1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
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14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
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20 #include <svx/camera3d.hxx>
22 Camera3D::Camera3D(const basegfx::B3DPoint
& rPos
, const basegfx::B3DPoint
& rLookAt
,
25 , m_bAutoAdjustProjection(true)
29 SetFocalLength(fFocalLen
);
33 : m_fFocalLength(35.0)
35 , m_bAutoAdjustProjection(false)
39 // Set ViewWindow and adjust PRP
41 void Camera3D::SetViewWindow(double fX
, double fY
, double fW
, double fH
)
43 Viewport3D::SetViewWindow(fX
, fY
, fW
, fH
);
44 if (m_bAutoAdjustProjection
)
45 SetFocalLength(m_fFocalLength
);
48 void Camera3D::SetPosition(const basegfx::B3DPoint
& rNewPos
)
50 if (rNewPos
!= m_aPosition
)
52 m_aPosition
= rNewPos
;
54 SetVPN(m_aPosition
- m_aLookAt
);
55 SetBankAngle(m_fBankAngle
);
59 void Camera3D::SetLookAt(const basegfx::B3DPoint
& rNewLookAt
)
61 if (rNewLookAt
!= m_aLookAt
)
63 m_aLookAt
= rNewLookAt
;
64 SetVPN(m_aPosition
- m_aLookAt
);
65 SetBankAngle(m_fBankAngle
);
69 void Camera3D::SetPosAndLookAt(const basegfx::B3DPoint
& rNewPos
,
70 const basegfx::B3DPoint
& rNewLookAt
)
72 if (rNewPos
!= m_aPosition
|| rNewLookAt
!= m_aLookAt
)
74 m_aPosition
= rNewPos
;
75 m_aLookAt
= rNewLookAt
;
78 SetVPN(m_aPosition
- m_aLookAt
);
79 SetBankAngle(m_fBankAngle
);
83 void Camera3D::SetBankAngle(double fAngle
)
85 basegfx::B3DVector
aDiff(m_aPosition
- m_aLookAt
);
86 basegfx::B3DVector
aPrj(aDiff
);
87 m_fBankAngle
= fAngle
;
89 if (aDiff
.getY() == 0)
94 { // aPrj = Projection from aDiff on the XZ-plane
97 if (aDiff
.getY() < 0.0)
103 // Calculate from aDiff to upwards pointing View-Up-Vector
104 // duplicated line is intentional!
105 aPrj
= aPrj
.getPerpendicular(aDiff
);
106 aPrj
= aPrj
.getPerpendicular(aDiff
);
109 // Rotate on Z axis, to rotate the BankAngle and back
110 basegfx::B3DHomMatrix aTf
;
111 const double fV(std::hypot(aDiff
.getY(), aDiff
.getZ()));
115 basegfx::B3DHomMatrix aTemp
;
116 const double fSin(aDiff
.getY() / fV
);
117 const double fCos(aDiff
.getZ() / fV
);
119 aTemp
.set(1, 1, fCos
);
120 aTemp
.set(2, 2, fCos
);
121 aTemp
.set(2, 1, fSin
);
122 aTemp
.set(1, 2, -fSin
);
128 basegfx::B3DHomMatrix aTemp
;
129 const double fSin(-aDiff
.getX());
130 const double fCos(fV
);
132 aTemp
.set(0, 0, fCos
);
133 aTemp
.set(2, 2, fCos
);
134 aTemp
.set(0, 2, fSin
);
135 aTemp
.set(2, 0, -fSin
);
140 aTf
.rotate(0.0, 0.0, m_fBankAngle
);
143 basegfx::B3DHomMatrix aTemp
;
144 const double fSin(aDiff
.getX());
145 const double fCos(fV
);
147 aTemp
.set(0, 0, fCos
);
148 aTemp
.set(2, 2, fCos
);
149 aTemp
.set(0, 2, fSin
);
150 aTemp
.set(2, 0, -fSin
);
157 basegfx::B3DHomMatrix aTemp
;
158 const double fSin(-aDiff
.getY() / fV
);
159 const double fCos(aDiff
.getZ() / fV
);
161 aTemp
.set(1, 1, fCos
);
162 aTemp
.set(2, 2, fCos
);
163 aTemp
.set(2, 1, fSin
);
164 aTemp
.set(1, 2, -fSin
);
172 void Camera3D::SetFocalLength(double fLen
)
176 SetPRP(basegfx::B3DPoint(0.0, 0.0, fLen
/ 35.0 * m_aViewWin
.W
));
177 m_fFocalLength
= fLen
;
180 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */