(pNewObj
.get());
461 aPolyPoly
= pNewPathObj
->GetPathPoly();
463 if(aPolyPoly
.isClosed())
465 // correct item properties from line to fill style
466 if(eShadeMode
== drawing::ShadeMode_DRAFT
)
468 // for draft, create wireframe with fixed line width
469 aLocalSet
.Put(XLineStyleItem(drawing::LineStyle_SOLID
));
470 aLocalSet
.Put(XLineWidthItem(40));
471 aLocalFillStyle
= drawing::FillStyle_NONE
;
475 // switch from line to fill, copy line attr to fill attr (color, transparence)
476 aLocalSet
.Put(XLineWidthItem(0));
477 aLocalSet
.Put(XLineStyleItem(drawing::LineStyle_NONE
));
478 aLocalSet
.Put(XFillColorItem(OUString(), aLocalSet
.Get(XATTR_LINECOLOR
).GetColorValue()));
479 aLocalSet
.Put(XFillStyleItem(drawing::FillStyle_SOLID
));
480 aLocalSet
.Put(XFillTransparenceItem(aLocalSet
.Get(XATTR_LINETRANSPARENCE
).GetValue()));
481 aLocalFillStyle
= drawing::FillStyle_SOLID
;
486 // correct item properties to hairlines
487 aLocalSet
.Put(XLineWidthItem(0));
488 aLocalSet
.Put(XLineStyleItem(drawing::LineStyle_SOLID
));
494 aPolyPoly
= pPathObj
->GetPathPoly();
499 rtl::Reference
<SdrObject
> pNewObj
= pNext
->ConvertToPolyObj( false, false );
500 SdrPathObj
* pPath
= dynamic_cast<SdrPathObj
*>( pNewObj
.get() );
502 aPolyPoly
= pPath
->GetPathPoly();
505 if( aPolyPoly
.count() )
507 if(aPolyPoly
.areControlPointsUsed())
509 aPolyPoly
= basegfx::utils::adaptiveSubdivideByAngle(aPolyPoly
);
512 const basegfx::B2DRange
aTempRange(basegfx::utils::getRange(aPolyPoly
));
513 const tools::Rectangle
aBoundRect(basegfx::fround
<tools::Long
>(aTempRange
.getMinX()), basegfx::fround
<tools::Long
>(aTempRange
.getMinY()), basegfx::fround
<tools::Long
>(aTempRange
.getMaxX()), basegfx::fround
<tools::Long
>(aTempRange
.getMaxY()));
514 aTotalPolyPoly
.append(aPolyPoly
);
515 aBoundRect2d
.Union( aBoundRect
);
517 // #i122777# depth 0 is okay for planes when using double-sided
518 rtl::Reference
<E3dCompoundObject
> p3DObj
= new E3dExtrudeObj(
519 rSdrObjCustomShape
.getSdrModelFromSdrObject(),
522 bUseTwoFillStyles
? 0 : fDepth
);
524 p3DObj
->NbcSetLayer( pShape2d
->GetLayer() );
525 p3DObj
->SetMergedItemSet( aLocalSet
);
527 if ( bIsPlaceholderObject
)
528 aPlaceholderObjectList
.push_back( p3DObj
.get() );
529 else if ( bUseTwoFillStyles
)
532 bool bFillBmpTile
= p3DObj
->GetMergedItem( XATTR_FILLBMP_TILE
).GetValue();
535 const XFillBitmapItem
& rBmpItm
= p3DObj
->GetMergedItem(XATTR_FILLBITMAP
);
536 aFillBmp
= rBmpItm
.GetGraphicObject().GetGraphic().GetBitmapEx();
538 // #i122777# old adaptation of FillStyle bitmap size to 5-times the original size; this is not needed
539 // anymore and was used in old times to male the fill look better when converting to 3D. Removed
540 // from regular 3D objects for some time, also needs to be removed from CustomShapes
542 //Size aLogicalSize = aFillBmp.GetPrefSize();
543 //if ( aFillBmp.GetPrefMapMode() == MapUnit::MapPixel )
544 // aLogicalSize = Application::GetDefaultDevice()->PixelToLogic( aLogicalSize, MapUnit::Map100thMM );
546 // aLogicalSize = OutputDevice::LogicToLogic( aLogicalSize, aFillBmp.GetPrefMapMode(), MapUnit::Map100thMM );
547 //aLogicalSize.Width() *= 5; ;// :-( nice scaling, look at engine3d/obj3d.cxx
548 //aLogicalSize.Height() *= 5;
549 //aFillBmp.SetPrefSize( aLogicalSize );
550 //aFillBmp.SetPrefMapMode( MapUnit::Map100thMM );
551 //p3DObj->SetMergedItem(XFillBitmapItem(String(), Graphic(aFillBmp)));
555 if ( aSnapRect
!= aBoundRect
&& aSnapRect
.GetWidth() > 0 && aSnapRect
.GetHeight() > 0)
557 const XFillBitmapItem
& rBmpItm
= p3DObj
->GetMergedItem(XATTR_FILLBITMAP
);
558 aFillBmp
= rBmpItm
.GetGraphicObject().GetGraphic().GetBitmapEx();
559 Size
aBmpSize( aFillBmp
.GetSizePixel() );
560 double fXScale
= static_cast<double>(aBoundRect
.GetWidth()) / static_cast<double>(aSnapRect
.GetWidth());
561 double fYScale
= static_cast<double>(aBoundRect
.GetHeight()) / static_cast<double>(aSnapRect
.GetHeight());
563 Point
aPt( static_cast<sal_Int32
>( static_cast<double>( aBoundRect
.Left() - aSnapRect
.Left() )* static_cast<double>(aBmpSize
.Width()) / static_cast<double>(aSnapRect
.GetWidth()) ),
564 static_cast<sal_Int32
>( static_cast<double>( aBoundRect
.Top() - aSnapRect
.Top() ) * static_cast<double>(aBmpSize
.Height()) / static_cast<double>(aSnapRect
.GetHeight()) ) );
565 Size
aSize( static_cast<sal_Int32
>( aBmpSize
.Width() * fXScale
),
566 static_cast<sal_Int32
>( aBmpSize
.Height() * fYScale
) );
567 tools::Rectangle
aCropRect( aPt
, aSize
);
568 aFillBmp
.Crop( aCropRect
);
569 p3DObj
->SetMergedItem(XFillBitmapItem(OUString(), Graphic(aFillBmp
)));
572 pScene
->InsertObject( p3DObj
.get() );
573 p3DObj
= new E3dExtrudeObj(
574 rSdrObjCustomShape
.getSdrModelFromSdrObject(),
578 p3DObj
->NbcSetLayer( pShape2d
->GetLayer() );
579 p3DObj
->SetMergedItemSet( aLocalSet
);
580 if ( bUseExtrusionColor
)
581 p3DObj
->SetMergedItem( XFillColorItem( u
""_ustr
, rSdrObjCustomShape
.GetMergedItem( XATTR_SECONDARYFILLCOLOR
).GetColorValue() ) );
582 p3DObj
->SetMergedItem( XFillStyleItem( drawing::FillStyle_SOLID
) );
583 p3DObj
->SetMergedItem( Svx3DCloseFrontItem( false ) );
584 p3DObj
->SetMergedItem( Svx3DCloseBackItem( false ) );
585 pScene
->InsertObject( p3DObj
.get() );
587 // #i122777# depth 0 is okay for planes when using double-sided
588 p3DObj
= new E3dExtrudeObj(
589 rSdrObjCustomShape
.getSdrModelFromSdrObject(),
591 std::move(aPolyPoly
),
594 p3DObj
->NbcSetLayer( pShape2d
->GetLayer() );
595 p3DObj
->SetMergedItemSet( aLocalSet
);
597 basegfx::B3DHomMatrix
aFrontTransform( p3DObj
->GetTransform() );
598 aFrontTransform
.translate( 0.0, 0.0, fDepth
);
599 p3DObj
->NbcSetTransform( aFrontTransform
);
601 if ( ( aLocalFillStyle
== drawing::FillStyle_BITMAP
) && !aFillBmp
.IsEmpty() )
603 p3DObj
->SetMergedItem(XFillBitmapItem(OUString(), Graphic(aFillBmp
)));
606 else if ( aLocalFillStyle
== drawing::FillStyle_NONE
)
608 const XLineColorItem
& rLineColor
= p3DObj
->GetMergedItem( XATTR_LINECOLOR
);
609 p3DObj
->SetMergedItem( XFillColorItem( u
""_ustr
, rLineColor
.GetColorValue() ) );
610 p3DObj
->SetMergedItem( makeSvx3DDoubleSidedItem( true ) );
611 p3DObj
->SetMergedItem( Svx3DCloseFrontItem( false ) );
612 p3DObj
->SetMergedItem( Svx3DCloseBackItem( false ) );
614 pScene
->InsertObject( p3DObj
.get() );
615 bSceneHasObjects
= true;
619 if ( bSceneHasObjects
) // is the SdrObject properly converted
621 // then we can change the return value
624 // Camera settings, Perspective ...
625 Camera3D rCamera
= pScene
->GetCamera();
626 pScene
->NbcSetSnapRect( aSnapRect
);
628 // InitScene replacement
629 double fW
= aBoundRect2d
.getOpenWidth();
630 double fH
= aBoundRect2d
.getOpenHeight();
631 rCamera
.SetAutoAdjustProjection( false );
632 rCamera
.SetViewWindow( -fW
/ 2, - fH
/ 2, fW
, fH
);
633 basegfx::B3DPoint
aLookAt( 0.0, 0.0, 0.0 );
634 basegfx::B3DPoint
aCamPos( 0.0, 0.0, 100.0 );
635 rCamera
.SetPosAndLookAt( aCamPos
, aLookAt
);
636 rCamera
.SetFocalLength( 1.0 );
637 ProjectionType
eProjectionType( eProjectionMode
== drawing::ProjectionMode_PARALLEL
? ProjectionType::Parallel
: ProjectionType::Perspective
);
638 rCamera
.SetProjection( eProjectionType
);
639 pScene
->SetCamera( rCamera
);
640 pScene
->SetBoundAndSnapRectsDirty();
642 basegfx::B3DHomMatrix
aNewTransform( pScene
->GetTransform() );
643 basegfx::B2DHomMatrix aPolyPolyTransform
;
644 // Apply flip and z-rotation to scene transformation (y up). At same time transform
645 // aTotalPolyPoly (y down) which will be used for 2D boundRect of shape having 2D
646 // transformations applied.
648 // API values use shape center as origin. Move scene so, that shape center is origin.
649 aNewTransform
.translate( -aCenter
.X(), aCenter
.Y(), -fExtrusionBackward
);
650 aPolyPolyTransform
.translate(-aCenter
.X(), -aCenter
.Y());
652 double fZRotate(basegfx::deg2rad(rSdrObjCustomShape
.GetObjectRotation()));
653 if ( fZRotate
!= 0.0 )
655 aNewTransform
.rotate( 0.0, 0.0, fZRotate
);
656 aPolyPolyTransform
.rotate(-fZRotate
);
660 aNewTransform
.scale( -1.0, 1, 1 );
661 aPolyPolyTransform
.scale(-1.0, 1);
665 aNewTransform
.scale( 1, -1.0, 1 );
666 aPolyPolyTransform
.scale(1, -1.0);
668 aPolyPolyTransform
.translate(aCenter
.X(), aCenter
.Y());
669 aTotalPolyPoly
.transform(aPolyPolyTransform
);
671 // x- and y-rotation have an own rotation center. x- and y-value of rotation center are
672 // fractions of shape size, z-value is in Hmm in property. Shape center is (0 0 0).
673 // Values in property are in custom shape extrusion space with y-axis down.
674 double fXRotate
, fYRotate
;
675 GetRotateAngle( rGeometryItem
, fXRotate
, fYRotate
);
676 drawing::Direction3D
aRotationCenterDefault( 0, 0, 0 );
677 drawing::Direction3D
aRotationCenter( GetDirection3D( rGeometryItem
, u
"RotationCenter"_ustr
, aRotationCenterDefault
) );
678 aRotationCenter
.DirectionX
*= aSnapRect
.getOpenWidth();
679 aRotationCenter
.DirectionY
*= aSnapRect
.getOpenHeight();
682 aRotationCenter
.DirectionZ
*= *pMap
;
684 aNewTransform
.translate( -aRotationCenter
.DirectionX
, aRotationCenter
.DirectionY
, -aRotationCenter
.DirectionZ
);
685 if( fYRotate
!= 0.0 )
686 aNewTransform
.rotate( 0.0, -fYRotate
, 0.0 );
687 if( fXRotate
!= 0.0 )
688 aNewTransform
.rotate( -fXRotate
, 0.0, 0.0 );
689 aNewTransform
.translate(aRotationCenter
.DirectionX
, -aRotationCenter
.DirectionY
, aRotationCenter
.DirectionZ
);
691 // oblique parallel projection is done by shearing the object, not by moving the camera
692 if (eProjectionMode
== drawing::ProjectionMode_PARALLEL
)
694 double fSkew
, fAlpha
;
695 GetSkew( rGeometryItem
, fSkew
, fAlpha
);
698 double fInvTanBeta( fSkew
/ 100.0 );
701 aNewTransform
.shearXY(
702 fInvTanBeta
* cos(fAlpha
),
703 fInvTanBeta
* sin(fAlpha
));
708 pScene
->NbcSetTransform( aNewTransform
);
710 // These values are used later again, so declare them outside the if-statement. They will
711 // contain the absolute values of ViewPoint in 3D scene coordinate system, y-axis up.
712 double fViewPointX
= 0; // dummy values
713 double fViewPointY
= 0;
714 double fViewPointZ
= 25000;
715 if (eProjectionMode
== drawing::ProjectionMode_PERSPECTIVE
)
717 double fOriginX
, fOriginY
;
718 // Calculate BoundRect of shape, including flip and z-rotation, from aTotalPolyPoly.
719 tools::Rectangle aBoundAfter2DTransform
; // aBoundAfter2DTransform has y-axis down.
720 basegfx::B2DRange
aTotalPolyPolyRange(aTotalPolyPoly
.getB2DRange());
721 aBoundAfter2DTransform
.SetLeft(aTotalPolyPolyRange
.getMinX());
722 aBoundAfter2DTransform
.SetTop(aTotalPolyPolyRange
.getMinY());
723 aBoundAfter2DTransform
.SetRight(aTotalPolyPolyRange
.getMaxX());
724 aBoundAfter2DTransform
.SetBottom(aTotalPolyPolyRange
.getMaxY());
726 // Property "Origin" in API is relative to bounding box of shape after 2D
727 // transformations. Range is [-0.5;0.5] with center of bounding box as 0.
728 // Resolve "Origin" fractions to length
729 GetOrigin( rGeometryItem
, fOriginX
, fOriginY
);
730 fOriginX
*= aBoundAfter2DTransform
.GetWidth();
731 fOriginY
*= aBoundAfter2DTransform
.GetHeight();
732 // Resolve length to absolute value for 3D
733 fOriginX
+= aBoundAfter2DTransform
.Center().X();
734 fOriginY
+= aBoundAfter2DTransform
.Center().Y();
735 fOriginY
= - fOriginY
;
736 // Scene is translated so that shape center is origin of coordinate system.
737 // Translate point "Origin" too.
738 fOriginX
-= aCenter
.X();
739 fOriginY
-= -aCenter
.Y();
740 // API ViewPoint values are relative to point "Origin" and have y-axis down.
741 // ToDo: These default ViewPoint values are used as default by MS Office. But ODF
742 // default is (3500, -3500, 25000), details in tdf#146192.
743 drawing::Position3D
aViewPointDefault( 3472, -3472, 25000 );
744 drawing::Position3D
aViewPoint( GetPosition3D( rGeometryItem
, u
"ViewPoint"_ustr
, aViewPointDefault
, pMap
) );
745 fViewPointX
= aViewPoint
.PositionX
+ fOriginX
;
746 fViewPointY
= - aViewPoint
.PositionY
+ fOriginY
;
747 fViewPointZ
= aViewPoint
.PositionZ
;
750 // now set correct camera position
751 if (eProjectionMode
== drawing::ProjectionMode_PARALLEL
)
753 basegfx::B3DPoint
_aLookAt( 0.0, 0.0, 0.0 );
754 basegfx::B3DPoint
_aNewCamPos( 0.0, 0.0, 25000.0 );
755 rCamera
.SetPosAndLookAt( _aNewCamPos
, _aLookAt
);
756 pScene
->SetCamera( rCamera
);
760 basegfx::B3DPoint
_aLookAt(fViewPointX
, fViewPointY
, 0.0);
761 basegfx::B3DPoint
aNewCamPos(fViewPointX
, fViewPointY
, fViewPointZ
);
762 rCamera
.SetPosAndLookAt( aNewCamPos
, _aLookAt
);
763 pScene
->SetCamera( rCamera
);
766 // NbcSetTransform has not updated the scene 2D rectangles.
767 // Idea: Get a bound volume as polygon from bound rectangle of shape without 2D
768 // transformations. Calculate its projection to the XY-plane. Then calculate the bounding
769 // rectangle of the projection and convert this rectangle back to absolute 2D coordinates.
770 // Set that as 2D rectangle of the scene.
771 const tools::Polygon
aPolygon(aBoundRect2d
); // y-up
772 basegfx::B3DPolygon aPolygonBoundVolume
; // y-down, scene coordinates
773 for (sal_uInt16 i
= 0; i
< 4; i
++ )
775 aPolygonBoundVolume
.append(basegfx::B3DPoint(aPolygon
[i
].X(), -aPolygon
[i
].Y(), 0));
777 for (sal_uInt16 i
= 0; i
< 4; i
++ )
779 aPolygonBoundVolume
.append(basegfx::B3DPoint(aPolygon
[i
].X(), -aPolygon
[i
].Y(), fDepth
));
781 aPolygonBoundVolume
.transform(aNewTransform
);
784 tools::Polygon
a2DProjectionResult(8); // in fact 3D points with z=0
785 for (sal_uInt16 i
= 0; i
< 8; i
++ )
787 const basegfx::B3DPoint
aPoint3D(aPolygonBoundVolume
.getB3DPoint(i
));
789 if (eProjectionMode
== drawing::ProjectionMode_PARALLEL
)
791 a2DProjectionResult
[i
].setX(aPoint3D
.getX());
792 a2DProjectionResult
[i
].setY(aPoint3D
.getY());
796 // skip point if line from viewpoint to point is parallel to xy-plane
797 if (double fDiv
= aPoint3D
.getZ() - fViewPointZ
; fDiv
!= 0.0)
799 double f
= (- fViewPointZ
) / fDiv
;
800 double fX
= (aPoint3D
.getX() - fViewPointX
) * f
+ fViewPointX
;
801 double fY
= (aPoint3D
.getY() - fViewPointY
) * f
+ fViewPointY
;;
802 a2DProjectionResult
[i
].setX(static_cast<sal_Int32
>(fX
));
803 a2DProjectionResult
[i
].setY(static_cast<sal_Int32
>(fY
));
807 // Convert to y-axis down
808 for (sal_uInt16 i
= 0; i
< 8; i
++ )
810 a2DProjectionResult
[i
].setY(- a2DProjectionResult
[i
].Y());
812 // Shift back to shape center
813 a2DProjectionResult
.Translate(aCenter
);
815 pScene
->SetLogicRect(a2DProjectionResult
.GetBoundRect());
818 // light and material
820 // "LightFace" has nothing corresponding in 3D rendering engine.
821 /* bool bLightFace = */ GetBool(rGeometryItem
, u
"LightFace"_ustr
, true); // default in ODF
825 drawing::Direction3D
aFirstLightDirectionDefault(50000.0, 0.0, 10000.0);
826 drawing::Direction3D
aFirstLightDirection(GetDirection3D( rGeometryItem
, u
"FirstLightDirection"_ustr
, aFirstLightDirectionDefault
));
827 if (aFirstLightDirection
.DirectionX
== 0.0 && aFirstLightDirection
.DirectionY
== 0.0
828 && aFirstLightDirection
.DirectionZ
== 0.0)
829 aFirstLightDirection
.DirectionZ
= 1.0;
830 basegfx::B3DVector
aLight1Vector(aFirstLightDirection
.DirectionX
, -aFirstLightDirection
.DirectionY
, aFirstLightDirection
.DirectionZ
);
831 aLight1Vector
.normalize();
833 drawing::Direction3D
aSecondLightDirectionDefault(-50000.0, 0.0, 10000.0);
834 drawing::Direction3D
aSecondLightDirection(GetDirection3D( rGeometryItem
, u
"SecondLightDirection"_ustr
, aSecondLightDirectionDefault
));
835 if (aSecondLightDirection
.DirectionX
== 0.0 && aSecondLightDirection
.DirectionY
== 0.0
836 && aSecondLightDirection
.DirectionZ
== 0.0)
837 aSecondLightDirection
.DirectionZ
= 1.0;
838 basegfx::B3DVector
aLight2Vector(aSecondLightDirection
.DirectionX
, -aSecondLightDirection
.DirectionY
, aSecondLightDirection
.DirectionZ
);
839 aLight2Vector
.normalize();
841 // tdf#160421 a single flip inverts the light directions currently (March 2024). So invert
842 // their directions here for rendering.
843 if (bIsMirroredX
!= bIsMirroredY
)
845 aLight1Vector
*= -1.0;
846 aLight2Vector
*= -1.0;
851 // For "FirstLight" the 3D-Scene light "1" is regularly used. In case of surface "Matte"
852 // the light 4 is used instead. For "SecondLight" the 3D-Scene light "2" is regularly used.
853 // In case first or second light is not harsh, the lights 5 to 8 are used in addition
854 // to get a soft light appearance.
855 // The 3D-Scene light "3" is currently not used.
857 // ODF default 66%. MS Office default 38000/65536=0.579 is set in import filter.
858 double fLight1Intensity
= GetDouble(rGeometryItem
, u
"FirstLightLevel"_ustr
, 66) / 100.0;
859 // ODF and MS Office have both default 'true'.
860 bool bFirstLightHarsh
= GetBool(rGeometryItem
, u
"FirstLightHarsh"_ustr
, true);
861 // ODF default 66%. MS Office default 38000/65536=0.579 is set in import filter
862 double fLight2Intensity
= GetDouble(rGeometryItem
, u
"SecondLightLevel"_ustr
, 66) / 100.0;
863 // ODF has default 'true'. MS Office default 'false' is set in import.
864 bool bSecondLightHarsh
= GetBool(rGeometryItem
, u
"SecondLightHarsh"_ustr
, true);
866 // ODF default 33%. MS Office default 20000/65536=0.305 is set in import filter.
867 double fAmbientIntensity
= GetDouble(rGeometryItem
, u
"Brightness"_ustr
, 33) / 100.0;
869 double fLight1IntensityForSpecular(fLight1Intensity
); // remember original value
870 if (!bFirstLightHarsh
|| !bSecondLightHarsh
) // might need softing lights
872 bool bNeedSoftLights(false); // catch case of lights with zero intensity.
873 basegfx::B3DVector aLight5Vector
;
874 basegfx::B3DVector aLight6Vector
;
875 basegfx::B3DVector aLight7Vector
;
876 basegfx::B3DVector aLight8Vector
;
877 // The needed light intensities depend on the angle between regular light and
878 // additional lights, currently for 60deg.
879 Color aHoriSoftLightColor
;
880 Color aVertSoftLightColor
;
882 if (!bSecondLightHarsh
&& fLight2Intensity
> 0.0
883 && (bFirstLightHarsh
|| fLight1Intensity
== 0.0)) // only second light soft
885 // That is default for shapes generated in the UI, for LO and MS Office as well.
886 bNeedSoftLights
= true;
887 double fLight2SoftIntensity
= fLight2Intensity
* 0.40;
888 aHoriSoftLightColor
= Color(basegfx::BColor(fLight2SoftIntensity
).clamp());
889 aVertSoftLightColor
= aHoriSoftLightColor
;
890 fLight2Intensity
*= 0.2;
892 lcl_SoftLightsDirection(aLight2Vector
, aLight5Vector
, aLight6Vector
,
893 aLight7Vector
, aLight8Vector
);
895 else if (!bFirstLightHarsh
&& fLight1Intensity
> 0.0
896 && (bSecondLightHarsh
|| fLight2Intensity
== 0.0)) // only first light soft
898 bNeedSoftLights
= true;
899 double fLight1SoftIntensity
= fLight1Intensity
* 0.40;
900 aHoriSoftLightColor
= Color(basegfx::BColor(fLight1SoftIntensity
).clamp());
901 aVertSoftLightColor
= aHoriSoftLightColor
;
902 fLight1Intensity
*= 0.2;
904 lcl_SoftLightsDirection(aLight1Vector
, aLight5Vector
, aLight6Vector
,
905 aLight7Vector
, aLight8Vector
);
907 else if (!bFirstLightHarsh
&& fLight1Intensity
> 0.0 && !bSecondLightHarsh
908 && fLight2Intensity
> 0.0) // both lights soft
910 bNeedSoftLights
= true;
911 // We do not hat enough lights. We use two soft lights for FirstLight and two for
912 // SecondLight and double intensity.
913 double fLight1SoftIntensity
= fLight1Intensity
* 0.8;
914 fLight1Intensity
*= 0.4;
915 aHoriSoftLightColor
= Color(basegfx::BColor(fLight1SoftIntensity
).clamp());
916 basegfx::B3DVector aDummy1
, aDummy2
;
917 lcl_SoftLightsDirection(aLight1Vector
, aDummy1
, aDummy2
, aLight7Vector
,
920 double fLight2SoftIntensity
= fLight2Intensity
* 0.8;
921 aVertSoftLightColor
= Color(basegfx::BColor(fLight2SoftIntensity
).clamp());
922 fLight2Intensity
*= 0.4;
923 lcl_SoftLightsDirection(aLight2Vector
, aLight5Vector
, aLight6Vector
, aDummy1
,
929 pScene
->GetProperties().SetObjectItem(
930 makeSvx3DLightDirection5Item(aLight5Vector
));
931 pScene
->GetProperties().SetObjectItem(
932 makeSvx3DLightcolor5Item(aVertSoftLightColor
));
933 pScene
->GetProperties().SetObjectItem(makeSvx3DLightOnOff5Item(true));
934 pScene
->GetProperties().SetObjectItem(
935 makeSvx3DLightDirection6Item(aLight6Vector
));
936 pScene
->GetProperties().SetObjectItem(
937 makeSvx3DLightcolor6Item(aVertSoftLightColor
));
938 pScene
->GetProperties().SetObjectItem(makeSvx3DLightOnOff6Item(true));
939 pScene
->GetProperties().SetObjectItem(
940 makeSvx3DLightDirection7Item(aLight7Vector
));
941 pScene
->GetProperties().SetObjectItem(
942 makeSvx3DLightcolor7Item(aHoriSoftLightColor
));
943 pScene
->GetProperties().SetObjectItem(makeSvx3DLightOnOff7Item(true));
944 pScene
->GetProperties().SetObjectItem(
945 makeSvx3DLightDirection8Item(aLight8Vector
));
946 pScene
->GetProperties().SetObjectItem(
947 makeSvx3DLightcolor8Item(aHoriSoftLightColor
));
948 pScene
->GetProperties().SetObjectItem(makeSvx3DLightOnOff8Item(true));
952 // ToDo: MSO seems to add half of the surplus to ambient color. ODF restricts value to <1.
953 if (fLight1Intensity
> 1.0)
955 fAmbientIntensity
+= (fLight1Intensity
- 1.0) / 2.0;
958 // ToDo: How to handle fAmbientIntensity larger 1.0 ? Perhaps lighten object color?
960 // Now set the regularly 3D-scene light attributes.
961 Color
aAmbientColor(basegfx::BColor(fAmbientIntensity
).clamp());
962 pScene
->GetProperties().SetObjectItem(makeSvx3DAmbientcolorItem(aAmbientColor
));
964 pScene
->GetProperties().SetObjectItem(makeSvx3DLightDirection1Item(aLight1Vector
));
965 pScene
->GetProperties().SetObjectItem(makeSvx3DLightOnOff1Item(fLight1Intensity
> 0.0));
966 Color
aLight1Color(basegfx::BColor(fLight1Intensity
).clamp());
967 pScene
->GetProperties().SetObjectItem(makeSvx3DLightcolor1Item(aLight1Color
));
969 pScene
->GetProperties().SetObjectItem(makeSvx3DLightDirection2Item(aLight2Vector
));
970 pScene
->GetProperties().SetObjectItem(makeSvx3DLightOnOff2Item(fLight2Intensity
> 0.0));
971 Color
aLight2Color(basegfx::BColor(fLight2Intensity
).clamp());
972 pScene
->GetProperties().SetObjectItem(makeSvx3DLightcolor2Item(aLight2Color
));
974 // Object reactions on light
975 // Diffusion, Specular-Color and -Intensity are object properties, not scene properties.
976 // Surface flag "Metal" is an object property too.
978 // Property "Diffusion" would correspond to style attribute "drd3:diffuse-color".
979 // But that is not implemented. We cannot ignore the attribute because MS Office sets
980 // attribute c3DDiffuseAmt to 43712 (Type Fixed 16.16, approx 66,9%) instead of MSO
981 // default 65536 (100%), if the user sets surface 'Metal' in the UI of MS Office.
982 // We will change the material color of the 3D object as ersatz.
983 // ODF data type is percent with default 0%. MSO default is set in import filter.
984 double fDiffusion
= GetDouble(rGeometryItem
, u
"Diffusion"_ustr
, 0.0) / 100.0;
986 // ODF standard specifies for value true: "the specular color for the shading of an
987 // extruded shape is gray (red, green and blue values of 200) instead of white and 15% is
988 // added to the specularity."
989 // Neither 'specularity' nor 'specular color' is clearly defined in the standard. ODF term
990 // 'specularity' seems to correspond to UI field 'Specular Intensity' for 3D scenes.
991 // MS Office uses current material color in case 'Metal' is set. To detect, whether
992 // rendering similar to MS Office has to be used the property 'MetalType' is used. It is
993 // set on import and in the extrusion bar.
994 bool bMetal
= GetBool(rGeometryItem
, u
"Metal"_ustr
, false);
995 sal_Int16
eMetalType(
996 GetMetalType(rGeometryItem
, drawing::EnhancedCustomShapeMetalType::MetalODF
));
997 bool bMetalMSCompatible
998 = eMetalType
== drawing::EnhancedCustomShapeMetalType::MetalMSCompatible
;
1000 // Property "Specularity" corresponds to 3D object style attribute dr3d:specular-color.
1001 double fSpecularity
= GetDouble(rGeometryItem
, u
"Specularity"_ustr
, 0) / 100.0;
1003 if (bMetal
&& !bMetalMSCompatible
)
1005 fSpecularity
*= 200.0 / 255.0;
1008 // MS Office seems to render as if 'Specular Color' = Specularity * Light1Intensity.
1009 double fShadingFactor
= fLight1IntensityForSpecular
* fSpecularity
;
1010 Color
aSpecularCol(basegfx::BColor(fShadingFactor
).clamp());
1011 // In case of bMetalMSCompatible the color will be recalculated in the below loop.
1013 // Shininess ODF default 50 (unit %). MS Office default 5, import filter makes *10.
1014 // Shininess corresponds to "Specular Intensity" with the nonlinear relationship
1015 // "Specular Intensity" = 2^c3DShininess = 2^("Shininess" / 10)
1016 double fShininess
= GetDouble(rGeometryItem
, u
"Shininess"_ustr
, 50) / 10.0;
1017 fShininess
= std::clamp
<double>(pow(2, fShininess
), 0.0, 100.0);
1018 sal_uInt16 nIntensity
= static_cast<sal_uInt16
>(basegfx::fround(fShininess
));
1019 if (bMetal
&& !bMetalMSCompatible
)
1021 nIntensity
+= 15; // as specified in ODF
1022 nIntensity
= std::clamp
<sal_uInt16
>(nIntensity
, 0, 100);
1025 SdrObjListIter
aSceneIter(*pScene
, SdrIterMode::DeepNoGroups
);
1026 while (aSceneIter
.IsMore())
1028 const SdrObject
* pNext
= aSceneIter
.Next();
1030 // Change material color as ersatz for missing style attribute "drd3:diffuse-color".
1031 // For this ersatz we exclude case fDiffusion == 0.0, because for older documents this
1032 // attribute is not written out to draw:extrusion-diffusion and ODF default 0 would
1033 // produce black objects.
1034 const Color
& rMatColor
1035 = pNext
->GetProperties().GetItem(XATTR_FILLCOLOR
).GetColorValue();
1036 Color
aOldMatColor(rMatColor
);
1037 if (fDiffusion
> 0.0 && !basegfx::fTools::equalZero(fDiffusion
)
1038 && !basegfx::fTools::equal(fDiffusion
, 1.0))
1040 // Occurs e.g. with MS surface preset 'Metal'.
1042 sal_uInt16 nSaturation
;
1043 sal_uInt16 nBrightness
;
1044 rMatColor
.RGBtoHSB(nHue
, nSaturation
, nBrightness
);
1046 = static_cast<sal_uInt16
>(static_cast<double>(nBrightness
) * fDiffusion
);
1047 nBrightness
= std::clamp
<sal_uInt16
>(nBrightness
, 0, 100);
1048 Color aNewMatColor
= Color::HSBtoRGB(nHue
, nSaturation
, nBrightness
);
1049 pNext
->GetProperties().SetObjectItem(XFillColorItem(u
""_ustr
, aNewMatColor
));
1052 // Using material color instead of gray in case of MS Office compatible rendering.
1053 if (bMetal
&& bMetalMSCompatible
)
1056 sal_uInt16 nSaturation
;
1057 sal_uInt16 nBrightness
;
1058 aOldMatColor
.RGBtoHSB(nHue
, nSaturation
, nBrightness
);
1059 nBrightness
= static_cast<sal_uInt16
>(static_cast<double>(nBrightness
)
1061 nBrightness
= std::clamp
<sal_uInt16
>(nBrightness
, 0, 100);
1062 aSpecularCol
= Color::HSBtoRGB(nHue
, nSaturation
, nBrightness
);
1065 pNext
->GetProperties().SetObjectItem(makeSvx3DMaterialSpecularItem(aSpecularCol
));
1066 pNext
->GetProperties().SetObjectItem(
1067 makeSvx3DMaterialSpecularIntensityItem(nIntensity
));
1070 // fSpecularity = 0 is used to indicate surface preset "Matte".
1071 if (basegfx::fTools::equalZero(fSpecularity
))
1073 // First light in LO 3D engine is always specular, all other lights are never specular.
1074 // We copy light1 values to light4 and use it instead of light1 in the 3D scene.
1075 pScene
->GetProperties().SetObjectItem(makeSvx3DLightOnOff1Item(false));
1076 pScene
->GetProperties().SetObjectItem(makeSvx3DLightOnOff4Item(true));
1077 pScene
->GetProperties().SetObjectItem(makeSvx3DLightcolor4Item(aLight1Color
));
1078 pScene
->GetProperties().SetObjectItem(makeSvx3DLightDirection4Item(aLight1Vector
));
1081 // removing placeholder objects
1082 for (E3dCompoundObject
* pTemp
: aPlaceholderObjectList
)
1084 pScene
->RemoveObject( pTemp
->GetOrdNum() );
1091 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */