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28 #ifndef _CHART2_TP_3D_SCENE_GEOMETRY_HXX
29 #define _CHART2_TP_3D_SCENE_GEOMETRY_HXX
31 #include <com/sun/star/beans/XPropertySet.hpp>
32 #include <basegfx/matrix/b3dhommatrix.hxx>
34 // header for class TabPage
35 #include <vcl/tabpage.hxx>
36 // header for class FixedLine
37 #include <vcl/fixed.hxx>
38 // header for class MetricField
39 #include <vcl/field.hxx>
40 // header for class OKButton
41 #include <vcl/button.hxx>
43 #include "ControllerLockGuard.hxx"
45 //.............................................................................
48 //.............................................................................
50 class ThreeD_SceneGeometry_TabPage
: public TabPage
53 ThreeD_SceneGeometry_TabPage( Window
* pWindow
,
54 const ::com::sun::star::uno::Reference
<
55 ::com::sun::star::beans::XPropertySet
> & xSceneProperties
,
56 ControllerLockHelper
& rControllerLockHelper
);
57 virtual ~ThreeD_SceneGeometry_TabPage();
59 // has to be called in case the dialog was closed with OK
60 void commitPendingChanges();
62 // is called by timer to apply changes to model
63 DECL_LINK( AngleChanged
, void* );
64 // is called immediately when a field changes
65 DECL_LINK( AngleEdited
, void* );
67 // is called by timer to apply changes to model
68 DECL_LINK( PerspectiveChanged
, void* );
69 // is called immediately when a field changes
70 DECL_LINK( PerspectiveEdited
, void* );
71 DECL_LINK( PerspectiveToggled
, void* );
72 DECL_LINK( RightAngledAxesToggled
, void* );
75 void fillDialogAnglesFromModel() const;
76 void applyAnglesToModel();
77 void applyPerspectiveToModel();
79 ::com::sun::star::uno::Reference
<
80 ::com::sun::star::beans::XPropertySet
> m_xSceneProperties
;
82 CheckBox m_aCbxRightAngledAxes
;
84 FixedText m_aFtXRotation
;
85 MetricField m_aMFXRotation
;
87 FixedText m_aFtYRotation
;
88 MetricField m_aMFYRotation
;
90 FixedText m_aFtZRotation
;
91 MetricField m_aMFZRotation
;
93 CheckBox m_aCbxPerspective
;
94 MetricField m_aMFPerspective
;
96 //to keep old values when switching to right angled axes
97 sal_Int64 m_nXRotation
;
98 sal_Int64 m_nYRotation
;
99 sal_Int64 m_nZRotation
;
101 bool m_bAngleChangePending
;
102 bool m_bPerspectiveChangePending
;
104 ControllerLockHelper
& m_rControllerLockHelper
;
107 //.............................................................................
109 //.............................................................................
113 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */