tdf#130857 qt weld: Implement QtInstanceWidget::strip_mnemonic
[LibreOffice.git] / svx / source / sdr / contact / viewcontactofe3dpolygon.cxx
blobec4e55b688b4c749a1f2540b6ff9d629f29fbb9f
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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21 #include <sdr/contact/viewcontactofe3dpolygon.hxx>
22 #include <polygn3d.hxx>
23 #include <drawinglayer/primitive3d/sdrpolypolygonprimitive3d.hxx>
24 #include <sdr/primitive2d/sdrattributecreator.hxx>
25 #include <sdr/primitive3d/sdrattributecreator3d.hxx>
26 #include <basegfx/polygon/b3dpolygon.hxx>
27 #include <basegfx/polygon/b3dpolypolygontools.hxx>
30 namespace sdr::contact
32 ViewContactOfE3dPolygon::ViewContactOfE3dPolygon(E3dPolygonObj& rPolygon)
33 : ViewContactOfE3d(rPolygon)
37 ViewContactOfE3dPolygon::~ViewContactOfE3dPolygon()
41 drawinglayer::primitive3d::Primitive3DContainer ViewContactOfE3dPolygon::createViewIndependentPrimitive3DContainer() const
43 drawinglayer::primitive3d::Primitive3DContainer xRetval;
44 const SfxItemSet& rItemSet = GetE3dPolygonObj().GetMergedItemSet();
45 const bool bSuppressFill(GetE3dPolygonObj().GetLineOnly());
46 const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute(
47 drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, bSuppressFill));
49 // get extrude geometry
50 basegfx::B3DPolyPolygon aPolyPolygon3D(GetE3dPolygonObj().GetPolyPolygon3D());
51 const basegfx::B3DPolyPolygon aPolyNormals3D(GetE3dPolygonObj().GetPolyNormals3D());
52 const basegfx::B2DPolyPolygon aPolyTexture2D(GetE3dPolygonObj().GetPolyTexture2D());
53 const bool bNormals(aPolyNormals3D.count() && aPolyNormals3D.count() == aPolyPolygon3D.count());
54 const bool bTexture(aPolyTexture2D.count() && aPolyTexture2D.count() == aPolyPolygon3D.count());
56 if(bNormals || bTexture)
58 for(sal_uInt32 a(0); a < aPolyPolygon3D.count(); a++)
60 basegfx::B3DPolygon aCandidate3D(aPolyPolygon3D.getB3DPolygon(a));
61 basegfx::B3DPolygon aNormals3D;
62 basegfx::B2DPolygon aTexture2D;
64 if(bNormals)
66 aNormals3D = aPolyNormals3D.getB3DPolygon(a);
69 if(bTexture)
71 aTexture2D = aPolyTexture2D.getB2DPolygon(a);
74 for(sal_uInt32 b(0); b < aCandidate3D.count(); b++)
76 if(bNormals)
78 sal_uInt32 nNormalCount = aNormals3D.count();
79 if( b < nNormalCount )
80 aCandidate3D.setNormal(b, aNormals3D.getB3DPoint(b));
81 else if( nNormalCount > 0 )
82 aCandidate3D.setNormal(b, aNormals3D.getB3DPoint(0));
84 if(bTexture)
86 sal_uInt32 nTextureCount = aTexture2D.count();
87 if( b < nTextureCount )
88 aCandidate3D.setTextureCoordinate(b, aTexture2D.getB2DPoint(b));
89 else if( nTextureCount > 0 )
90 aCandidate3D.setTextureCoordinate(b, aTexture2D.getB2DPoint(0));
94 aPolyPolygon3D.setB3DPolygon(a, aCandidate3D);
98 // get 3D Object Attributes
99 drawinglayer::attribute::Sdr3DObjectAttribute aSdr3DObjectAttribute(drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet));
101 // calculate texture size
102 basegfx::B2DVector aTextureSize(1.0, 1.0);
104 if(bTexture)
106 // #i98314#
107 // create texture size from object's size
108 const basegfx::B3DRange aObjectRange(basegfx::utils::getRange(aPolyPolygon3D));
110 double fWidth(0.0);
111 double fHeight(0.0);
113 // this is a polygon object, so Width/Height and/or Depth may be zero (e.g. left
114 // wall of chart). Take this into account
115 if(basegfx::fTools::equalZero(aObjectRange.getWidth()))
117 // width is zero, use height and depth
118 fWidth = aObjectRange.getHeight();
119 fHeight = aObjectRange.getDepth();
121 else if(basegfx::fTools::equalZero(aObjectRange.getHeight()))
123 // height is zero, use width and depth
124 fWidth = aObjectRange.getWidth();
125 fHeight = aObjectRange.getDepth();
127 else
129 // use width and height
130 fWidth = aObjectRange.getWidth();
131 fHeight = aObjectRange.getHeight();
134 if(fWidth <= 0.0 || fHeight <= 0.0)
136 // no texture; fallback to very small size
137 aTextureSize.setX(0.01);
138 aTextureSize.setY(0.01);
140 else
142 aTextureSize.setX(fWidth);
143 aTextureSize.setY(fHeight);
147 // #i98295#
148 // unfortunately, this SdrObject type which allows a free 3d geometry definition was defined
149 // wrong topologically in relation to its plane normal and 3D visibility when it was invented
150 // a long time ago. Since the API allows creation of this SDrObject type, it is not possible to
151 // simply change this definition. Only the chart should use it, and at least this object type
152 // only exists at Runtime (is not saved and/or loaded in any FileFormat). Still someone external
153 // may have used it in its API. To not risk wrong 3D lightings, I have to switch the orientation
154 // of the polygon here
155 aPolyPolygon3D.flip();
157 // create primitive and add
158 const basegfx::B3DHomMatrix aWorldTransform;
159 const drawinglayer::primitive3d::Primitive3DReference xReference(
160 new drawinglayer::primitive3d::SdrPolyPolygonPrimitive3D(
161 std::move(aPolyPolygon3D), aWorldTransform, aTextureSize, aAttribute, aSdr3DObjectAttribute));
162 xRetval = { xReference };
164 return xRetval;
167 } // end of namespace
169 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */