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14 * ownership. The ASF licenses this file to you under the Apache
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20 #include <sal/config.h>
24 #include <svx/strings.hrc>
25 #include <svx/dialmgr.hxx>
26 #include <svx/svditer.hxx>
28 #include <svx/svdobjkind.hxx>
29 #include <svx/svdpage.hxx>
30 #include <svx/scene3d.hxx>
31 #include <svx/svdtrans.hxx>
32 #include <sdr/properties/e3dsceneproperties.hxx>
33 #include <svx/sdr/contact/viewcontactofe3dscene.hxx>
34 #include <svx/svddrag.hxx>
35 #include "helperminimaldepth3d.hxx"
37 #include <drawinglayer/geometry/viewinformation3d.hxx>
38 #include <basegfx/polygon/b2dpolypolygontools.hxx>
39 #include <svx/e3dsceneupdater.hxx>
40 #include <svx/svdmodel.hxx>
41 #include <osl/diagnose.h>
48 double mfMinimalDepth
;
54 ImpRemap3DDepth(sal_uInt32 nOrdNum
, double fMinimalDepth
);
55 explicit ImpRemap3DDepth(sal_uInt32 nOrdNum
);
58 bool operator<(const ImpRemap3DDepth
& rComp
) const;
60 sal_uInt32
GetOrdNum() const { return mnOrdNum
; }
61 bool IsScene() const { return mbIsScene
; }
66 ImpRemap3DDepth::ImpRemap3DDepth(sal_uInt32 nOrdNum
, double fMinimalDepth
)
68 mfMinimalDepth(fMinimalDepth
),
73 ImpRemap3DDepth::ImpRemap3DDepth(sal_uInt32 nOrdNum
)
80 bool ImpRemap3DDepth::operator<(const ImpRemap3DDepth
& rComp
) const
94 return mfMinimalDepth
< rComp
.mfMinimalDepth
;
99 class Imp3DDepthRemapper
101 std::vector
< ImpRemap3DDepth
> maVector
;
104 explicit Imp3DDepthRemapper(E3dScene
const & rScene
);
106 sal_uInt32
RemapOrdNum(sal_uInt32 nOrdNum
) const;
109 Imp3DDepthRemapper::Imp3DDepthRemapper(E3dScene
const & rScene
)
111 // only called when rScene.GetSubList() and nObjCount > 1
112 SdrObjList
* pList
= rScene
.GetSubList();
113 const size_t nObjCount(pList
->GetObjCount());
115 for(size_t a
= 0; a
< nObjCount
; ++a
)
117 SdrObject
* pCandidate
= pList
->GetObj(a
);
121 if(auto pCompoundObj
= dynamic_cast< const E3dCompoundObject
*>(pCandidate
))
123 // single 3d object, calc depth
124 const double fMinimalDepth(getMinimalDepthInViewCoordinates(*pCompoundObj
));
125 ImpRemap3DDepth
aEntry(a
, fMinimalDepth
);
126 maVector
.push_back(aEntry
);
130 // scene, use standard entry for scene
131 ImpRemap3DDepth
aEntry(a
);
132 maVector
.push_back(aEntry
);
137 // now, we need to sort the maVector by its members minimal depth. The
138 // smaller, the nearer to the viewer.
139 ::std::sort(maVector
.begin(), maVector
.end());
142 sal_uInt32
Imp3DDepthRemapper::RemapOrdNum(sal_uInt32 nOrdNum
) const
144 if(nOrdNum
< maVector
.size())
146 nOrdNum
= maVector
[(maVector
.size() - 1) - nOrdNum
].GetOrdNum();
153 // BaseProperties section
155 std::unique_ptr
<sdr::properties::BaseProperties
> E3dScene::CreateObjectSpecificProperties()
157 return std::make_unique
<sdr::properties::E3dSceneProperties
>(*this);
161 // DrawContact section
163 std::unique_ptr
<sdr::contact::ViewContact
> E3dScene::CreateObjectSpecificViewContact()
165 return std::make_unique
<sdr::contact::ViewContactOfE3dScene
>(*this);
169 E3dScene::E3dScene(SdrModel
& rSdrModel
)
170 : E3dObject(rSdrModel
),
171 m_aCamera(basegfx::B3DPoint(0.0, 0.0, 4.0), basegfx::B3DPoint()),
172 m_bDrawOnlySelected(false),
173 mbSkipSettingDirty(false)
176 SetDefaultAttributes();
179 E3dScene::E3dScene(SdrModel
& rSdrModel
, E3dScene
const & rSource
)
180 : E3dObject(rSdrModel
, rSource
),
181 m_aCamera(basegfx::B3DPoint(0.0, 0.0, 4.0), basegfx::B3DPoint()),
182 m_bDrawOnlySelected(false),
183 mbSkipSettingDirty(false)
186 SetDefaultAttributes();
188 // copy child SdrObjects
189 if (rSource
.GetSubList())
191 CopyObjects(*rSource
.GetSubList());
193 // tdf#116979: needed here, we need bSnapRectDirty to be true
194 // which it is after using SdrObject::operator= (see above),
195 // but set to false again using CopyObjects
196 SetBoundAndSnapRectsDirty();
200 m_aCamera
= rSource
.m_aCamera
;
201 m_aCameraSet
= rSource
.m_aCameraSet
;
202 static_cast<sdr::properties::E3dSceneProperties
&>(GetProperties()).SetSceneItemsFromCamera();
203 InvalidateBoundVolume();
205 ImpCleanup3DDepthMapper();
206 GetViewContact().ActionChanged();
209 void E3dScene::SetDefaultAttributes()
211 // For WIN95/NT turn off the FP-Exceptions
213 _control87( _MCW_EM
, _MCW_EM
);
217 m_aCamera
.SetViewWindow(-2, -2, 4, 4);
218 m_aCameraSet
.SetDeviceRectangle(-2, 2, -2, 2);
219 m_aCamera
.SetDeviceWindow(tools::Rectangle(0, 0, 10, 10));
220 tools::Rectangle
aRect(0, 0, 10, 10);
221 m_aCameraSet
.SetViewportRectangle(aRect
);
223 // set defaults for Camera from ItemPool
224 m_aCamera
.SetProjection(GetPerspective());
225 basegfx::B3DPoint
aActualPosition(m_aCamera
.GetPosition());
226 double fNew
= GetDistance();
228 if(fabs(fNew
- aActualPosition
.getZ()) > 1.0)
230 m_aCamera
.SetPosition( basegfx::B3DPoint( aActualPosition
.getX(), aActualPosition
.getY(), fNew
) );
233 fNew
= GetFocalLength() / 100.0;
234 m_aCamera
.SetFocalLength(fNew
);
237 E3dScene::~E3dScene()
239 ImpCleanup3DDepthMapper();
242 SdrPage
* E3dScene::getSdrPageFromSdrObjList() const
244 return getSdrPageFromSdrObject();
247 SdrObject
* E3dScene::getSdrObjectFromSdrObjList() const
249 return const_cast< E3dScene
* >(this);
252 SdrObjList
* E3dScene::getChildrenOfSdrObject() const
254 return const_cast< E3dScene
* >(this);
257 basegfx::B2DPolyPolygon
E3dScene::TakeXorPoly() const
259 const sdr::contact::ViewContactOfE3dScene
& rVCScene
= static_cast< sdr::contact::ViewContactOfE3dScene
& >(GetViewContact());
260 const drawinglayer::geometry::ViewInformation3D
& aViewInfo3D(rVCScene
.getViewInformation3D());
261 const basegfx::B3DPolyPolygon
aCubePolyPolygon(CreateWireframe());
263 basegfx::B2DPolyPolygon
aRetval(basegfx::utils::createB2DPolyPolygonFromB3DPolyPolygon(aCubePolyPolygon
,
264 aViewInfo3D
.getObjectToView()));
265 aRetval
.transform(rVCScene
.getObjectTransformation());
270 void E3dScene::ImpCleanup3DDepthMapper()
272 mp3DDepthRemapper
.reset();
275 sal_uInt32
E3dScene::RemapOrdNum(sal_uInt32 nNewOrdNum
) const
277 if(!mp3DDepthRemapper
)
279 const size_t nObjCount(GetSubList() ? GetSubList()->GetObjCount() : 0);
283 mp3DDepthRemapper
.reset(new Imp3DDepthRemapper(*this));
287 if(mp3DDepthRemapper
)
289 return mp3DDepthRemapper
->RemapOrdNum(nNewOrdNum
);
295 SdrObjKind
E3dScene::GetObjIdentifier() const
297 return SdrObjKind::E3D_Scene
;
300 void E3dScene::SetBoundRectDirty()
302 E3dScene
* pScene(getRootE3dSceneFromE3dObject());
306 // avoid resetting aOutRect which in case of a 3D scene used as 2d object
307 // is model data,not re-creatable view data
311 // if not the outmost scene it is used as group in 3d, call parent
312 E3dObject::SetBoundRectDirty();
316 void E3dScene::NbcSetSnapRect(const tools::Rectangle
& rRect
)
318 SetBoundAndSnapRectsDirty();
319 E3dObject::NbcSetSnapRect(rRect
);
320 m_aCamera
.SetDeviceWindow(rRect
);
321 m_aCameraSet
.SetViewportRectangle(rRect
);
323 ImpCleanup3DDepthMapper();
326 void E3dScene::NbcMove(const Size
& rSize
)
328 tools::Rectangle aNewSnapRect
= GetSnapRect();
329 aNewSnapRect
.Move(rSize
);
330 NbcSetSnapRect(aNewSnapRect
);
333 void E3dScene::NbcResize(const Point
& rRef
, const Fraction
& rXFact
,
334 const Fraction
& rYFact
)
336 tools::Rectangle aNewSnapRect
= GetSnapRect();
337 ResizeRect(aNewSnapRect
, rRef
, rXFact
, rYFact
);
338 NbcSetSnapRect(aNewSnapRect
);
341 // Set new camera, and thus mark the scene and if possible the bound volume
344 void E3dScene::SetCamera(const Camera3D
& rNewCamera
)
346 m_aCamera
= rNewCamera
;
347 static_cast<sdr::properties::E3dSceneProperties
&>(GetProperties()).SetSceneItemsFromCamera();
349 SetBoundAndSnapRectsDirty();
352 GetCameraSet().SetRatio(0.0);
354 // Set Imaging geometry
355 basegfx::B3DPoint
aVRP(m_aCamera
.GetViewPoint());
356 basegfx::B3DVector
aVPN(aVRP
- m_aCamera
.GetVRP());
357 basegfx::B3DVector
aVUV(m_aCamera
.GetVUV());
359 // use SetViewportValues() to set VRP, VPN and VUV as vectors, too.
360 // Else these values would not be exported/imported correctly.
361 GetCameraSet().SetViewportValues(aVRP
, aVPN
, aVUV
);
364 GetCameraSet().SetPerspective(m_aCamera
.GetProjection() == ProjectionType::Perspective
);
365 GetCameraSet().SetViewportRectangle(m_aCamera
.GetDeviceWindow());
367 ImpCleanup3DDepthMapper();
370 // Inform parent of changes of a child
372 void E3dScene::StructureChanged()
374 E3dObject::StructureChanged();
376 E3dScene
* pScene(getRootE3dSceneFromE3dObject());
378 if(nullptr != pScene
&& !pScene
->mbSkipSettingDirty
)
380 SetBoundAndSnapRectsDirty();
383 ImpCleanup3DDepthMapper();
386 // Determine the overall scene object
388 E3dScene
* E3dScene::getRootE3dSceneFromE3dObject() const
390 E3dScene
* pParent(getParentE3dSceneFromE3dObject());
392 if(nullptr != pParent
)
394 return pParent
->getRootE3dSceneFromE3dObject();
397 return const_cast< E3dScene
* >(this);
400 void E3dScene::removeAllNonSelectedObjects()
402 E3DModifySceneSnapRectUpdater
aUpdater(this);
405 while (a
< GetObjCount())
407 SdrObject
* pObj
= GetObj(a
);
411 bool bRemoveObject(false);
413 if(E3dScene
* pScene
= DynCastE3dScene(pObj
))
415 // iterate over this sub-scene
416 pScene
->removeAllNonSelectedObjects();
418 // check object count. Empty scenes can be deleted
419 const size_t nObjCount(pScene
->GetSubList() ? pScene
->GetSubList()->GetObjCount() : 0);
423 // all objects removed, scene can be removed, too
424 bRemoveObject
= true;
427 else if(auto pCompound
= dynamic_cast<E3dCompoundObject
*>(pObj
))
429 if(!pCompound
->GetSelected())
431 bRemoveObject
= true;
437 NbcRemoveObject(pObj
->GetOrdNum());
445 rtl::Reference
<SdrObject
> E3dScene::CloneSdrObject(SdrModel
& rTargetModel
) const
447 return new E3dScene(rTargetModel
, *this);
450 void E3dScene::SuspendReportingDirtyRects()
452 E3dScene
* pScene(getRootE3dSceneFromE3dObject());
454 if(nullptr != pScene
)
456 pScene
->mbSkipSettingDirty
= true;
460 void E3dScene::ResumeReportingDirtyRects()
462 E3dScene
* pScene(getRootE3dSceneFromE3dObject());
464 if(nullptr != pScene
)
466 pScene
->mbSkipSettingDirty
= false;
470 void E3dScene::SetAllSceneRectsDirty()
472 E3dScene
* pScene(getRootE3dSceneFromE3dObject());
474 if(nullptr != pScene
)
476 pScene
->SetBoundAndSnapRectsDirty();
480 // Rebuild Light- and label- object lists rebuild (after loading, allocation)
482 void E3dScene::RebuildLists()
485 const SdrLayerID
nCurrLayerID(GetLayer());
486 SdrObjListIter
a3DIterator(GetSubList(), SdrIterMode::Flat
);
488 // then examine all the objects in the scene
489 while(a3DIterator
.IsMore())
491 E3dObject
* p3DObj(static_cast< E3dObject
* >(a3DIterator
.Next()));
492 p3DObj
->NbcSetLayer(nCurrLayerID
);
495 ImpCleanup3DDepthMapper();
498 std::unique_ptr
<SdrObjGeoData
> E3dScene::NewGeoData() const
500 return std::make_unique
<E3DSceneGeoData
>();
503 void E3dScene::SaveGeoData(SdrObjGeoData
& rGeo
) const
505 E3dObject::SaveGeoData (rGeo
);
507 static_cast<E3DSceneGeoData
&>(rGeo
).aCamera
= m_aCamera
;
510 void E3dScene::RestoreGeoData(const SdrObjGeoData
& rGeo
)
512 // #i94832# removed E3DModifySceneSnapRectUpdater here.
513 // It should not be needed, is already part of E3dObject::RestoreGeoData
514 E3dObject::RestoreGeoData (rGeo
);
515 SetCamera (static_cast<const E3DSceneGeoData
&>(rGeo
).aCamera
);
518 // Something was changed in the style sheet, so change scene
520 void E3dScene::Notify(SfxBroadcaster
&rBC
, const SfxHint
&rHint
)
522 SetBoundAndSnapRectsDirty();
523 E3dObject::Notify(rBC
, rHint
);
526 void E3dScene::RotateScene (const Point
& rRef
, double sn
, double cs
)
530 auto const& rRectangle
= getOutRectangle();
531 Point Center
= rRectangle
.Center();
533 // Only the center is moved. The corners are moved by NbcMove. For the
534 // rotation a cartesian coordinate system is used in which the pivot
535 // point is the origin, and the y-axis increases upward, the X-axis to
536 // the right. This must be especially noted for the Y-values.
537 // (When considering a flat piece of paper the Y-axis pointing downwards
538 Center
.setX(Center
.X() - rRef
.X());
539 Center
.setY(rRef
.Y() - Center
.Y());
540 // A few special cases has to be dealt with first (n * 90 degrees n integer)
541 if (sn
==1.0 && cs
==0.0) { // 90deg
542 NewCenter
.setX( -Center
.Y() );
543 NewCenter
.setY( -Center
.X() );
544 } else if (sn
==0.0 && cs
==-1.0) { // 180deg
545 NewCenter
.setX( -Center
.X() );
546 NewCenter
.setY( -Center
.Y() );
547 } else if (sn
==-1.0 && cs
==0.0) { // 270deg
548 NewCenter
.setX( Center
.Y() );
549 NewCenter
.setY( -Center
.X() );
551 else // Here it is rotated to any angle in the mathematically
552 // positive direction!
553 { // xnew = x * cos(alpha) - y * sin(alpha)
554 // ynew = x * sin(alpha) + y * cos(alpha)
555 // Bottom Right is not rotated: the pages of aOutRect must
556 // remain parallel to the coordinate axes.
557 NewCenter
.setX( static_cast<tools::Long
>(Center
.X() * cs
- Center
.Y() * sn
) );
558 NewCenter
.setY( static_cast<tools::Long
>(Center
.X() * sn
+ Center
.Y() * cs
) );
562 Point DiffPoint
= NewCenter
- Center
;
563 Differenz
.setWidth( DiffPoint
.X() );
564 Differenz
.setHeight( -DiffPoint
.Y() ); // Note that the Y-axis is counted ad positive downward.
565 NbcMove (Differenz
); // Actually executes the coordinate transformation.
568 OUString
E3dScene::TakeObjNameSingul() const
570 OUString
sName(SvxResId(STR_ObjNameSingulScene3d
));
572 OUString
aName(GetName());
573 if (!aName
.isEmpty())
574 sName
+= " '" + aName
+ "'";
578 OUString
E3dScene::TakeObjNamePlural() const
580 return SvxResId(STR_ObjNamePluralScene3d
);
583 // The NbcRotate routine overrides the one of the SdrObject. The idea is
584 // to be able to rotate the scene relative to the position of the scene
585 // and then the objects in the scene
587 void E3dScene::NbcSetTransform(const basegfx::B3DHomMatrix
& rMatrix
)
589 if(maTransformation
!= rMatrix
)
592 E3dObject::NbcSetTransform(rMatrix
);
596 void E3dScene::SetTransform(const basegfx::B3DHomMatrix
& rMatrix
)
598 if(rMatrix
!= maTransformation
)
601 E3dObject::SetTransform(rMatrix
);
605 void E3dScene::NbcRotate(const Point
& rRef
, Degree100 nAngle
, double sn
, double cs
)
607 // So currently the gluepoints are defined relative to the scene aOutRect.
608 // Before turning the gluepoints are defined relative to the page. They
609 // take no part in the rotation of the scene. To ensure this, there is the
610 // SetGlueReallyAbsolute(sal_True);
612 // So that was the scene, now the objects used in the scene
613 // 3D objects, if there is only one it can still have multiple surfaces but
614 // the surfaces do not have to be connected. This allows you to access child
615 // objects. So going through the entire list and rotate around the Z axis
616 // through the enter of aOutRect's (Steiner's theorem), so RotateZ
618 RotateScene (rRef
, sn
, cs
); // Rotates the scene
619 double fAngleInRad
= toRadians(nAngle
);
621 basegfx::B3DHomMatrix aRotation
;
622 aRotation
.rotate(0.0, 0.0, fAngleInRad
);
623 NbcSetTransform(aRotation
* GetTransform());
625 SetBoundAndSnapRectsDirty(); // This forces a recalculation of all BoundRects
626 NbcRotateGluePoints(rRef
,nAngle
,sn
,cs
); // Rotate the gluepoints (who still
627 // have coordinates relative to the
629 SetGlueReallyAbsolute(false); // from now they are again relative to BoundRect (that is defined as aOutRect)
630 SetBoundAndSnapRectsDirty();
633 void E3dScene::RecalcSnapRect()
635 E3dScene
* pScene(getRootE3dSceneFromE3dObject());
639 // The Scene is used as a 2D-Object, take the SnapRect from the
640 // 2D Display settings
641 maSnapRect
= pScene
->m_aCamera
.GetDeviceWindow();
645 // The Scene itself is a member of another scene, get the SnapRect
646 // as a composite object
648 E3dObject::RecalcSnapRect();
650 for (const rtl::Reference
<SdrObject
>& pObj
: *this)
652 E3dObject
* pCandidate(DynCastE3dObject(pObj
.get()));
656 maSnapRect
.Union(pCandidate
->GetSnapRect());
662 bool E3dScene::IsBreakObjPossible()
664 // Break scene, if all members are able to break
665 SdrObjListIter
a3DIterator(GetSubList(), SdrIterMode::DeepWithGroups
);
667 while ( a3DIterator
.IsMore() )
669 E3dObject
* pObj
= static_cast<E3dObject
*>(a3DIterator
.Next());
670 if(!pObj
->IsBreakObjPossible())
677 basegfx::B2DPolyPolygon
E3dScene::TakeCreatePoly(const SdrDragStat
& /*rDrag*/) const
679 return TakeXorPoly();
682 bool E3dScene::BegCreate(SdrDragStat
& rStat
)
684 rStat
.SetOrtho4Possible();
685 tools::Rectangle
aRect1(rStat
.GetStart(), rStat
.GetNow());
687 rStat
.SetActionRect(aRect1
);
688 NbcSetSnapRect(aRect1
);
692 bool E3dScene::MovCreate(SdrDragStat
& rStat
)
694 tools::Rectangle aRect1
;
695 rStat
.TakeCreateRect(aRect1
);
697 rStat
.SetActionRect(aRect1
);
698 NbcSetSnapRect(aRect1
);
700 m_bSnapRectDirty
=true;
704 bool E3dScene::EndCreate(SdrDragStat
& rStat
, SdrCreateCmd eCmd
)
706 tools::Rectangle aRect1
;
707 rStat
.TakeCreateRect(aRect1
);
709 NbcSetSnapRect(aRect1
);
710 SetBoundAndSnapRectsDirty();
711 return (eCmd
==SdrCreateCmd::ForceEnd
|| rStat
.GetPointCount()>=2);
714 bool E3dScene::BckCreate(SdrDragStat
& /*rStat*/)
719 void E3dScene::BrkCreate(SdrDragStat
& /*rStat*/)
723 void E3dScene::SetSelected(bool bNew
)
726 E3dObject::SetSelected(bNew
);
728 for (const rtl::Reference
<SdrObject
>& pObj
: *this)
730 E3dObject
* pCandidate(DynCastE3dObject(pObj
.get()));
734 pCandidate
->SetSelected(bNew
);
739 void E3dScene::NbcInsertObject(SdrObject
* pObj
, size_t nPos
)
741 // Is it even a 3D object?
742 if(DynCastE3dObject(pObj
))
744 // Normal 3D object, insert means call parent
745 SdrObjList::NbcInsertObject(pObj
, nPos
);
747 // local needed stuff
748 InvalidateBoundVolume();
753 // No 3D object, inserted a page in place in a scene ...
754 getSdrObjectFromSdrObjList()->getSdrPageFromSdrObject()->InsertObject(pObj
, nPos
);
758 void E3dScene::InsertObject(SdrObject
* pObj
, size_t nPos
)
760 // Is it even a 3D object?
761 if(DynCastE3dObject(pObj
))
764 SdrObjList::InsertObject(pObj
, nPos
);
766 // local needed stuff
767 InvalidateBoundVolume();
772 // No 3D object, inserted a page in place in a scene ...
773 getSdrObjectFromSdrObjList()->getSdrPageFromSdrObject()->InsertObject(pObj
, nPos
);
777 rtl::Reference
<SdrObject
> E3dScene::NbcRemoveObject(size_t nObjNum
)
780 rtl::Reference
<SdrObject
> pRetval
= SdrObjList::NbcRemoveObject(nObjNum
);
782 InvalidateBoundVolume();
788 rtl::Reference
<SdrObject
> E3dScene::RemoveObject(size_t nObjNum
)
791 rtl::Reference
<SdrObject
> pRetval(SdrObjList::RemoveObject(nObjNum
));
793 InvalidateBoundVolume();
799 void E3dScene::SetBoundAndSnapRectsDirty(bool bNotMyself
, bool bRecursive
)
802 E3dObject::SetBoundAndSnapRectsDirty(bNotMyself
, bRecursive
);
804 for (const rtl::Reference
<SdrObject
>& pObj
: *this)
806 E3dObject
* pCandidate
= DynCastE3dObject(pObj
.get());
810 pCandidate
->SetBoundAndSnapRectsDirty(bNotMyself
, false);
815 void E3dScene::NbcSetLayer(SdrLayerID nLayer
)
818 E3dObject::NbcSetLayer(nLayer
);
820 for (const rtl::Reference
<SdrObject
>& pObj
: *this)
822 E3dObject
* pCandidate
= DynCastE3dObject(pObj
.get());
826 pCandidate
->NbcSetLayer(nLayer
);
831 void E3dScene::handlePageChange(SdrPage
* pOldPage
, SdrPage
* pNewPage
)
833 if(pOldPage
== pNewPage
)
837 E3dObject::handlePageChange(pOldPage
, pNewPage
);
839 for (const rtl::Reference
<SdrObject
>& pObj
: *this)
841 E3dObject
* pCandidate
= DynCastE3dObject(pObj
.get());
845 pCandidate
->handlePageChange(pOldPage
, pNewPage
);
849 OSL_ENSURE(false, "E3dScene::handlePageChange invalid object list (!)");
854 SdrObjList
* E3dScene::GetSubList() const
856 return const_cast< E3dScene
* >(this);
859 basegfx::B3DRange
E3dScene::RecalcBoundVolume() const
861 basegfx::B3DRange aRetval
;
863 for (const rtl::Reference
<SdrObject
>& pObj
: *this)
865 const E3dObject
* p3DObject
= DynCastE3dObject(pObj
.get());
869 basegfx::B3DRange
aLocalRange(p3DObject
->GetBoundVolume());
870 aLocalRange
.transform(p3DObject
->GetTransform());
871 aRetval
.expand(aLocalRange
);
878 void E3dScene::SetTransformChanged()
881 E3dObject::SetTransformChanged();
883 for (const rtl::Reference
<SdrObject
>& pObj
: *this)
885 E3dObject
* pCandidate
= DynCastE3dObject(pObj
.get());
889 pCandidate
->SetTransformChanged();
894 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */